Sega GG + Nintendo GameBoy emulator for SP beta test |
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Sega GG + Nintendo GameBoy emulator for SP beta test |
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Apr 8 2008, 14:07
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#841
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Regular Group: Posters Posts: 129 Joined: 3rd November 2006 Member No.: 212,725 Device(s): XV6700 |
I just released 1.0.4... Lots of good fixes in this build: 1) Load/Save functions should work properly in all games (including Genesis). 2) More CPU bug fixes for the 68k should show up as better Genesis compatibility. 3) Fixed incorrect mapper # for NES game Pipe Dream. 4) Key definition now works when done from within a paused game. 5) Debug code removed from GameGear. Basically all recently reported issues should be addressed. Here's the link: SmartGear Web Page L.B. Great job Bitbank. I was able to get Legend of Kage to work for the first time. Unfortunately, I found a couple of problems with TG16 emulation on my VZ6700. Using the default settings, TG games played "jerky" with a slight stutter. However, if I turned off "throttle framerate" - all of the stuttering goes away. However, there's now a meter that specifies the current framerate. Save states on TG16 are still not great. Again, if you save within a level - there's all sorts of pixel distortion when you try to load that save. I've been able to work around this by just saving at the end of levels or at transitional points where the screen loads anew (opening a door for example). Regardless - I have to say I'm impressed by your constant updates. Just wanted to give you bug reports that might help. |
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Apr 8 2008, 14:36
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#842
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Newbie Group: Posters Posts: 28 Joined: 13th February 2008 From: USA Member No.: 356,126 Device(s): tmobile dash s620 Excalibur |
Glad all the bugs i have had with the last update are fixed great work Bitbank
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Apr 8 2008, 16:08
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#843
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Newbie Group: Posters Posts: 44 Joined: 19th March 2007 Member No.: 239,569 |
I just released 1.0.4... Lots of good fixes in this build: 1) Load/Save functions should work properly in all games (including Genesis). 2) More CPU bug fixes for the 68k should show up as better Genesis compatibility. 3) Fixed incorrect mapper # for NES game Pipe Dream. 4) Key definition now works when done from within a paused game. 5) Debug code removed from GameGear. Basically all recently reported issues should be addressed. Here's the link: SmartGear Web Page LB, good job on version 1.04 as far as improvements and bug fixes. Genesis good news: The games that did work now play even better (smoother). Genesis bad news: Only one game from my list graduated to working (Sensible Soccer). 1) At least one game stopped working (crash to windows) Wanni Wanni World. 2) Mega Swiv still has no sprites. 3) Some games that had black screens now crash to windows and some games that used to crash to windows now have black screens. At least they changed 4) Again my reference is Picodrive, since all of the games on my previous list (except Super Bubble Bobble) work. L.B. I think you are heading in the right direction! |
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Apr 8 2008, 19:11
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#844
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Newbie Group: Posters Posts: 14 Joined: 10th October 2006 Member No.: 209,666 Device(s): Qtek 8500 |
Thx LB, the bug on the Starage card is now fixed.
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Apr 8 2008, 21:19
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#845
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Newbie Group: Posters Posts: 2 Joined: 15th June 2007 Member No.: 267,244 Device(s): HTC Vox |
Hi,
Great product - I'm most interested in SNES. I've tried to play my ROMs on both XP and WM, but I can't see the files. My files have a .SMC extension - should they be something else? Thanks, D -------------------- HTC Excaliber
Automatic login to Wi-Fi with Devicescape |
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Apr 8 2008, 21:30
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#846
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![]() Enthusiast Group: Posters Posts: 244 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
Hi, Great product - I'm most interested in SNES. I've tried to play my ROMs on both XP and WM, but I can't see the files. My files have a .SMC extension - should they be something else? Thanks, D SmartGear expects game files to be inside of ZIP files. It doesn't really make sense to keep games uncompressed since they would take 2-4X as much disk space. L.B. -------------------- the fastest instructions are none at all :)
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Apr 8 2008, 21:54
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#847
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Newbie Group: Posters Posts: 13 Joined: 13th August 2007 Member No.: 288,547 Device(s): Samsung SCH-I600 |
i just wanted to say that slvan tale works fine now. thanks for the update bitbank. I am working on a rom capability chart now so it will make it easier for everyone to know what plays and what doesn't and so on.I'll pm you it if you want so you can post it on your site.
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Apr 8 2008, 22:01
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#848
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![]() Enthusiast Group: Posters Posts: 244 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
i just wanted to say that slvan tale works fine now. thanks for the update bitbank. I am working on a rom capability chart now so it will make it easier for everyone to know what plays and what doesn't and so on.I'll pm you it if you want so you can post it on your site. That would be great; please send me a note to my email address (bitbank@pobox.com). Thanks, L.B. -------------------- the fastest instructions are none at all :)
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Apr 8 2008, 23:56
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#849
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Newbie Group: Posters Posts: 27 Joined: 15th January 2007 Member No.: 222,740 Device(s): Samsung i607 Blackjack |
SmartGear expects game files to be inside of ZIP files. It doesn't really make sense to keep games uncompressed since they would take 2-4X as much disk space. L.B. So I'm a little confused. So is SNES emulation working on Windows Mobile? Because i tried to open a zip with an SMC file inside and it says "Unrecognized File". It does however work on the desktop version. -James |
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Apr 9 2008, 00:15
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#850
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Diehard Group: Posters Posts: 410 Joined: 29th January 2007 Member No.: 225,188 Device(s): Samsung i617 |
This one runs well, but still has one particularly annoying issue: it doesn't map the keys at startup still!
I open a game, and only the arrow keys work. A, B, and start are mapped to left softkey, right softkey, * key respectively and none of these keys function until I pause the game using the Smartgear pause (not the start button; mapped to the space bar for me) and press menu - define keys, then done. All the keys then suddenly start working. I'd also like to point out that all my saved games from previous version were incompatible with this version, so I lost all my saved games |
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Apr 9 2008, 01:50
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#851
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![]() Enthusiast Group: Posters Posts: 244 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
So I'm a little confused. So is SNES emulation working on Windows Mobile? Because i tried to open a zip with an SMC file inside and it says "Unrecognized File". It does however work on the desktop version. -James Hi James, Sorry, SNES is still missing from Windows Mobile until I finish the ARM 65816. It's going to take many more hours to get it working, so it probably won't be included for several more weeks. L.B. -------------------- the fastest instructions are none at all :)
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Apr 9 2008, 02:57
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#852
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![]() Hardcore Group: Posters Posts: 1,950 Joined: 10th July 2006 From: US, Washington, Everett Member No.: 197,656 Device(s): AT&T Tilt (Kaiser)!!! |
the game Gradius 2 (NES) has some missing graphics at the bottom.
It should look like this: ![]() but instead, it looks like this: ![]() also, it seems there still is the clicking/popping soudn in all games, but it's quiet, not as noticable as before the 16-bit fix was added. This post has been edited by mikeeey: Apr 9 2008, 02:58 -------------------- try my wmp skins for smartphone! | and my newest Pocket PC compatible skin!
Crystal Liquid Explosion MoDaCo Skin_____________Titanium Media PlayerNEW emerald chrome wmp11 skin______________________ Nokia 3395---Nokia 6010---Nokia 6230---Nokia 3220---Motorola V300---Motorola V360---T-mobile SDA---AT&T Tilt! |
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Apr 9 2008, 17:27
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#853
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![]() Newbie Group: Posters Posts: 13 Joined: 3rd January 2005 From: Florianopolis, Brazil Member No.: 104,281 Device(s): Mitac Mio8390 |
I just released 1.0.4... Lots of good fixes in this build: 1) Load/Save functions should work properly in all games (including Genesis). 2) More CPU bug fixes for the 68k should show up as better Genesis compatibility. 3) Fixed incorrect mapper # for NES game Pipe Dream. 4) Key definition now works when done from within a paused game. 5) Debug code removed from GameGear. Basically all recently reported issues should be addressed. Here's the link: SmartGear Web Page L.B. L.B., thanks for this new version and bug fixes!!! Below, Genesis tests results on my Mitac 8390 (MS Smarphone 2003 edition non-SE) with 220x176 resolution and a 200MHz ARM XScale PXA262. ![]() Game: Alladin II 1) Video Size 100%: cuts two sides of all games ![]() 2) Video Size Fit2Win: two black borders (left and right) ![]() 3) Video Size Fit2Win*: four black borders ![]() 4) Video Size 75%: three black borders and screen cuts on right side ![]() 5) Like rusmore said, my reference is PicoDrive 0.52, since all of the games i have work there ![]() Game: Worms 1) To work I have to enable sound (otherwise freezes my phone on SmartGear) and when I tried Fit2Win the game menus got fullscreen ![]() In PicoDrive I can select between 3 and 6 keys, can u implement this on smartgear? ![]() Also, it seems there is the clicking/popping sound on SmartGear that gets worse when I enable 16-bits And Last, where I can find a documentation about the settings in Smart Gear? Thanks again for your excellent work to bring all this games back to us Regards, ebcoelho EDITED PER FORUM RULES This post has been edited by ebcoelho: Apr 10 2008, 11:48 |
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Apr 10 2008, 01:26
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#854
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Newbie Group: Posters Posts: 13 Joined: 13th August 2007 Member No.: 288,547 Device(s): Samsung SCH-I600 |
Bitbank I just emailed you the NES game list.
mikeeey: Gradius 1 and 2 works fine on my smartphone with no missing gfx. i only have missing gfx when i load a game using the smartgear load/save not the ingame its self. If it is in game plz email me Trip-FX@live.com the settings you are using and also the make and model of your device. This will help me with The gamelist for Bitbank. I can add side notes/game fixes to the list next to each game. Edit: Forgot to add my email This post has been edited by trippenz: Apr 10 2008, 01:29 |
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Apr 10 2008, 05:05
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#855
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![]() Hardcore Group: Posters Posts: 1,950 Joined: 10th July 2006 From: US, Washington, Everett Member No.: 197,656 Device(s): AT&T Tilt (Kaiser)!!! |
Bitbank I just emailed you the NES game list. mikeeey: Gradius 1 and 2 works fine on my smartphone with no missing gfx. i only have missing gfx when i load a game using the smartgear load/save not the ingame its self. If it is in game plz email me Trip-FX@live.com the settings you are using and also the make and model of your device. This will help me with The gamelist for Bitbank. I can add side notes/game fixes to the list next to each game. Edit: Forgot to add my email sent you an email. Yeah gradius 2 is one of my favorite games for NES. but its hard to play without the graphics at the bottom, im not sure how you got it to appear for you. i found out that there's a TG-16 version of gradius. its awesome, graphics and sounds are better, i recomend playing it! -------------------- try my wmp skins for smartphone! | and my newest Pocket PC compatible skin!
Crystal Liquid Explosion MoDaCo Skin_____________Titanium Media PlayerNEW emerald chrome wmp11 skin______________________ Nokia 3395---Nokia 6010---Nokia 6230---Nokia 3220---Motorola V300---Motorola V360---T-mobile SDA---AT&T Tilt! |
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Apr 10 2008, 12:29
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#856
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Newbie Group: Posters Posts: 44 Joined: 19th March 2007 Member No.: 239,569 |
sent you an email. Yeah gradius 2 is one of my favorite games for NES. but its hard to play without the graphics at the bottom, im not sure how you got it to appear for you. i found out that there's a TG-16 version of gradius. its awesome, graphics and sounds are better, i recomend playing it! Argus is a shooter on NES that I can not get to work. LB mentioned it does, but the ones I have do not work on Smartgear (black screen) but work on Pocketnester. The problem is, Pocketnester plays slow on my Dash, but Smartgear plays smooth as butter. |
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Apr 11 2008, 12:36
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#857
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Newbie Group: Posters Posts: 44 Joined: 19th March 2007 Member No.: 239,569 |
Argus is a shooter on NES that I can not get to work. LB mentioned it does, but the ones I have do not work on Smartgear (black screen) but work on Pocketnester. The problem is, Pocketnester plays slow on my Dash, but Smartgear plays smooth as butter. I guess Smartgear is a little more particualr on roms. I tried another Argus rom for NES and it worked. It appears that Pocketnester is a little more rom friendly, but Smartgear plays much better on my Dash than nester. I have been messing around with Pocketsnes 1.53 and surprised how well it plays with sound on the Dash at standard cpu speed (not over clocked) & plays full speed with all games with no sound. If LB gets Smartgear working better than Pocketsnes as well as Genesis- WOW! Still, I see sound being a problem for both emu's, but I thought the same thing about the TGX16 and Smartgear plays those perfect- with sound. This post has been edited by rushmore: Apr 11 2008, 16:37 |
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Apr 11 2008, 19:33
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#858
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Newbie Group: Posters Posts: 13 Joined: 13th August 2007 Member No.: 288,547 Device(s): Samsung SCH-I600 |
I guess Smartgear is a little more particualr on roms. I tried another Argus rom for NES and it worked. It appears that Pocketnester is a little more rom friendly, but Smartgear plays much better on my Dash than nester. I have been messing around with Pocketsnes 1.53 and surprised how well it plays with sound on the Dash at standard cpu speed (not over clocked) & plays full speed with all games with no sound. If LB gets Smartgear working better than Pocketsnes as well as Genesis- WOW! Still, I see sound being a problem for both emu's, but I thought the same thing about the TGX16 and Smartgear plays those perfect- with sound. lol nice qouteing yourself. Yes Smartgear is very picky on the rom file its self. I have sent LB a nes capability list for all games that works on 1.0.4 and below. When LB post the list and a game on the list does not play try getting a different rom from somewhere else. Also try using different settings as well. If by some reason neither of them work plz email me asap. |
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Apr 11 2008, 21:20
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#859
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Newbie Group: Posters Posts: 33 Joined: 15th February 2007 Member No.: 229,915 |
I have been messing around with Pocketsnes 1.53 and surprised how well it plays with sound on the Dash at standard cpu speed (not over clocked) & plays full speed with all games with no sound. If LB gets Smartgear working better than Pocketsnes as well as Genesis- WOW! Still, I see sound being a problem for both emu's, but I thought the same thing about the TGX16 and Smartgear plays those perfect- with sound. Keep in mind Pocketsnes 1.53 is using an older core of the SNES emulator of Snes9x. Part of the reason why the list of compatible games isn't so hot. Morphgear implemented the same core a few years back and then eventually upgraded it. Compatibility increased but it also slowed down. Some people blamed Morphgear for bei |