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 PicoDrive 0.52 an updated version for PocketPC/SmartPhone
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masterall
post Mar 3 2006, 14:14
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QUOTE(CharlyV @ Mar 2 2006, 12:20)
Just saw a version 0.0.42 exist.  smile.gif
*


0.042 has some bugs for key setting, I will upload 0.043 soon. :?:
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CharlyV
post Mar 4 2006, 09:19
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@masterall

I send you a private message, please check.

CharlyV


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djtwok
post Mar 5 2006, 17:55
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The "Z80" Option is greay and cannot be activated on my ppc (Qtek S100).


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masterall
post Mar 6 2006, 01:20
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QUOTE(djtwok @ Mar 6 2006, 01:55)
The "Z80" Option is greay and cannot be activated on my ppc (Qtek S100).
*


Yes, Z80 is not supported yet. I put the option there for future use.
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djtwok
post Mar 6 2006, 07:20
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Thanks for your info, i got a new strange problem: the buttons work, but they are also still mapped to their phone functions. i.e. if i press the phone contacts button (mapped to "b" button) the action mapped to b happens in the game, but also my phone contacts are opened. Z80: maybe you want to look @ picodrive n for uiq where z80 is emulated ?
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masterall
post Mar 6 2006, 11:58
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QUOTE(djtwok @ Mar 6 2006, 15:20)
Thanks for your info, i got a new strange problem: the buttons work, but they are also still mapped to their phone functions. i.e. if i press the phone contacts button (mapped to "b" button) the action mapped to b happens in the game, but also my phone contacts are opened. Z80: maybe you want to look @ picodrive n for uiq where z80 is emulated ?
*


Do you mean the function key still activate the assciated program on a Pocket PC? Actually I have not test it yet. I will check it out later.
Yeah, the source code of picodrive for symbian or uiq will be of help with improving sound compatibility. But I can't find any.
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djtwok
post Mar 6 2006, 17:02
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The Symbian Uiq Version with Z80 Support can be found here:http://my-symbian.com/forum/viewtopic.php?t=24550 (you have to register first to acess the forum). Maybe the author will give you the source.
About my problem: I have five buttons (Phone green, Phone red, Calender, Contacts and one center button). When I press "Calender" i.e. the action mapped to this button happens in the emu, but also my calender got opened. This wont happen with the original Picodrive which supports no sound. The second strange thing, when pressing a direction button, it´s like i´m pressing it a few times at once (i.e. not one time up but the character jumps 5 times like i pressed the button 5 times very quick).


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CharlyV
post Mar 6 2006, 22:51
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Version 0.043

It seems this version (560.640) is newer as the version 0.0.43 (551.424*) from chinese board.

Some games like Sonic 1 doesn´t work with new version. With older version*
it works.


This post has been edited by CharlyV: Mar 6 2006, 22:53


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masterall
post Mar 7 2006, 01:07
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QUOTE(CharlyV @ Mar 7 2006, 06:51)
Version 0.043

It seems this version (560.640) is newer as the version 0.0.43 (551.424*) from chinese board.

Some games like Sonic 1 doesn´t work with new version. With older version*
it works.
*


Really! Well, it has some small fix such as the battery-baced ram reading fix and add support for gzip format rom. What you exact mean for doesn't work? Is black screen appeared when loading the rom?
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masterall
post Mar 7 2006, 01:09
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QUOTE(djtwok @ Mar 7 2006, 01:02)
The Symbian Uiq Version with Z80 Support can be found here:http://my-symbian.com/forum/viewtopic.php?t=24550 (you have to register first to acess the forum). Maybe the author will give you the source.
About my problem: I have five buttons (Phone green, Phone red, Calender, Contacts and one center button). When I press "Calender" i.e. the action mapped to this button happens in the emu, but also my calender got opened. This wont happen with the original Picodrive which supports no sound. The second strange thing, when pressing a direction button, it´s like i´m pressing it a few times at once (i.e. not one time up but the character jumps 5 times like i pressed the button 5 times very quick).
*


When you get problem with keys try to use 3-button instead of 6-button. The 6-button compatibility is not very good yet.
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djtwok
post Mar 7 2006, 06:47
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Thanks. when only 3 buttons are configured it works.

This post has been edited by djtwok: Mar 7 2006, 06:57
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greenwood
post Mar 7 2006, 09:16
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Version 0.43 doesn't work for me at all. PicoDrive just freezes after any rom is opened on my C500. Previous version opens all of them without any problem.
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CharlyV
post Mar 7 2006, 09:26
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QUOTE(masterall @ Mar 7 2006, 01:07)
Really! Well, it has some small fix such as the battery-baced ram reading fix and add support for gzip format rom. What you exact mean for doesn't work? Is black screen appeared when loading the rom?
*


I send you a e-mail.


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CharlyV
post Mar 7 2006, 09:28
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QUOTE(greenwood @ Mar 7 2006, 09:16)
Version 0.43 doesn't work for me at all. PicoDrive just freezes after any rom is opened on my C500. Previous version opens all of them without any problem.
*


Try to zip the rom and load again.


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greenwood
post Mar 7 2006, 10:58
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Thanks. This helped wink.gif

I found another problem. I'm playing Flashback and load/save state works quite strange in this game. Saved state somehow always remembers my last movement till the position I died (but the state was saved before) and replays it after load without possibility to do anything. If open the game in older PicoDrive, load this state, save it again and then open it again in masterall version, state is loaded without "replay".
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masterall
post Mar 8 2006, 01:10
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QUOTE(greenwood @ Mar 7 2006, 18:58)
Thanks. This helped  wink.gif

I found another problem. I'm playing Flashback and load/save state works quite strange in this game. Saved state somehow always remembers my last movement till the position I died (but the state was saved before) and replays it after load without possibility to do anything. If open the game in older PicoDrive, load this state, save it again and then open it again in masterall version, state is loaded without "replay".
*


Yes, this is a bug I knew already. I'll try to fix it soon.
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CharlyV
post Mar 9 2006, 22:56
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@masterall

Thanks for the fixed version 0.043a !
Now I am waiting for the gsGetFile.dll support.


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masterall
post Mar 13 2006, 01:18
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QUOTE(CharlyV @ Mar 10 2006, 06:56)
@masterall

Thanks for the fixed version 0.043a !
Now I am waiting for the gsGetFile.dll support.
*


I think that won't be long smile.gif
I work on the nes emulator these days.
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Jamma14
post Mar 13 2006, 16:18
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QUOTE(masterall @ Mar 13 2006, 01:18)
I think that won't be long smile.gif
I work on the nes emulator these days.
*

How about the gba emu? Hows that coming along? tongue.gif


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Wolf Loner
post Mar 13 2006, 21:59
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How about support of KOEI games(Pacific Theater of Operations, Operation Europe - Path to Victory 1939-1945)...? wink.gif
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