PocketNesterPlus 0.9, A NES Emulator Support more mappers |
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PocketNesterPlus 0.9, A NES Emulator Support more mappers |
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Mar 13 2006, 02:46
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#1
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Regular Group: Posters Posts: 133 Joined: 28th February 2006 Member No.: 175,052 Device(s): C500 |
Based on PocketNester 0.7a, also learned many from NNNesterj, InfoNes, VirtuaNes, VirtuaNes(TPU), Nestopia. It support various dispaly mode for both PocketPC and SmartPhone(176x220, QVGA, VGA and other non standard resolution).
All mappers supports now: 0,1,2,3,4,5,6,7,8,9,10,11,12,13, 15,16,17,18,19,20,21,22,23,24,25,26,27, 32,33,34, 40,41,42,43,44,45,46,47,48,49,50,51,52,53 56,57,58, 60,61,62, 64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80, 82,83, 85,86,87,88,89,90,91,92,93,94,95,96,97, 99,100,101,102 105, 107,108,109,110, 112,113,114,115,116,117,118,119, 122, 133,134,135,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,154 160, 163,164,165, 167, 180,181,182,183,184,185, 187,188,189,190,191, 193,194 198, 200,201,202, 204,205,206,207,208 211, 213, 215,216,217 222, 225,226,227,228,229,230,231,232,233,234,235,236,237, 240,241,242,243,244,245,246, 248,249,250,251,252, 254,255 It use backspace key to pause game on SmartPhone. 0.1 1. add SmartPhone support for 176x220 and QVGA 2. add smooth stretch 0.2 1. add various display mode 2. add mapper74 (not perfect now) 3. fix mapper91, street fighter (9 people) runs well now 4. add mapper 6, 62, 96, 114, 115, 140, 184, 222, 241, 244, 249, 250, 251, 252, 254, NSF 0.3 1. add mapper 12,20, 61, 107, 108, 109, 110, 116, 133, 134, 135, 164, 165, 167, 191, 193, 194, 201 2. support Finial Fantasy V Chinese version, support Dragon Quest 3 Chinese version, Dragon Quest 4 still has some problem. 3. fix the display setting dialog bug when select "set default" 0.4 1. add mapper 53,56,102,137,138,139, 141, 143, 144, 145, 146, 147, 148, 149, 150, 152, 154, 217 2. fix Final Fantasy III Chinese version halt in start 3. improve mapper 115 4. add Menu Key(used to pause game) setting 5. partialy fix mapper 27, World Hero Chinese version almost playable 0.5 1. add mapper 163, 204, 205, 206, 207, 208, 211, 213, 215, 216 PAL Chinese version is playable 0.6 1. partially fix the display problem when exit. 2. fix mapper 74, You Chevalier and some other Chinese games displayed correctly. 0.7 1. rewrite windows handler, better titlebar refreshing 2. rewrite blitter, add vga support 3. restore screenpad for pocketpc 4. fix mapper170 5. fix mapper74, Dai-2-Ji - Super Robot Taisen (ch), Dragon Ball Z 2 - Gekishin Freeza! (ch), Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (ch), Sangokushi (ch) works well now 6. fix mapper83, world heros2 display well 7. fix mapper245, Ying Lie Qun Xia Zhuan (ch) works 8. fix mapper249... 0.8 1. add support for rar compress format 2. fix mapper74 3. fix mapper163 0.9 1. fix mapper74, chaos world(ch) works 2. fix the rom can not be opened on pocketpc when tgetfile.dll is not present, it use system getfiledlg instead 3. add support for landscape qvga, add support for non standard resolution tgetfile.dll is needed which is available at http://tillanosoft.com/ce/tgetfile.html This post has been edited by masterall: Dec 9 2006, 13:27
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Mar 13 2006, 06:29
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#2
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Newbie Group: Posters Posts: 49 Joined: 6th February 2006 Member No.: 171,235 Device(s): spv c600 |
thx masterall !!
gonna try this as soon as possible is it posssible to make a list of the working roms please ?? (and the non working roms it would be much better for those who want to try the emulator... |
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Mar 13 2006, 13:19
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#3
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Newbie Group: Posters Posts: 23 Joined: 23rd December 2004 Member No.: 103,270 |
hey masterall, why don't you manage with parallax20 to use the other file explorer ? cause the only bad thingin your emu is this trial message when loading roms ....
cheers and thanks for your powerfull work !!!! |
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Mar 14 2006, 01:33
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#4
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Regular Group: Posters Posts: 133 Joined: 28th February 2006 Member No.: 175,052 Device(s): C500 |
éron:
The games working may be long~~ NNNesterj has good compatibility, so does it. It can play all games NNNesterj could theoretically. doudz: I am working on the file explorer now actually. The new file explorer might be available soon. |
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Mar 14 2006, 09:42
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#5
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Newbie Group: Posters Posts: 23 Joined: 23rd December 2004 Member No.: 103,270 |
great news!!!
I test pocketnesterplus and i had some few problems with rc pro am cause some bottom lines don't appear... and there's problem of "persistant" (sorry i'm french) in game screen when pausing end leaving the games.... one last thing make something to bind the backspace key please !!!! just like in you're pocketsnes you do ! i've few others comments about both emus, but i don't know if it will bother you.... the work you made is alreaady so amazing.... but if you want some help to make them perfect, you can compte on me! (I'm not programmer but great beta tester I think...) cheers This post has been edited by doudz: Mar 14 2006, 09:43 |
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Mar 15 2006, 01:31
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#6
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Regular Group: Posters Posts: 133 Joined: 28th February 2006 Member No.: 175,052 Device(s): C500 |
QUOTE(doudz @ Mar 14 2006, 17:42) great news!!! I test pocketnesterplus and i had some few problems with rc pro am cause some bottom lines don't appear... and there's problem of "persistant" (sorry i'm french) in game screen when pausing end leaving the games.... one last thing make something to bind the backspace key please !!!! just like in you're pocketsnes you do ! i've few others comments about both emus, but i don't know if it will bother you.... the work you made is alreaady so amazing.... but if you want some help to make them perfect, you can compte on me! (I'm not programmer but great beta tester I think...) cheers I guess I knew what you mean for "persistant", but I havn't found the reason for the problem yet. And what you mean of "rc pro"? Sorry, I know little Francais... It is great if you would like to help with emulator test! |
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Mar 15 2006, 08:17
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#7
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Newbie Group: Posters Posts: 23 Joined: 23rd December 2004 Member No.: 103,270 |
RC pro AM is one of the first RARE games!!! and the bottom of the game screen is missing !
and please let us bind the backspace !!! |
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Mar 15 2006, 09:55
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#8
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Newbie Group: Members Posts: 1 Joined: 17th August 2003 Member No.: 13,226 |
I'm guessing it would be a bit [offtopic]to be asking where I could find NES-roms?[/offtopic]. Only asking because an emulator will be great fun, but surely not without games to be playing on it.
thanks |
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Mar 16 2006, 13:30
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#9
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Newbie Group: Posters Posts: 35 Joined: 25th February 2005 Member No.: 113,441 Device(s): T-Mobile SDA U.S. |
Respectfully, how is this different than the one that Parallax had updated?
Regards, Craig This post has been edited by catman3: Mar 16 2006, 13:30 -------------------- Psychotherapist by day, Gadget geek by night
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Mar 17 2006, 01:30
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#10
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Regular Group: Posters Posts: 133 Joined: 28th February 2006 Member No.: 175,052 Device(s): C500 |
doudz:
OK, I will add pause key setting in the next version. catman3: Sorry, I havn't test Parallax's updated version yet. I guess the differences is more mapper is supported in my version. |
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Mar 19 2006, 21:38
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#11
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Newbie Group: Posters Posts: 33 Joined: 15th February 2006 Member No.: 172,896 Device(s): Motorola MPx220 |
HI,
i just need to say something. Your emulator is awesome. the auto frameskip works really good! almost all games run perfectly. There are only a few slowdowns but the rest is well done. big thanks for this |
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Mar 20 2006, 02:07
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#12
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Regular Group: Posters Posts: 133 Joined: 28th February 2006 Member No.: 175,052 Device(s): C500 |
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Mar 20 2006, 09:31
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#13
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Newbie Group: Posters Posts: 23 Joined: 23rd December 2004 Member No.: 103,270 |
hey !
everything is getting better and better, and it's sounds good!!! playing nes snes and genesis is awesome. I always get the same probleme while playinr RC pro am (I can't tell if in the other game it's the same) : a few bottom line aren't displayed... so I just can't see my stock of ammo .... and as I told you last time when you pause the game, or leave the emu the game screen stay on background until you use home key or something like that.... cheers. PS masterall, if you have msn, give me your adress for some debriefing ! |
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Mar 20 2006, 19:41
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#14
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Newbie Group: Posters Posts: 33 Joined: 15th February 2006 Member No.: 172,896 Device(s): Motorola MPx220 |
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Mar 21 2006, 01:17
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#15
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Regular Group: Posters Posts: 133 Joined: 28th February 2006 Member No.: 175,052 Device(s): C500 |
@doudz
You can try to enable display all 240 scanlines in graphics setting of PocketNesterPlus. And the second problem you mentioned, has been fixed, and will released in the next version. @Sly123 Do you remember the mappers which used in the game that slowed down? |
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Mar 22 2006, 18:37
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#16
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Newbie Group: Posters Posts: 33 Joined: 15th February 2006 Member No.: 172,896 Device(s): Motorola MPx220 |
QUOTE(masterall @ Mar 21 2006, 02:17) @doudz You can try to enable display all 240 scanlines in graphics setting of PocketNesterPlus. And the second problem you mentioned, has been fixed, and will released in the next version. @Sly123 Do you remember the mappers which used in the game that slowed down? how can i see what mappers are used? its in the game megaman 3 (maybe other games too) i there are too much visual effects the game become slow. |
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Mar 22 2006, 23:11
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#17
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![]() Regular Group: Posters Posts: 110 Joined: 11th September 2004 Member No.: 56,253 |
QUOTE how can i see what mappers are used? File > ROM info... -------------------- |
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Mar 30 2006, 01:46
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#18
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Newbie Group: Posters Posts: 23 Joined: 23rd December 2004 Member No.: 103,270 |
hey hey hey !!!
masterall great god !!! i've tried the 240 scanlines modes in version 0.5 of pocketnesterplus and it works perfect... except cause you know there always a problem for french people and there is always this kind of remaining screen when you pause or load a game... except this few detail you ve done an amaizind work dude !!!! and i hope you re managing releasing a GBA emulator....!!! good work, hame's god!!! cheers |
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Mar 30 2006, 21:13
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#19
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Newbie Group: Posters Posts: 7 Joined: 29th March 2006 Member No.: 180,582 |
I seem to have the same problem on all your ports masterall - the games will load, run very fast for a few seconds, then lock up for 30 seconds, then smooth again, etc. I have an SMT5600, and I am at my wits end as to why this is happening.
If anyone has ANY idea, please let me know. |
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Apr 6 2006, 23:05
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#20
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Newbie Group: Posters Posts: 2 Joined: 6th April 2006 Member No.: 183,382 Device(s): T-Mobile MDA |
Hello to all,
I am a new owner of the T-Mobile MDA (running Windows Mobile 5) which I purchased 2 days ago. I have been struggling since then to find a NES emulator that will work properly in landscape mode! I am at my wits end here...sigh... I can successfully load the emu as well as the roms, but regardless of what my controller settings are, they are always completely backwards! Example: With the keyboard extended, the EMU switches to landscape mode and all is well. The ROMs load, run, look and sound amazing!!! My controls are as follows (this has a full QWERTY keyboard BTW): Left - A Right - D Up - W Down - Z A button - L B button - K Start - Y Select - T It seems that regardless of what I setup the keys to be, its as if the EMU thinks it is still in portrait mode and adjusts the keys as such... does anyone know how to force the keys to remain the same *and* work as desired in landscape? I would be immensely appreciative of any help anyone can provide!! |
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