Smartphone Game Emulators for C550 |
![]() ![]() |
Smartphone Game Emulators for C550 |
Dec 4 2005, 01:53
Post
#21
|
|||
|
Regular Group: Posters Posts: 123 Joined: 10th November 2005 Member No.: 157,909 Device(s): SPV C550 |
QUOTE(Emad @ Dec 2 2005, 18:11) Picodrive works a charm on the Wizard. Not sure what the equivalents of home and back are for pocket snes :-/ There is no equivalent in PocketSNES. The option was never available on that emulator. It only saves your game on termination and restores on startup of the app. If I have time I will add these extra functions into the emulator for convenience. So keep a look out for it here. |
||
|
|
|||
Dec 4 2005, 03:02
Post
#22
|
|||
|
Regular Group: Posters Posts: 123 Joined: 10th November 2005 Member No.: 157,909 Device(s): SPV C550 |
PicoDrive update 04-12-2005. [attachment=16797:attachment]
OK guys, I think this will be my final release of PicoDrive. New updates : 1. All new menus added to emulator. This can now be activated during game play. 2. PicoDrive KeySettings.exe is no longer required. I have coded new key config screens into the app itself, so please use it to reconfig key mappings. 3. I have moved ScreenMode, Game Load/Save, into the menu system, but have allowed key mappings to these options for direct access from within game. 4. Included options to load new rom/reset/resume without restarting emulator each time. 5. Please use the exit option to cleanly shutdown app. OK, I think that about wraps it up for now. I'll continue to look at PocketSNES to see if I can re-code the menus to be more accessible like I have with PicoDrive. Please continue with the feedbacks. The more I get, the more motivated I am in getting things done before boredom sets in and move onto something else. Cheers, Parallax This post has been edited by Parallax20: Dec 4 2005, 03:06 |
||
|
|
|||
|
Dec 4 2005, 18:27
Post
#23
|
||
![]() Newbie Group: Posters Posts: 46 Joined: 22nd June 2004 Member No.: 47,349 Device(s): E200/C550/M500/P5500/P4550 |
QUOTE(Parallax20 @ Dec 4 2005, 03:02) PicoDrive update 04-12-2005. [attachment=16797:attachment] OK guys, I think this will be my final release of PicoDrive. New updates : 1. All new menus added to emulator. This can now be activated during game play. 2. PicoDrive KeySettings.exe is no longer required. I have coded new key config screens into the app itself, so please use it to reconfig key mappings. 3. I have moved ScreenMode, Game Load/Save, into the menu system, but have allowed key mappings to these options for direct access from within game. 4. Included options to load new rom/reset/resume without restarting emulator each time. 5. Please use the exit option to cleanly shutdown app. OK, I think that about wraps it up for now. I'll continue to look at PocketSNES to see if I can re-code the menus to be more accessible like I have with PicoDrive. Please continue with the feedbacks. The more I get, the more motivated I am in getting things done before boredom sets in and move onto something else. Cheers, Parallax absolutely stormin mate i am just using the pico drive but it,s x-cellant , but any chance of using vollume keys & explorer keys for a b c. MUST SAY AGAIN THOUGH THIS IS X-CELLANT MANY THANX SNOMC |
||
|
|
|||
Dec 4 2005, 20:29
Post
#24
|
|||
|
Regular Group: Posters Posts: 63 Joined: 18th January 2004 Member No.: 29,018 |
QUOTE(sno @ Dec 4 2005, 18:27) absolutely stormin mate i am just using the pico drive but it,s x-cellant , but any chance of using vollume keys & explorer keys for a b c. I remember that's how I used picodrive on my old SPV E200, and that was a great key configuration for playing. With the C550 and this version, I found a b c can be mapped to those, but the other apps take over :-( |
||
|
|
|||
|
Dec 4 2005, 21:13
Post
#25
|
||
![]() Addict Group: Posters Posts: 838 Joined: 4th May 2004 From: Bath Member No.: 42,238 Device(s): T-Mo Dash |
Ever since the e200, the hardware for the volume keys has been changed making it unusable in games.
EDIT: Parallax, saves are meant to be 136.8kb I think but sometimes your version (haven't tried latest but happened on previous so I assume still happens) creates bigger ones that seem not only to store the state of the game, but also the buttons that are pressed afterwards. It seems to happen after saving and loading a lot, for example save sonic 2, go a bit further save again, go further til you die, reload, die again, load again and then it goes through the same process as before - going through the motions you did before you die (annoying). Saving it again as it does this stops the keys been virtually pressed like this. I wouldn't mind that too much but a couple of my saves have become corrupted - a sonic 3 one of about 137.1kb which you load and it is just frozen, and a phantasy star online one which is a big bloated one, around 222kb which just makes the program quit when you load it. Anything you can do about this? Anyone else noticed it? I don't remember it happening on maxhs versions. Posted below are a correct size, perfectly working sonic save, and the bloated phantasy star save. I've had a look in a hex editor for anything noticeably different but it's all random crap and I couldn't find anything. If you find a way of getting the ps save to load it would be good too as I hadn't backed it up for a while. Anyways dude don't let that all get you down tis great work! Thanks a lot! EDIT2: Would it be a lot of work to be able to get picodrive to accept megadrive games via the command line? If not, I think that would be a good idea, then you could use smart explorer to make .smds open with picodrive and put sonic2 eg in you start menu. Feel free to shout me down if I'm pestering you too much for new features. Jamma EDIT3: (last one I promise This post has been edited by Jamma14: Dec 4 2005, 21:54
Attached File(s)
-------------------- |
||
|
|
|||
Dec 4 2005, 22:39
Post
#26
|
|||
|
Regular Group: Posters Posts: 123 Joined: 10th November 2005 Member No.: 157,909 Device(s): SPV C550 |
QUOTE(Jamma14 @ Dec 4 2005, 22:13) Ever since the e200, the hardware for the volume keys has been changed making it unusable in games. EDIT: Parallax, saves are meant to be 136.8kb I think but sometimes your version (haven't tried latest but happened on previous so I assume still happens) creates bigger ones that seem not only to store the state of the game, but also the buttons that are pressed afterwards. It seems to happen after saving and loading a lot, for example save sonic 2, go a bit further save again, go further til you die, reload, die again, load again and then it goes through the same process as before - going through the motions you did before you die (annoying). Saving it again as it does this stops the keys been virtually pressed like this. I wouldn't mind that too much but a couple of my saves have become corrupted - a sonic 3 one of about 137.1kb which you load and it is just frozen, and a phantasy star online one which is a big bloated one, around 222kb which just makes the program quit when you load it. Anything you can do about this? Anyone else noticed it? I don't remember it happening on maxhs versions. Posted below are a correct size, perfectly working sonic save, and the bloated phantasy star save. I've had a look in a hex editor for anything noticeably different but it's all random crap and I couldn't find anything. If you find a way of getting the ps save to load it would be good too as I hadn't backed it up for a while. Anyways dude don't let that all get you down tis great work! Thanks a lot! EDIT2: Would it be a lot of work to be able to get picodrive to accept megadrive games via the command line? If not, I think that would be a good idea, then you could use smart explorer to make .smds open with picodrive and put sonic2 eg in you start menu. Feel free to shout me down if I'm pestering you too much for new features. Jamma EDIT3: (last one I promise Hi Jamma, 1. I'm using the built in game save functions and all the game saves I have so far are around 137kb each. I've not encountered anything bigger so far. If you have, then it suggest that the size will vary depending on the type of game. I can't do much about it as its the default save mechanism and works fine for me. 2. I've not investigated command line options for the emulator yet. But it should be possible. Its definitely not priority at the moment as I'm working on some menu changes for PocketSNES and once thats done, I have plans to porting the VBAdvance to smartphone. 3. Are you sure you have the latest version? All roms now start fresh from load and only restore saves when you tell it. Parallax. |
||
|
|
|||
|
Dec 4 2005, 23:15
Post
#27
|
||
![]() Newbie Group: Posters Posts: 4 Joined: 23rd May 2005 Member No.: 131,030 Device(s): HTC TyTn II - Cing 3125 |
It sounds great! i'm prolly retarded, but where are the files posted for testing? i don't see them listed in the post other then attachment id's
|
||
|
|
|||
Dec 4 2005, 23:50
Post
#28
|
|||
|
Regular Group: Posters Posts: 123 Joined: 10th November 2005 Member No.: 157,909 Device(s): SPV C550 |
Sorry, I did a bit of a clean up of the attachments to ensure people only got the latest version.
Here they are : PicoDrive [attachment=16801:attachment] PocketSNES [attachment=16802:attachment] Parallax. |
||
|
|
|||
|
Dec 5 2005, 05:20
Post
#29
|
||
![]() Diehard Group: Posters Posts: 318 Joined: 17th February 2005 Member No.: 111,413 |
Is there a fix that makes the sound work on the mio 8390?
-------------------- |
||
|
|
|||
|
Dec 5 2005, 05:26
Post
#30
|
||
![]() Diehard Group: Posters Posts: 318 Joined: 17th February 2005 Member No.: 111,413 |
I tried this on the mio 8390 and it just froze.....
-------------------- |
||
|
|
|||
Dec 5 2005, 09:36
Post
#31
|
|||
|
Regular Group: Posters Posts: 123 Joined: 10th November 2005 Member No.: 157,909 Device(s): SPV C550 |
QUOTE(Skeese @ Dec 5 2005, 06:26) If you read the title it says its for QVGA hi-res phones like the C550 with res of 240x320. I think your mio 8390 has the standard 176x220 res. There is a working version of PocketSNES that I initially fixed to get it running on this lower res. You'll find it if you do a search on my posts. If there is a requirement for it, I can recompile for standard res phones, but I don't see much point as the original releases of PicoDrive and PocketSNES already work at that res. Parallax. |
||
|
|
|||
Dec 5 2005, 11:26
Post
#32
|
|||
|
Regular Group: Posters Posts: 123 Joined: 10th November 2005 Member No.: 157,909 Device(s): SPV C550 |
Hi guys!
First off, I've decided to remove all old files from this thread and will now update the files on my original post. This is so I know that people will download the lastest version. So please refer to the 1st post for any updates. The files will have the date on them of easy of checking. I've been tinking with PocketSNES as some of you will know to get the menu system working like it does for Picodrive. I have now got it working the way I want so please download the latest files from my first post. New updates to PocketSNES. - Menu options now work in game. - Games can now be saved/restored at will. - Application will now only quit when you tell it and not when it loses focus. OK guys, I think both PicoDrive and PocketSNES are fairly complete gaming platforms in my latest releases, so I will refrain from doing anymore enhancements. (There really isn't much else to do to them Don't forget to donate to the original developers. They've put in a lot of time and effort to bring these to you, so a little contribution will go a long way to maintaining open source development projects. As they say "What goes around comes around". So be good to them and they'll be good back Enjoy the emulators! Regards, Kien (Parallax) |
||
|
|
|||
|
Dec 5 2005, 19:42
Post
#33
|
||
![]() Addict Group: Posters Posts: 838 Joined: 4th May 2004 From: Bath Member No.: 42,238 Device(s): T-Mo Dash |
Okay, guess it is just me...anyone else found a problem with the saving?
Anyway cheers kien, and I reckon you should set up a page for donations too; you've worked hard and the work is appreciated! Jamma -------------------- |
||
|
|
|||
Dec 6 2005, 00:03
Post
#34
|
|||
|
Regular Group: Posters Posts: 123 Joined: 10th November 2005 Member No.: 157,909 Device(s): SPV C550 |
QUOTE(Jamma14 @ Dec 5 2005, 20:42) Okay, guess it is just me...anyone else found a problem with the saving? Anyway cheers kien, and I reckon you should set up a page for donations too; you've worked hard and the work is appreciated! Jamma Thanks for the support Jamma. I haven't got around to settings up my website yet, but I will eventually. For now, the satisfaction of knowing my fellow smartphone users are enjoying my builds is good enough for me, hence the feedbacks. Sounds a bit corny, I know |
||
|
|
|||
Dec 6 2005, 03:04
Post
#35
|
|||
|
Newbie Group: Members Posts: 1 Joined: 23rd November 2005 Member No.: 159,707 Device(s): AudioVox SMT 5600 =D |
I know this may be a stupid question, but I have to ask. is the build that is currently on the first post of this topic the one for hi-res(c550 or better) phones only? or will this work for the c500/typhoon series? or should i be looking for the other one that you've posted? Again, sorry if it's been answered, I'm just kind of confused by it all. and I think you've done a great job. (all of you. I wish I could do this kind of programming =P)
|
||
|
|
|||
Dec 6 2005, 09:38
Post
#36
|
|||
|
Regular Group: Posters Posts: 123 Joined: 10th November 2005 Member No.: 157,909 Device(s): SPV C550 |
QUOTE(l2yuk3n @ Dec 6 2005, 04:04) I know this may be a stupid question, but I have to ask. is the build that is currently on the first post of this topic the one for hi-res(c550 or better) phones only? or will this work for the c500/typhoon series? or should i be looking for the other one that you've posted? Again, sorry if it's been answered, I'm just kind of confused by it all. and I think you've done a great job. (all of you. I wish I could do this kind of programming =P) If you have the C500 or similar, I suggest you use the other version I posted. http://www.modaco.com/PocketSNES-t199883-s15.html It doesn't have the extra fixes I put in to this version here but it definitely works. Give it shot and let me know how it goes. Parallax. This post has been edited by Parallax20: Dec 6 2005, 09:38 |
||
|
|
|||
Dec 9 2005, 13:35
Post
#37
|
|||
|
Newbie Group: Members Posts: 1 Joined: 9th December 2005 Member No.: 162,028 |
I've got a SPC C600 and both emulators works great. I just got a problem with the sound on pocketSNES, even if I enable it, there is no sound.
Very good work, sonic in landscape mode is terrible |
||
|
|
|||
Dec 9 2005, 15:55
Post
#38
|
|||
|
Newbie Group: Posters Posts: 41 Joined: 8th May 2003 Member No.: 5,787 |
just wanted to say a big thanks for this
|
||
|
|
|||
Dec 9 2005, 20:31
Post
#39
|
|||
|
Regular Group: Posters Posts: 123 Joined: 10th November 2005 Member No.: 157,909 Device(s): SPV C550 |
QUOTE(ceeno @ Dec 9 2005, 14:35) I've got a SPC C600 and both emulators works great. I just got a problem with the sound on pocketSNES, even if I enable it, there is no sound. Very good work, sonic in landscape mode is terrible Sound has been disabled in both emulators in code due to performance issues. |
||
|
|
|||
Dec 9 2005, 22:39
Post
#40
|
|||
|
Newbie Group: Members Posts: 1 Joined: 28th October 2004 Member No.: 62,432 |
QUOTE(Parallax20 @ Dec 9 2005, 20:31) Any chance you'll release a build without this limitation? I know it'll cut performance, but I'd still like to try it out. Great work (both from you and the original developers..! ) This post has been edited by Excubator: Dec 9 2005, 22:40 |
||
|
|
|||