Sega GG + Nintendo GameBoy emulator for SP beta test |
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Sega GG + Nintendo GameBoy emulator for SP beta test |
May 31 2008, 19:08
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#901
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Newbie Group: Posters Posts: 13 Joined: 13th August 2007 Member No.: 288,547 Device(s): Samsung SCH-I600 |
Can you please implement any of these requests in a future release please: 7. Cheat Devices for some of the emulators (Especially GameBoy) 8. Support or tool to convert the .sav files made by VisualBoy Advance to the SmartGear format and from SmartGear to VisualBoy 9. Better Icon (In this modern world of Windows Mobile 6 and Windows Vista the icons are an important visual element and can turn people off of your product) Cheat Devices= Only if enough people want it Why visualboy advance just use the desktop version of smartgear and the sav files can be used in the mobile edition and vise-versa if you want a better icon. thats way to easy. you can use a icon editor in windows to change the icon Yes L.B. is working hard on other projects that is why we have yet to have an update or hear from him. I to is working a project for windows currently and will port to windows mobile when finished. |
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Jun 3 2008, 16:53
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#902
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Newbie Group: Posters Posts: 14 Joined: 21st February 2008 Member No.: 359,075 Device(s): T-Mobile Dash |
Cheat Devices= Only if enough people want it Why visualboy advance just use the desktop version of smartgear and the sav files can be used in the mobile edition and vise-versa if you want a better icon. thats way to easy. you can use a icon editor in windows to change the icon Yes L.B. is working hard on other projects that is why we have yet to have an update or hear from him. I to is working a project for windows currently and will port to windows mobile when finished. I would definetly love to see cheat devices enabled on smart gear!! |
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Jun 7 2008, 22:10
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#903
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Newbie Group: Posters Posts: 2 Joined: 7th June 2008 Member No.: 396,249 Device(s): ppc6800 |
hey l.b. I realize that in a multi-system emulator, you have to prioritize what features you implement... but I would really like to see the clock system from some gb titles (pokemon silver/gold) added. I believe it was mentioned earlier in the thread and dismissed, but I REALLY encourage you to take a look at it. I know it is correctly emulated in visualboy, so it IS possible... and without it, silver/gold really are not worth playing. I have paid for a registered version of your program, so hopefully my request holds a little weight. respectfully, justin
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Jun 8 2008, 00:31
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#904
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Newbie Group: Posters Posts: 11 Joined: 23rd January 2008 Member No.: 347,996 Device(s): i-mate SPL |
hey l.b. I realize that in a multi-system emulator, you have to prioritize what features you implement... but I would really like to see the clock system from some gb titles (pokemon silver/gold) added. I believe it was mentioned earlier in the thread and dismissed, but I REALLY encourage you to take a look at it. I know it is correctly emulated in visualboy, so it IS possible... and without it, silver/gold really are not worth playing. I have paid for a registered version of your program, so hopefully my request holds a little weight. respectfully, justin I agree, Games that rely on the clock are difficult to play without it. However, in the meantime, there is a way you can reset the clock if you google it online. I have done this to trigger time sensitive events on those games. |
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Jun 9 2008, 18:58
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#905
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Newbie Group: Posters Posts: 2 Joined: 7th June 2008 Member No.: 396,249 Device(s): ppc6800 |
I agree, Games that rely on the clock are difficult to play without it. However, in the meantime, there is a way you can reset the clock if you google it online. I have done this to trigger time sensitive events on those games. good info. I didn't know that was possible. Unfortunately it requires pressing three buttons at once, which is not possible on the ppc (hardware limitation, not a software issue i believe). So, though it may be a good fix for the desktop emulator it doesn't fix the issue on the handheld. thanks for the help though. |
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Jun 19 2008, 23:25
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#906
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![]() Newbie Group: Posters Posts: 23 Joined: 13th June 2008 Member No.: 397,898 Device(s): Samsung Blackjack 2 |
ive noticed that when playing sonic the hedgehog 3 on genisis the sound is really choppy and when you go to start a new game or a load a game it doesnt a show a picture for what level you are on, also for some reason i cannot see any of my roms for snes when going to open one, and that when i go to define the keys for snes there is only 3 buttons
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Jun 20 2008, 17:20
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#907
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Newbie Group: Posters Posts: 14 Joined: 21st February 2008 Member No.: 359,075 Device(s): T-Mobile Dash |
I've seen some people mention that smartgear can run SNES on the smartphones.... is there a certian version that does this or am I doing something wrong?
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Jun 23 2008, 02:42
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#908
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Regular Group: Posters Posts: 130 Joined: 3rd November 2006 Member No.: 212,725 Device(s): XV6700 |
Just read the freaking thread, especially slugshot_90 - since you started a new one without even looking.
In short, there's NO SNES support yet, hopefully someday soon. Genesis games don't have full sound support, because the emulator is too slow with all sound enabled. Use Picodrive for genesis instead. |
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Jun 23 2008, 16:50
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#909
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Newbie Group: Posters Posts: 46 Joined: 19th March 2007 Member No.: 239,569 |
Just read the freaking thread, especially slugshot_90 - since you started a new one without even looking. In short, there's NO SNES support yet, hopefully someday soon. Genesis games don't have full sound support, because the emulator is too slow with all sound enabled. Use Picodrive for genesis instead. I thought the same about Genesis, but the Game gear and Sega sound is not much better. A lot have the same clicking or high pitched noise. I mainly play NES and TGX16, so it is not much of an issue to me. |
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Jun 25 2008, 17:24
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#910
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Newbie Group: Posters Posts: 14 Joined: 21st February 2008 Member No.: 359,075 Device(s): T-Mobile Dash |
Just read the freaking thread, especially slugshot_90 - since you started a new one without even looking. In short, there's NO SNES support yet, hopefully someday soon. Genesis games don't have full sound support, because the emulator is too slow with all sound enabled. Use Picodrive for genesis instead. That's what I had thought. I was just curious and thought I would ask after a few people from this forum and another mentioned something vague about SNES running on smartgear. They must be confusing it with Morphgear. Doesn't hurt to ask! |
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Jun 26 2008, 09:36
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#911
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Regular Group: Posters Posts: 98 Joined: 6th May 2005 Member No.: 127,856 Device(s): mpx200 |
never hurt to ask, but for snes and sega md use pocketsnes and genpp or picodrive
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Jun 26 2008, 15:06
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#912
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Newbie Group: Posters Posts: 19 Joined: 12th April 2007 Member No.: 246,603 Device(s): AT&T Tilt |
That's what I had thought. I was just curious and thought I would ask after a few people from this forum and another mentioned something vague about SNES running on smartgear. They must be confusing it with Morphgear. Doesn't hurt to ask! Yeah. Morphgear runs (sort of) SNES games with the SNES plugin for it. Smartgear is getting SNES support worked on, hence the options and keypad config shows SNES options, though you won't play any SNES games yet. Apparently on the PC version, bitbank already has a little SNES support, but it is definetly not ready for Mobile. |
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Jun 27 2008, 20:13
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#913
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![]() Enthusiast Group: Posters Posts: 244 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
Yeah. Morphgear runs (sort of) SNES games with the SNES plugin for it. Smartgear is getting SNES support worked on, hence the options and keypad config shows SNES options, though you won't play any SNES games yet. Apparently on the PC version, bitbank already has a little SNES support, but it is definetly not ready for Mobile. Sorry for the long absence; I'm super busy working on a bunch of commercial game products. I'm going to spend some time on SmartGear this weekend, so if anyone has any specific problems, please let me know now. One thing that I will fix is the volume setting not being saved after you play a game. I've sporadically seen problems with the load/save, so I'll do some more testing on that code. I've also optimized the Genesis FM sound a bit, so I'll see if it's usable on any mobile devices and I'll add it as a checkbox option. L.B. -------------------- the fastest instructions are none at all :)
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Jun 28 2008, 04:49
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#914
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![]() Hardcore Group: Posters Posts: 1,972 Joined: 10th July 2006 From: US, Washington, Everett Member No.: 197,656 Device(s): AT&T Tilt (Kaiser)!!! |
is the FM sound the same as the 68000 core? The missing sounds which we aren't hearing in games?
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Jun 28 2008, 06:39
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#915
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Newbie Group: Posters Posts: 19 Joined: 12th April 2007 Member No.: 246,603 Device(s): AT&T Tilt |
Sorry for the long absence; I'm super busy working on a bunch of commercial game products. I'm going to spend some time on SmartGear this weekend, so if anyone has any specific problems, please let me know now. One thing that I will fix is the volume setting not being saved after you play a game. I've sporadically seen problems with the load/save, so I'll do some more testing on that code. I've also optimized the Genesis FM sound a bit, so I'll see if it's usable on any mobile devices and I'll add it as a checkbox option. L.B. I wouldn't know how to reproduce this error as it is kind of random. In Zelda: Oracle of Ages, the program randomly exits. Sometimes, it goes for a long time, other times it goes a couple minutes many times. Other games don't do this though, at least that I have tested. It also seems sensitive to saving because there is a tendency for the game to close right after unpausing the emulation right after a save(I mean smartgear save, not ROM save). Also, for any games(emulator issue perhaps), when the program is started, start and select don't work, though the keyboard config still has them as they were set last. If I "set" start to whatever, then suddenly both start and select work for whatever game I'm playing, even if it is the same button it shows isalready the set button for "start". This happens with any game. Also, resetting any game or loading other games has no effect, as long as smartgear itself isn't closed. As in, once I "fix" it, I can play as long as I want(with the exception of the bug from the zelda game mentioned above) without having to "fix" the buttons again. |
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Jul 1 2008, 17:12
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#916
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Newbie Group: Posters Posts: 30 Joined: 23rd June 2008 Member No.: 401,006 Device(s): sgh i321n |
hey bitbank, i bought your software smartgear, i think that , smartgear should be a gameboy advance emulator too... whith a update free for us... sorry 4 my english...
deberia ser un gba emulador con una actualizacion gratuita para nosotros los compradores, no creen? gracias x la atencion bitbank... thank you 4 read, bitbank... |
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Jul 1 2008, 17:15
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#917
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Newbie Group: Posters Posts: 30 Joined: 23rd June 2008 Member No.: 401,006 Device(s): sgh i321n |
Sorry for the long absence; I'm super busy working on a bunch of commercial game products. I'm going to spend some time on SmartGear this weekend, so if anyone has any specific problems, please let me know now. One thing that I will fix is the volume setting not being saved after you play a game. I've sporadically seen problems with the load/save, so I'll do some more testing on that code. I've also optimized the Genesis FM sound a bit, so I'll see if it's usable on any mobile devices and I'll add it as a checkbox option. L.B. hey bitbank, i bought your software smartgear, i think that , smartgear should be a gameboy advance emulator too... whith a update free for us... sorry 4 my english... deberia ser un gba emulador con una actualizacion gratuita para nosotros los compradores, no creen? gracias x la atencion bitbank... thank you 4 read, bitbank... |
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Jul 2 2008, 03:45
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#918
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Newbie Group: Posters Posts: 11 Joined: 23rd January 2008 Member No.: 347,996 Device(s): i-mate SPL |
Hey bitbank! glad to see you are doing ok. I mentioned earlier that the gamboy emulator has a problem with the keys not functioning when the program initially starts up. the only thing that works is the button to suspend the ROM and go back to the menu screen. after that, any ROM I get back into the buttons will work fine. I am using an i-mate SPL with WM6 and your latest emulator.
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Jul 10 2008, 20:56
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#919
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![]() Regular Group: Posters Posts: 119 Joined: 11th September 2004 Member No.: 56,253 |
[offtopic]
Hello Larry, thanks again, for the GravSti Driver. CharlyV This post has been edited by CharlyV: Jul 10 2008, 20:56 -------------------- |
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Jul 11 2008, 16:56
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#920
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Newbie Group: Posters Posts: 14 Joined: 21st February 2008 Member No.: 359,075 Device(s): T-Mobile Dash |
I've also noticed the combinations of buttons pressed can present some problems. For example I own a T-Mobile dash, and say I play the Gameboy game MegaMan Xtreme, I have trouble trying to jump and fire at the same time or jump and hit the D-pad at an angle to allow me to jump at an angle. But if I play this same game in Gnuboy it seems to work okay.
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