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 PocketSNES 1.53, My Port of PocketSNES
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PolloLoco
post Oct 29 2007, 11:05
Post #321


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I just tried out the new version of PocketSNES, I'm glad you're still working on it. Sadly, I can't use it regularly because it still won't allow me to play in a screen orientation of landscape right. As other users have mentioned, if we have a keyboard device that requires it (like the 6700) you need to have the screen above the buttons.

This emulator quits out when you try to load a game after selecting landscape right. Landscape left works great, but it's awkward at best to have the screen or controls upside down.
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ekliv
post Oct 29 2007, 23:51
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Device(s): Samsung Blackjack



This works quite well on my Blackjack (i607). The framerate video is reasonably smooth for even late-era SNES games.

Set the video options for Portrait mode (that's right, NOT landscape), transparency enabled, auto frameskip, frame skip 2 or 4. I use frame skip 2, but different clock speeds may require different skip rates.

Disable audio, unless you like irregular audio at the expense of your frame rate.

My Blackjack's cpu is clocked at 264 MHz using OmapClock. Changing the clock speed from 252 (my previous OmapClock setting) to 264 yielded a noticeable performance boost. The video is smoother, and audio does not click when I turn it on. With audio on, at a clock speed of 264 MHz, the video and audio both play at a slightly slower than normal rate, though the audio is smoother (less clicking). Either way, I leave audio turned off.

There are many tutorials, readily accessible through Google, which contain abundant information on how to overclock your Blackjack's cpu. Many of these pages will tell you that you may encounter potentially serious problems (some of which could make you the proud owner of little BlackBrick) if you overclock your device beyond 252 MHz. Some users report that they've kept their devices clocked at 264 MHz with no problems.

masterall, thanks for your efforts on this port. It works quite well on my device, and it provides a great diversion while I'm waiting for the bus. smile.gif
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Pop2k
post Oct 30 2007, 00:39
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How's the Blackjack's navigation pad for gaming? Can it do diagonals (aka 8-way / 9-way input)?

With there finally being a SNES emu that supports landscape screens, those devices got just a bit more interesting again. smile.gif
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jatt_inder
post Oct 30 2007, 07:35
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can we the gba files on memory card or it must be on phone memory>????
i can't see options to access my memory card from the explorer???
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nothin
post Oct 30 2007, 14:16
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QUOTE(jatt_inder @ Oct 30 2007, 07:35) *
can we the gba files on memory card or it must be on phone memory>????


well, i need that fluid that you drink.
you can keep gba files on cd, hdd ,external hdd, sd card etc - you cannot use it with pocketsnes, so keep it anywhere you like biggrin.gif

QUOTE
i can't see options to access my memory card from the explorer???

so, you are new in ppc world?

-----------
btw - current version is giving me 56-130 fps in chrono trigger, emu set to FS 3, nosound, wizard @ 273 mhz...


This post has been edited by nothin: Oct 30 2007, 14:19
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coisbot
post Nov 5 2007, 06:57
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This emulator runs GREAT. Unfortunately there is a very slight delay between when I press the buttons and when the little people on the screen move. It's very slight, but it makes games way more difficult to play. For example, it makes wall jumping in Super Metroid damn near impossible. On Morphgear, I had the same problem (though I only use morphgear for NES, GG, and GB). But Morphgear has a 'thread priority' option and when I changed that to 'idle' I finally got the split-second response I so desired. It would be great if an option like that was added to a future version of PocketSNES. Don't seem to have that problem at all with PicoDrive, though... Also,I was just wondering when this emulator is going to support the advanced gfx chip for games like Yoshi's Island and Mario RPG. The original PocketSNES supports it, but it's way too damn slow to play. Plz work on this masterall!

This post has been edited by coisbot: Nov 5 2007, 07:01
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soundman123
post Nov 15 2007, 18:33
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QUOTE(coisbot @ Nov 5 2007, 01:57) *
For example, it makes wall jumping in Super Metroid



Um.... How did you get Super Metroid to work on this emulator. Ive tried many times and all i get is the nintendo name at the very beginning and then it crashes. Ive heard that it doesn't work with the original program that pocketsnes is based off of so i thought it was impossible.






nevermind i figured it out


This post has been edited by soundman123: Nov 16 2007, 21:47
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douradinhos
post Nov 17 2007, 22:55
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1.53 with 320x240 resolution its just perfect for SGH-i320! tks a lot man


--------------------
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akuma7703
post Nov 21 2007, 12:36
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Any chance we'll see virtual on screen buttons like in FinalBurn?
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Sami92
post Nov 21 2007, 16:38
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PLZ help me i have shg i320 and i cant get tgetfile working plz help im so lost huh.gif
2. How to install tGetFile.dll

By extracting the files from zipped archive, you will find
'setup.exe'. Execute the 'setup.exe' on your Desktop PC to install
tGetFile.dll on your Pocket PC or Smartphone.

If your Desktop PC was Windows 2000/XP, your account should belong to
'Power Users' or 'Administrators' group to execute 'setup.exe'
properly. If your account did not, copy an appropriate cab file
included in the zipped archive to your Pocket PC or Smartphone, then
execute the cab file on your Pocket PC or Smartphone to install.

On Smartphones, tGetFile.dll in this package is available only for
Smartphone devices which accepts programs without signature. If your
Smartphone requires signature, use tGetFile.dll which is delivered
with a compatible program, and has digital signature.


WTF !!! SIMPLY??
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Sami92
post Nov 21 2007, 17:52
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I got i working but the screen isnt 320x240 dry.gif :/// HOW CAN I CHANGE IT
!"!"!?!??
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Sami92
post Nov 21 2007, 18:02
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now the screen is Exelent but no sounds sad.gif
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navyfett
post Nov 26 2007, 04:36
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I just got the tmobile shadow with wm6. pocketsnes will load and display but when i try to open a rom, it does nothing. Can anyone direct me to a possible working version of nes or snes that can be used on the shadow please? Thank you.
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Zeiram
post Nov 26 2007, 07:47
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QUOTE(navyfett @ Nov 26 2007, 05:36) *
I just got the tmobile shadow with wm6. pocketsnes will load and display but when i try to open a rom, it does nothing. Can anyone direct me to a possible working version of nes or snes that can be used on the shadow please? Thank you.


Did you do this as well:

QUOTE
It need a free version tgetfile.dll to run, which can be get from http://tillanosoft.com/ce/tgetfile.html


without this it cannot load any roms.


This post has been edited by Zeiram: Nov 26 2007, 07:47
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Menneisyys
post Nov 27 2007, 12:16
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QUOTE(masterall @ Mar 6 2006, 17:00) *
07.10.25
1.53
1. add support for 240x240, 320x240, 480x480, 480x640 screen size devices
2. change the action for lost focus from exit emulator to pause emulation


Great to hear! Will update the Bible!
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revol5
post Nov 27 2007, 16:25
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QUOTE(masterall @ Mar 7 2006, 01:00) *
Highlight:
1. smooth stretch for all display mode, text is much easy to read with smooth stretch on for SmartPhone
2. support both zip and gzip rom
3. some speed hacks to get it faster
4. support all 176x220, 240x240, 240x320, 320x240, 480x480, 480x640 screen size devices

07.10.25
1.53
1. add support for 240x240, 320x240, 480x480, 480x640 screen size devices
2. change the action for lost focus from exit emulator to pause emulation

There is a quirk when enabling sound. First enable it with sound sync, exit it. Open it again, then the sound is enabled.

To achieve a better emulation speed, turn off sound, and use frameskip 4 with frame autoskip enabled.

It need a free version tgetfile.dll to run, which can be get from http://tillanosoft.com/ce/tgetfile.html



Hi. I'm using x50v. I found out that this program is very awesome one.

As you stated above, this program supports VGA size devices.

but, when I load any rom files, I got a problem. The program is only express the top of the screen.

Check this picture. Thanks.

Attached File(s)
Attached File  Capture.bmp ( 150.06K ) Number of downloads: 78
 
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soundman123
post Nov 30 2007, 04:14
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masterall, first of all thank you for the program.
second of all, i have a blackjack and there is one problem that i have realized. my phone wont allow me to press more than two buttons at a time. since there is not a hack that i know of to fix this, i came up with an idea that maybe you could put in the next version. in the key settings you should allow more than one key assigned to one button. meaning that if you were to use w for up and d for right and so on you could also just press e for up and right at the same time. that way we could shoot diagnal for games like contra and the like. i hope this made since. and i hope you take this into consideration. also if there is a hack to fix the problem someone please let me know.
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Fabrizio1971
post Dec 2 2007, 10:59
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Can i run PocketSNES 1.53 on my HTC S620 windows mobile 6 smartphone ?
How can i install it correctly ?
Then can i use all roms of SNES emulators with this emu ?
Thanks !!
I tried to use ... it starts, but wont play the rom ...
what i have to do ?


This post has been edited by Fabrizio1971: Dec 2 2007, 13:46


--------------------
HTC S620
Windows Mobile 6
Micro Sd 2 Gb
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sistro
post Dec 4 2007, 11:26
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HTC S310 Problems...

Hi and thanks for your work.
I have a big problem with mine htc s310, the application run but i'm not able to select any rom, when i push the central button of the four way navigation system the only thing that appens is to go out from the menu.

Can anyone help me?! Please!

(Sorry for my english)
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jay4life06
post Dec 5 2007, 01:21
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QUOTE(masterall @ Mar 6 2006, 11:00) *
Highlight:
1. smooth stretch for all display mode, text is much easy to read with smooth stretch on for SmartPhone
2. support both zip and gzip rom
3. some speed hacks to get it faster
4. support all 176x220, 240x240, 240x320, 320x240, 480x480, 480x640 screen size devices

07.10.25
1.53
1. add support for 240x240, 320x240, 480x480, 480x640 screen size devices
2. change the action for lost focus from exit emulator to pause emulation

There is a quirk when enabling sound. First enable it with sound sync, exit it. Open it again, then the sound is enabled.

To achieve a better emulation speed, turn off sound, and use frameskip 4 with frame autoskip enabled.

It need a free version tgetfile.dll to run, which can be get from http://tillanosoft.com/ce/tgetfile.html


nice work i love it
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