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 PocketSNES 1.53, My Port of PocketSNES
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nicolyon
post Feb 10 2008, 15:40
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Hello,

I have an HTC Kaiser TyTN II, with the pocketsnes original version i can map my buttons but with this version i can't map my buttons... it always found 0x5b when i push a button.

There's a way to got the source code ? CVS or SVN ? for checking what's wrong ?

Thanks

See You
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kburkhart84
post Feb 11 2008, 01:38
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QUOTE(nicolyon @ Feb 10 2008, 09:40) *
Hello,

I have an HTC Kaiser TyTN II, with the pocketsnes original version i can map my buttons but with this version i can't map my buttons... it always found 0x5b when i push a button.

There's a way to got the source code ? CVS or SVN ? for checking what's wrong ?

Thanks

See You



I have the same phone. the four buttons around the diectional pad will all give the same code because the emulator reads them that way. the way do it is to use the buttons on the keyboard instead. the upper right corner of the keypad is ok for x y b a . the only issue with going to landscape and opening the keypad out is that after you load the game, you have to tap thescreen to go into the programs menus, then tap again to go back to the game.. the reason is that the directional pad will be turned around if you don't and doing this makes pocketsnes notice that opened the keyboard therefore it rotates the directions just like any other program.
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Sage
post Feb 11 2008, 02:56
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2 big problems with games..

Legend of Zelda & Final Fantasy V

played Legend of Zelda for about 5 hours now and finally got to the dark area of the castle.. unfortunately cant see anything at all! sad.gif tried transparency/stretch etc.. no change..

and similiar issue in FFV too.. get to the ship graveyard about 45 minutes in and you go underwater can you cant see yourself sad.gif so impossible to navigate..

i have read that you may need to turn off and on layers in the game (zsnes).. tho unfortuntately thats not an option in snes 1.53.. any ideas guys? smile.gif



--------------------
C500 Unlocked -> One of the few in Australia! :)
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88Saleen351
post Feb 11 2008, 17:55
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I would like to use nOp's version as my Q9 has an xscale cpu..However,It is also running wm6.nOp's version will not run on wm6 because it is an unsigned app.Does anyone know how to run unsigned app's on wm6? Finding an answer to this has been difficult.Thankls in advance
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birdy1
post Feb 11 2008, 21:35
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hi,
i'm using an XDA NEO (HTC Prophet), but this version of pocket snes seems to be buggy for me. when i press 'Load ROM', nothing happens..
any ideas?
other versions work fine for me, for example n0p's mod..
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nothin
post Feb 11 2008, 21:38
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QUOTE(birdy1 @ Feb 11 2008, 22:35) *
hi,
i'm using an XDA NEO (HTC Prophet), but this version of pocket snes seems to be buggy for me. when i press 'Load ROM', nothing happens..
any ideas?
other versions work fine for me, for example n0p's mod..


of course you DID NOT add gsgetfile to emu folder, YES?
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birdy1
post Feb 11 2008, 21:39
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haha, no i didn't.
i just dl'ed it and it worked, sorry for asking that dumb question. tongue.gif
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birdy1
post Feb 11 2008, 22:39
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kkay...now it freezes 1sec after loading the rom :/ any ideas?<br />edit: seems that i have the problem only with Zelda a link to the past rom. other roms work well
edit2: OMG this pocketSNES mod is GODLY! i have 40 frames on Final Fantasy III.. with n0p's i had 15 or so..lol
too bad i have still problems with zelda. =/


This post has been edited by birdy1: Feb 11 2008, 23:37
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coolkid47
post Feb 17 2008, 03:52
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hey i have gbace and everything seems fine but when i load a ROM it wont work or says problem with gbace.exe, please help, any ideas?
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n0nexistence0
post Feb 22 2008, 23:08
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QUOTE(Scott R @ Jan 13 2008, 00:42) *
Can you post or send me the source code for this version of PocketSNES? I'm actually the guy that worked on it a long time ago (PocketSNES: Bleeding Edge) and I've been messing around during what precious spare time I have with a fresh port from the Snes9x 1.51 core code and from-scratch ATL-based UI and DirectDraw-based graphics layers. I'm curious what speed hacks you were able to devise and wondering if I could incorporate them into my port based on the newer core code.

Just FYI as well, I tried running this version on my new Motorola Q Global and the graphics rendering was all garbled. Looks like it's not rendering with the right pixel strides or something.

I'm having the same problem, but I have not modded my UI. I tried bluetoothing my files to a sprint Q and it worked seamlessly. There's something different about the Q Globals graphics system. Anyone who would have resolution to this problem would have my greatest thanks.
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Rhodekill
post Mar 4 2008, 05:50
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Would it work for a Windows Mobile Professional device with a touch screen (specifically a HTC TyTN II)?
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aceitalia83
post Mar 9 2008, 02:14
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ok this might blow some minds out there, i know i have gotten this emulator to work on my moto q before, i also have pocket nester and pico drive as well, when i d/l this pocketsnes or any for that matter the screen pops up and it looks like its working but my softkeys dont activate, to clarify, if i open pocketsnes in total commander my softkeys say left-select and the right softkey says file and they do absolutly nothing and i have to exit the program by hitting "home" or "end" and going to my task manager and killing it. same if i open it from my homescreen left softkey says start and right says contacts and they do nothing....i dont get this at all and need some insight, please help i can usually figure this stuff out but you guys are always a big big help.
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DanielBr
post Mar 13 2008, 19:29
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thx for the upload , will try it
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wackywraith
post Mar 24 2008, 21:04
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on my motorola Q global, i cannot get the display to display correctly no matter what combonation of setups i use in the options for the display. any ideas?
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DJTachyon
post Mar 25 2008, 16:56
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I am looking for Turbo Button support for this. I am playing FF3 and want to try the river exploit. There is probably another way of doing this, but emulator support would be nice.
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Trajhver
post Mar 27 2008, 14:39
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thanks.
everyone is jealous of my phone lol... music, games, television, movies, texting... all free... well not the texting.. not mine at least happy.gif


This post has been edited by Trajhver: Mar 27 2008, 14:56
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SR31292
post Apr 4 2008, 23:10
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i downloaded pocketsnes 1.53 for my Tmobile Dash(AKA excalibur) yesterday, and whenever i try to press the load ROM button on Pocketsnes it just goes back to the title screen that says POCKETSNES. does anybody know what im doing wrong, and how to be able to load ROMS onto it?
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JukEboXAuDiO
post Apr 11 2008, 02:41
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My qwerty keyboard will not let me hold down more then one key. Anybody have a fix for this?

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Nirvana09
post Apr 12 2008, 15:42
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QUOTE(wackywraith @ Mar 24 2008, 13:04) *
on my motorola Q global, i cannot get the display to display correctly no matter what combonation of setups i use in the options for the display. any ideas?


I have this exact same problem. On my Q, If the Rom will even load, it gives me a bunch of horizontal pixilated lines all over the screen. And there is nothing I can do to keep it from doing that.


This post has been edited by Nirvana09: Apr 14 2008, 22:32
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Delve
post Apr 13 2008, 20:10
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QUOTE(SR31292 @ Apr 4 2008, 14:10) *
i downloaded pocketsnes 1.53 for my Tmobile Dash(AKA excalibur) yesterday, and whenever i try to press the load ROM button on Pocketsnes it just goes back to the title screen that says POCKETSNES. does anybody know what im doing wrong, and how to be able to load ROMS onto it?


this happened to me, I installed the Tget file and then I was able to look for roms (there was a reminder that the tget was a trial version) so then I selected ogre battle and nothing happened =( so I tried Treasure Hunter G and a black screen flashed for a second and it went back to the Pocketsnes homescreen. I am going to try a different ROM right now, but if anyone has ideas why this happens Ogre Battle would be fun on the phone! Oh BTW I have a Samsung BJ2
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