Sega GG + Nintendo GameBoy emulator for SP beta test |
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Sega GG + Nintendo GameBoy emulator for SP beta test |
Aug 8 2004, 03:31
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#41
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Newbie Group: Posters Posts: 33 Joined: 13th February 2004 Member No.: 32,227 |
Does this emulator support Landscape modes? If not is that an option that is coming? It sounds very cool, but landscape is what I game in.
D |
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Aug 8 2004, 10:31
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#42
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Newbie Group: Posters Posts: 24 Joined: 24th April 2004 Member No.: 41,197 |
Whoa this emulator is good.
You asked for bugs. Well i found at least one, at some gameboy games. When you play Zelda: Oracle of Ages or the similar zelda, the music plays way to fast and sounds cracky. Similar in the overworld of Mario Land 2. I've only tested one gamegear game: Sonic and Tales. It plays perfect BTW, why would you want landscape mode? The screens are rectangular and fit in the regular screen mode... |
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Aug 8 2004, 19:28
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#43
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Newbie Group: Posters Posts: 33 Joined: 13th February 2004 Member No.: 32,227 |
In landscape, I much prefer the "control" pad and screen (at my left). My hands are to big for using the controller when not in landscape. I don't mind the stretching of landscape. In fact the NES/Genesis/SNES emulators out now all look great in this mode.
D |
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Aug 8 2004, 19:31
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#44
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![]() Enthusiast Group: Posters Posts: 172 Joined: 21st July 2004 From: Denmark Member No.: 50,255 Device(s): T-mobile 575 sda |
Yes I also prefer keys to the left. It is much more like playing on a real gameboy og nintendo hehe
-------------------- 1. SPVclassic :-|
2. mpx200 :-) 3. TCL Genesee smartphone :-( 4. T-mobile 575 sda ;-) |
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Aug 9 2004, 00:47
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#45
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Regular Group: Posters Posts: 101 Joined: 4th November 2003 Member No.: 20,020 |
So far all the games I have tried run great except for some sound stuttering.
Recently I tried a gameboy color game that had constant stuttering sound during gameplay. Keep up the good work and let us know when it is available for purchase please |
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Aug 9 2004, 00:59
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#46
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![]() Enthusiast Group: Posters Posts: 243 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
I'm glad most games are working correctly. Please specify in a note to me (bitbank@pobox.com) which specific games have stuttering sound or other problems.
Allowing rotation of the display is not going to be a problem to code, but it will impact performance. Writing to the display in the "wrong" direction causes more cache hits and impacts performance. L.B. -------------------- the fastest instructions are none at all :)
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Aug 9 2004, 14:45
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#47
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![]() Regular Group: Posters Posts: 107 Joined: 11th December 2003 Member No.: 24,223 |
a few more considerations:
- file association would be nice, so that you could link your favorite ROM on the start menu. - LED light during gameplay should be persistent. - support for multigames ROM (e.g. 50 in 1) - Able to go out of the emulator and back again (for checking sms or calls without quiting the loaded game) --------------------
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Aug 9 2004, 15:12
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#48
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![]() Enthusiast Group: Posters Posts: 243 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
rcperez,
Thanks for the suggestions. There is already a good way to exit a game and jump back in (autoload). Right now if the focus is taken away by a call, the game should pause. If it is not doing that, please let me know. Not sure you are aware, but there is no need to unzip the games, SmartGear can open zip files directly. When I create the installer, I will add the ability to do file associations, but for me, this doesn't really make sense because I keep all of the games in zip files and associating them would not necessarily be what you want. I did not put the "LED light" persistent during gameplay because of the poor battery life I am seeing on my MPx200. I have just added this as a checkbox option in the settings page. I will release a new build with it shortly. All games should work. If something does not work correctly please send me the necessary info to track it down and debug it (e.g. bug encountered, platform, game name). L.B. -------------------- the fastest instructions are none at all :)
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Aug 9 2004, 15:19
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#49
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Regular Group: Posters Posts: 76 Joined: 1st May 2003 Member No.: 5,335 |
any release date yet bitbank?
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Aug 10 2004, 04:50
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#50
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![]() Newbie Group: Posters Posts: 40 Joined: 17th June 2004 From: Quezon City, Philippines Member No.: 46,817 |
err-- I was wondering if anyone else got this bug: I always set the keypad tones to "silent" but when I run SmartGear, the keypad tone changes back to "tone." I'm using an SPVE100, Bitbank...
-------------------- Thanks, Nintendo Power. You f***king ruined this kid's life.
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Aug 10 2004, 13:51
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#51
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Newbie Group: Posters Posts: 32 Joined: 13th January 2003 Member No.: 1,839 |
Hi,
I've tried running this from my SD card on my E200 and it just locks up the phone completely ?? Any specifics as to where it should be ran, etc. ?? Using the latest version above, Thanks Jason. |
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Aug 10 2004, 16:05
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#52
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![]() Enthusiast Group: Posters Posts: 243 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
I've just uploaded a new build (0.03) with the following changes:
1) Fixed the keypad tone on/off problem (I hope) 2) Added option to keep the phone from sleeping / light off 3) Improved both GG and GBC performance 4) Fixed some GG games which people reported were not working. As always you can download it here: www.bitbanksoftware.com/downloads/smartgear.zip Please send any feedback / feature requests to bitbank@pobox.com P.S. I always run it from my SD card, so that is not the problem. -------------------- the fastest instructions are none at all :)
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Aug 10 2004, 18:08
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#53
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![]() Enthusiast Group: Posters Posts: 172 Joined: 21st July 2004 From: Denmark Member No.: 50,255 Device(s): T-mobile 575 sda |
I still have som noisy sound when playing..
Maybe its only me I don't know... :? -------------------- 1. SPVclassic :-|
2. mpx200 :-) 3. TCL Genesee smartphone :-( 4. T-mobile 575 sda ;-) |
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Aug 10 2004, 18:15
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#54
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![]() Enthusiast Group: Posters Posts: 243 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
coolbox,
Please send me a note (bitbank@pobox.com) with details about the phone you are using, the platform (GG/GB/GBC) and the game. I'll see if I can correct the problem. L.B. -------------------- the fastest instructions are none at all :)
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Aug 10 2004, 18:43
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#55
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Newbie Group: Posters Posts: 32 Joined: 13th January 2003 Member No.: 1,839 |
Looks like a had a problem with the SD card
Jason. |
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Aug 10 2004, 21:44
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#56
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Regular Group: Posters Posts: 101 Joined: 4th November 2003 Member No.: 20,020 |
I have an MPX200 with the 02 generic rom and have been running this emu and games ALL off the SD card.
Must be a phone compatibility issue? |
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Aug 10 2004, 22:18
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#57
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Newbie Group: Posters Posts: 32 Joined: 13th January 2003 Member No.: 1,839 |
No a dodgy SD card . . .
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Aug 10 2004, 23:06
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#58
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Regular Group: Posters Posts: 101 Joined: 4th November 2003 Member No.: 20,020 |
Ahhh, well good to hear it's not a dodgy phone
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Aug 11 2004, 02:16
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#59
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![]() Newbie Group: Posters Posts: 40 Joined: 17th June 2004 From: Quezon City, Philippines Member No.: 46,817 |
dude, thanks a lot for the quick fix!
-------------------- Thanks, Nintendo Power. You f***king ruined this kid's life.
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Aug 11 2004, 02:57
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#60
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![]() Enthusiast Group: Posters Posts: 243 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
I have integrated the NES code, but it needs a major performance boost and the scaled graphics code. I never really optimized this code, so I am sure there is plenty of room for improvement. The EXE size is now 227K (not bad for 3 emulators in one). I will keep you posted as to my progress...
Larry B. -------------------- the fastest instructions are none at all :)
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