Sega GG + Nintendo GameBoy emulator for SP beta test |
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Sega GG + Nintendo GameBoy emulator for SP beta test |
Apr 12 2008, 17:35
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#861
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Newbie Group: Posters Posts: 13 Joined: 13th August 2007 Member No.: 288,547 Device(s): Samsung SCH-I600 |
This is one of the best GBC emulators I have seen thus far that work well on the T-mobile (HTC) Dash. I would gladly pay the $10 for it! My only question was this: When I loaded my rom on it, it would not let me start a new game. Is this due to the fact that the save/load option is disabled? I should be able to start a new game...perhaps it's simply my phone... let me know. lineman2004@msn.com No the save/load option will not cuase that problem. What game are you trying to play. and for what system. Bitbank. There is a new problem with sms. Dragon Crystal does not work. It goes thru intro up to the main menu screen. as soon as you start a new game or load a new game its just a black screen. |
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Apr 13 2008, 21:15
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#862
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Newbie Group: Posters Posts: 13 Joined: 13th August 2007 Member No.: 288,547 Device(s): Samsung SCH-I600 |
Larry Bank another problem is 150% does not work on any other orention except 0. 90, 260 does not work. it close smartgear out all way.
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Apr 14 2008, 17:26
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#863
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Newbie Group: Posters Posts: 27 Joined: 15th January 2007 Member No.: 222,740 Device(s): Samsung i607 Blackjack |
Larry Bank another problem is 150% does not work on any other orention except 0. 90, 260 does not work. it close smartgear out all way. So Larry, do you have a Kaiser/Tilt for testing? I am very curious how hard it would be for you to make QTV overlay output, an option for smartgear. I believe it does all image stretching in hardware and would be quite a nice addition. There are many Qualcomm 72XX Windows Mobile phones on the way and it's likely this QTV overlay will be available on a lot of devices. I recently read somewhere that HTC devices make up some 80% of all Windows Mobile devices produced now. What device(s) do you have? -James |
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Apr 15 2008, 20:03
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#864
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![]() Diehard Group: Posters Posts: 305 Favorited Topics: 3 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
So Larry, do you have a Kaiser/Tilt for testing? I am very curious how hard it would be for you to make QTV overlay output, an option for smartgear. I believe it does all image stretching in hardware and would be quite a nice addition. There are many Qualcomm 72XX Windows Mobile phones on the way and it's likely this QTV overlay will be available on a lot of devices. I recently read somewhere that HTC devices make up some 80% of all Windows Mobile devices produced now. What device(s) do you have? -James Hi James, I'm not familiar with the QTV overlay. Is this something that might be supported by DirectDraw? I was considering adding support for DirectDraw because an LG prototype device I was testing only supports DirectDraw properly. I currently own the following devices: T-Mobile SDA T-Mobile MDA T-Mobile Shadow HTC Vox Motorola Q Motorola Q9h Palm 700w HTC Star Trek Dell X50v HP h2210 HP H1910 HP hx2190 HTC Raphael (on loan this week) L.B. This post has been edited by bitbank: Apr 16 2008, 17:10 -------------------- the fastest instructions are none at all :)
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Apr 15 2008, 20:05
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#865
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![]() Diehard Group: Posters Posts: 305 Favorited Topics: 3 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
Larry Bank another problem is 150% does not work on any other orention except 0. 90, 260 does not work. it close smartgear out all way. I tested 150% in all directions and it used to work. What device are you seeing a problem on? 75% is not fully implemented because it's not terribly useful, but I spent some time making sure 150% worked well. L.B. Update - this issue has to do with the fact that he's running on a 176x220 device and 150% doesn't fit. I'll look into cleaning up this code shortly so that it will work or at least prevent you from using modes which would have problems. This post has been edited by bitbank: Apr 18 2008, 15:26 |
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Apr 15 2008, 20:12
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#866
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![]() Diehard Group: Posters Posts: 305 Favorited Topics: 3 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
I guess Smartgear is a little more particualr on roms. What I've found is that many NES games have incorrect mapper information stored in the header. I guess the other NES emulators have an internal list of the games with the correct mapper numbers. I have a few mapper corrections inside of SmartGear; I'll add more as I discover them. L.B. |
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Apr 15 2008, 20:20
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#867
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Newbie Group: Posters Posts: 22 Joined: 19th July 2006 Member No.: 198,623 Device(s): null |
Dear Larry,
your new version solved my problem with Sylvian Tale. Thank you ! Another question, i have some Famicom games in .FDS format. Can I run these games ? |
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Apr 16 2008, 12:40
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#868
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Newbie Group: Posters Posts: 47 Joined: 19th March 2007 Member No.: 239,569 |
What I've found is that many NES games have incorrect mapper information stored in the header. I guess the other NES emulators have an internal list of the games with the correct mapper numbers. I have a few mapper corrections inside of SmartGear; I'll add more as I discover them. L.B. L.B.: A few things: 1) Same difference as far as roms & mappers. Pocketnes has mapper issues and plays slow on my Dash (why, I do not know). All I know is that Smartgear plays perfectly and works on all of my favorite NES games now, so any improvement is just "more butter on the biscuit" for me. 2) You should also own a Dash. The near perfect device, if it had a 3.5mm phone jack- it WOULD be near perfect. Plays movies and music very well and games too of course. 8gb card makes it a fine all-in-one device. Just needs a 3.5mm jack, rather than needing a usb adapter. 3) PocketSNES is not as great as it seems, since it has about a 1/4 inch gap at the bottom- seems more designed toward landscape devices. Hope you get the SNES module working well & Genesis too, of course. 4) GBC Dropzone has corrupt sprites when playing. I think if that were fixed, some othe GBC games would also be corrected as well. Just a hunch! GBC works great too, so that would be more "butter on the biscuit". Note: If a US Dash, you need to use a non-US rom that has SDHC support. For some VERY stupid reason, the US Dash does not support SDHC, so nothing above 2gb as a result. This post has been edited by rushmore: Apr 16 2008, 16:31 |
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Apr 18 2008, 15:22
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#869
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![]() Diehard Group: Posters Posts: 305 Favorited Topics: 3 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
Bitbank. There is a new problem with sms. Dragon Crystal does not work. It goes thru intro up to the main menu screen. as soon as you start a new game or load a new game its just a black screen. Thanks again for helping me find this bug. Another hard to track down issue that probably causes odd behavior in other games. The bug was that the ADC HL,XX instructions were never setting the Z flag. This will be released in 1.0.5 (soon). For all of you other bug chasers...I'll give you a free registration of any of my products if you find a bug that satisfies these conditions: 1) The bug exists in the Windows Mobile code, but the same game works correctly on the Desktop PC. 2) The issue hasn't already been reported by someone else. 3) You're running the latest released version of SmartGear. Thanks, L.B. |
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Apr 18 2008, 15:24
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#870
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![]() Diehard Group: Posters Posts: 305 Favorited Topics: 3 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
Dear Larry, your new version solved my problem with Sylvian Tale. Thank you ! Another question, i have some Famicom games in .FDS format. Can I run these games ? The FDS files are Famicom Disk System games. I believe they require BIOS code. If anyone has definitive answers about FDS support I would appreciate it. Are the FDS games unique and don't exist as standard NES titles? L.B. |
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Apr 18 2008, 16:50
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#871
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Newbie Group: Posters Posts: 47 Joined: 19th March 2007 Member No.: 239,569 |
The FDS files are Famicom Disk System games. I believe they require BIOS code. If anyone has definitive answers about FDS support I would appreciate it. Are the FDS games unique and don't exist as standard NES titles? L.B. L.B., speaking of disk based games, Sega has quite few also non standard cart games (Gaplus is one great game example on the SG format).. I think that is what it is. A lot of arcade games were on that format. |
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Apr 18 2008, 18:49
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#872
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![]() Diehard Group: Posters Posts: 305 Favorited Topics: 3 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
I decided to try to build SmartGear as a PPC2000 application and it appears to work fine. Is anyone still using PPC2000/PPC2002/SP2002 devices and would be interested in having SmartGear? I tried it on my iPAQ 1910 and it runs quite nicely.
L.B. |
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Apr 18 2008, 20:43
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#873
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![]() Regular Group: Posters Posts: 131 Joined: 11th September 2004 Member No.: 56,253 |
The FDS files are Famicom Disk System games. I believe they require BIOS code. If anyone has definitive answers about FDS support I would appreciate it. Are the FDS games unique and don't exist as standard NES titles? L.B. Maybe can be helpful. So far I know, some unique japanese games exit for the Famicom Disk System. This post has been edited by CharlyV: Apr 18 2008, 21:02 -------------------- |
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Apr 19 2008, 01:27
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#874
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![]() Hardcore Group: Posters Posts: 2,011 Joined: 10th July 2006 From: US, Washington, Everett Member No.: 197,656 Device(s): AT&T Tilt (Kaiser)!!! |
hey bitbank what can u tell us about the HTC Raphael? i heard it was supposed to be like..the next TyTN III or something.
and 2 questions...on my kaiser i notice a small sound crackling still, no where as bad as before, does this happen on any of your devices? and when do you think you will have the SNES compatible build released? -------------------- try my wmp skins for smartphone! | and my newest Pocket PC compatible skin!
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Apr 19 2008, 17:13
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#875
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Newbie Group: Posters Posts: 47 Joined: 19th March 2007 Member No.: 239,569 |
LB
I have found more issues with the new build. SMS games now appear to have sound problems. All have a clicking sound and games like Bubble Bobble have a high pitched whine when sound is on. I do not recall this being an issue before. After checking more, all Sega 8 bit games have the clicking sound and it is a mix as far as games actually having sound and ones that have the high pitch whine. I am not talking about Genesis., though the clicking sound and whine are the same. This post has been edited by rushmore: Apr 20 2008, 02:22 |
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Apr 21 2008, 01:59
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#876
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Newbie Group: Posters Posts: 2 Joined: 1st March 2006 Member No.: 175,208 Device(s): spv e100 |
why are some focused with this emulator when it can only emulate outdated gameboy color and game gear games...attention should be more of the gameboy advance and even ps1... GBA is working almost 100% in symbian phones compared to our wm devices
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Apr 21 2008, 09:56
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#877
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Regular Group: Posters Posts: 148 Joined: 14th September 2006 Member No.: 206,173 Device(s): Loox600 |
why are some focused with this emulator when it can only emulate outdated gameboy color and game gear games...attention should be more of the gameboy advance and even ps1... GBA is working almost 100% in symbian phones compared to our wm devices Sure go ahead, i am looking forward to your release of a fully working GBA emulator for Windows Mobile... ^^ I am not a big fan of commercial emulators usually, but i like and bought this one since it runs very good. |
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Apr 21 2008, 12:35
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#878
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Newbie Group: Posters Posts: 47 Joined: 19th March 2007 Member No.: 239,569 |
why are some focused with this emulator when it can only emulate outdated gameboy color and game gear games...attention should be more of the gameboy advance and even ps1... GBA is working almost 100% in symbian phones compared to our wm devices This EMU also plays TGX16 perfect and most of NES (better than pocketnester). I bring it up because, the Master System emu appears to have back slid a little. 1) Clicking sound like Genesis games now. 2) Whining sound on games that worked before (Bubble Bobble is example) 3) Graphic glitch (Gamegear)- for some reason, baseball's vanish when they are on the ground (grounders)in all baseball games. Okay, this issue has always been a problem with the emu, but I bring it up now. As far as GBA, I agree that should be more a focus, since there are tons of good games and the games were designed for handhelds. Perhaps LB is looking at this? Do not let my bug alerts come across as negative. This EMU still rates an "A" and is worth the $10 for TGX16 alone (For those that do not know the TGX16 games- you are missing out). I used to have a TGX16 and Turbo Express (TGX16 handheld) with a conversion card to play Japan games many years ago. Smartgear rocks! Galaga 88/90 is a religious experience. This post has been edited by rushmore: Apr 21 2008, 12:36 |
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Apr 23 2008, 10:16
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#879
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Newbie Group: Posters Posts: 8 Joined: 17th April 2008 Member No.: 379,632 Device(s): XDA Orbit 2 |
After reading the last 3 days all the posts in this Thread (had many highlights, didnt even know if it still exists know or not, after I seen in the middle project is stoped XD) I finally arrived here at the end, downloaded the Smartgear PPC and installed it on my XDA Orbit2 and tryed it. Ive seen so far that it works on it, but the Problem i have, my XDA got only one single Button I can use, so I get a bit problems with start and select. Would there be a way, to make out of that System: "Left Side Pause, Right side 3 Fire Buttons" a new system, that would seperate the Pause in two more buttons, so that you can assign 6 keys to the touchscreen, that would enable me to use select, start, pause, a and b at the GBC Emulator for now.
So far, what I seen was rly good, I gone try alot of more games in the future and Im looking forward to the improvements, that this Emulator recieved already in the past. I guess I gone get me a license too if the next tests go as well, and I would hope that the next generation consoles like GBA or other things would find there Way to Emulators of yours later too. So far, I gone post more frequently later, great job. Seberus |
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Apr 23 2008, 15:33
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#880
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Newbie Group: Posters Posts: 1 Joined: 23rd April 2008 Member No.: 381,677 |
There is a lag every 3 seconds of running gameboy/gameboy color on my Fujitsu Siemens LOOX N560. Is this because i have unregisterred version or just a bug? (when frame throtling is turned off i get 177 fps with same lag every 3 sec)
------ Mr_KrzYch00 |
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