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 Quake on SPV
DJHope
post Jan 18 2003, 11:13
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Exactly me too smile.gif


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Paul (MVP)
post Jan 18 2003, 11:13
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Ditto...

P


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crimminsky
post Jan 18 2003, 11:15
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right, so we just need someone to port it then, and get ID and GNU to buy into it...........
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spacemonkey
post Jan 18 2003, 11:19
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ID and GNU don't need to be involved. If it's GPL then we have the right to do what we like. The only requirement being that we make the full source and compiled app freelly downloadable off the web.

If someone tried to go down the Baltimore path they need a limited company and that's it.

So we just need a competent coder with an interest in porting it.


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DJHope
post Jan 18 2003, 11:19
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Quake IS being ported..watch this space!

DJ Hope


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Scarfman007
post Jan 18 2003, 11:32
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I'd also be willing to donate money, definatelly upto £10!

I guess contacting the people who are currently working on the port (and getting solid confirmation of the fact), informing them of our plans and increasing awareness of this idea (so more people donate) are the next steps? Maybe a project webpage somewhere?

As for my help ... I have limited C++ programming experiance, webpage design and good-ish java experiance and (veerrryy soon) an SPV that I willl un-lock, so I'd definatelly be willing to beta test. biggrin.gif

Chris
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DJHope
post Jan 18 2003, 11:47
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http://www.cewindows.net/newsportal/thread...blic.smartphone

On that forum their is a post Quake1 on SPV.

"I've managed to quickly fix the EXE for quake so that it runs on SPV's but
needs more work to actually run properly (friend ran it on his actual phone
to test)"

DJ Hope


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budda
post Jan 18 2003, 11:49
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Wonder what the requirements are for running Quake on the SPV? I remember when I installed a port of Quake on my Amiga 68k machine and was shocked at the huge data files - weren't they like 50MB? :roll:

Just thinking of the amount of space the game would eat up on a memory card... :?
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DJHope
post Jan 18 2003, 11:54
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That depeneds on if someone can be bothered to repack the data files and reduce the res of the graphics, as with doom 7650!

DJ Hope


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Ed
post Jan 18 2003, 11:57
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Yes, the whole game with nothing cut out is about 50mb. I did have it running off a floppy disk once though.
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kevlar
post Jan 18 2003, 12:22
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I don't want to discourage anyone, but can you imagine trying to play a first person shooter on the spv? Doom was bad enough on the gameboy and that is not even true 3d ( no look up/down ). It's nice to see it can be done but with the poxy buttons/joystick on the spv your energy may be better spent on something else. Sorry to be negative, but I've just got up off nights so am a little grumpy! :x

Kevlar


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Paul (MVP)
post Jan 18 2003, 12:24
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It would work fine if played using number keys tho!

P


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Scarfman007
post Jan 18 2003, 12:26
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Not to mention if it had support for a keyboard accessory! Which I'm sure will be released sometime??

I remember reading about a 'light keyboard' for PDAs and smartphones (not MS specifically, but still) somewhere..
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Paul (MVP)
post Jan 18 2003, 12:39
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There is a neoprene keyboard coming out for the SPV I heard, which you can wrap around the SPV to double as a kinda case?

Don't know when tho..

P


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Scarfman007
post Jan 18 2003, 12:55
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Well, there ya are then! Could use the keyboard for the standard WASD controls and then the SPV as a kinda trackball mouse using the joystick!

So, now all we need to do it get into contact with the people who are currently porting it and let them know!

Chris
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kevlar
post Jan 18 2003, 13:00
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'It would work fine if played using number keys tho! ' What about looking up and down? and circle strafeing? and jumping/firing all at the same time? laugh.gif

You need to be able to;
move forward, backward, step left,step right,look left, look right, look up, look down, jump, fire and maybe alt fire ( can't remember if quake had this ! ), oh, and change weapons. Face it, a full 3d fps ( not doom! ) is a nightmare on a pc keyboard without a mouse, they only just work on a fully buttoned up, multi joysticked xbox/ps2 pad. What chance an enjoyable experience on spv?

Kevlar


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spacemonkey
post Jan 18 2003, 13:30
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The signing approach we have discussed in this thread can be applied to any freeware games that emerge.

As to the validity of Quake on this platform... yes it'd be a pain to play but it'd sure impress the hell out of everyone you knew. And that's really all that interstellar flames does... shows off a 3d engine with no usefull game attached... so quake is at least as useful on this platform as an Orange certified commercial game.


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budda
post Jan 18 2003, 13:37
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Somebody turned up in the pub last week with his new iPaq running Quake. The iPaq has even less buttons than the SPV yet people still went ahead and ported it - who knows why! :?

The use of the stylus for the direction control seemed a bit clumsy to watch somebody playing. I can't see how the SPV could be much worse (apart from screen size) !

I liked the way you could rotate the screen display on the iPaq to make it "widescreen". Might worth looking at doing for an SPV release also. :wink:
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DJHope
post Jan 18 2003, 14:09
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OFFICAL RESPONSE FROM QUAKE DEVELOPERS!

"Hi DJHope

At the moment the version we have running is a simple hack of PocketQuake (but I'd be surprised if you hadn't already guessed that) - which all started because Dade contacted me to ask if I could make it run on his shiny new phone smile.gif

There is a HUGE amount of work to be done before it's ready for a general release, and at the moment as you've surmised from the newsgroups, I don't have an actual phone to work with.

So, in order to work on this I either need to get access to a phone, or else get the code running under x86 properly instead of ARM, so that I can work with the emulator

As Dade has already alluded to, we aren't sure if we want to invest the time that a proper conversion would take (and believe me folks it would take a lot of time)

And all of that's before we even consider the issues of certification etc

So for the moment all I can ask is that you give us a little time - over the next few days or so we'll decide what we're going to do and let you guys know.

From
"Wishes to remain Anonymous"

p.s. but yeah of course I'd love to see Quake running propery on the SPV wink.gif"


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Monolithix
post Jan 18 2003, 14:34
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If it were developed you can still charge for it when distributing to cover certification costs i believe. You still have to allow access to the source though...


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