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 FinalBurn for WinCE 0.014, CPS1/CPS2/CPS3/NEOGEO/CAVE/PGM Emulator
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Menneisyys
post Jun 24 2008, 23:04
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Great! Off to test it!
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mikeeey
post Jun 24 2008, 23:25
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QUOTE(Menneisyys @ Jun 24 2008, 16:04) *
Great! Off to test it!

Menneisyys, you will notice cps3 is MUCH faster, but tell me if NeoGeo and other games has slowed down for you. It's hard to tell on my kaiser, cuz it's always been somewhat slow with games, but some real drivers are comming out soon! there was a benchmark on xda-developers! yay! it's mainly for 3D graphics tho, so playstation 1 and quake 3 is what ill be playing i guess, o well, im satisfied with that. they said 2D will be boosted a little but it's mainly 3D.


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jaikben
post Jun 25 2008, 05:25
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no games wil be boosted look at flame none of the games with opengl work.. Only q3ce. reason is the way the opengles gets initialized. its different on dell vs flame and I will expect the same from diamond drivers. however those are libgles cm but still go through a pe info programma and you see the diffrences (dependencies, calling the functions etc)
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mikeeey
post Jun 25 2008, 07:08
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QUOTE(jaikben @ Jun 24 2008, 22:25) *
no games wil be boosted look at flame none of the games with opengl work.. Only q3ce. reason is the way the opengles gets initialized. its different on dell vs flame and I will expect the same from diamond drivers. however those are libgles cm but still go through a pe info programma and you see the diffrences (dependencies, calling the functions etc)

atleast it's able to run quake 3. that makes me happy. look at the bottom video:
http://www.htcclassaction.org/driverprogress.php

the camera is crappy so it appears the benchmark is slow, but really that is 136fps! the diamond only scored 82fps. im interested in what results the flame would get. i would LOVE to have quake 3 at a good framerate on my phone.
so games liek Tony Hawk and Call of Dutty 2 that use acceleration, is that open GL? would it work? or no, because the kaiser is not VGA? it seems like OpenGL is really opening a new door to the kaiser.


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jaikben
post Jun 25 2008, 08:23
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tony hawk is not working ( opengl version ), COD2 was coded with goforce in mind so that is working!

pff that glbenchmark is telling nothing, xda flame got a very bad score but I just can;t run the glbenchmark they supply screen is all messed up.

Q3ce is made with a software implentation of open gl but it supports some hardware function thats why its reconises the goforce, Even not optimezed the game plays the same speed as the dell optimized version. Lets somebody with a diamond ( which does have the libgles_cm ) test q3ce version 1.1b unaccel, he must delete the libgles_cm , and quake will use the one in the windows directory, if this works you should be happy


This post has been edited by jaikben: Jun 25 2008, 08:24
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ashram
post Jun 25 2008, 14:17
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QUOTE(mikeeey @ Jun 24 2008, 19:25) *
Menneisyys, you will notice cps3 is MUCH faster, but tell me if NeoGeo and other games has slowed down for you. It's hard to tell on my kaiser, cuz it's always been somewhat slow with games, but some real drivers are comming out soon! there was a benchmark on xda-developers! yay! it's mainly for 3D graphics tho, so playstation 1 and quake 3 is what ill be playing i guess, o well, im satisfied with that. they said 2D will be boosted a little but it's mainly 3D.


just tried my neo-geo games (viewpoint only still) with the official .014 and speed seems to be back! i'm going to have to try with a few other games later this week.
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Menneisyys
post Jun 25 2008, 14:40
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QUOTE(Menneisyys @ Jun 25 2008, 01:04) *
Great! Off to test it!


Quick review: http://www.modaco.com/content/smartphone-s...-finalburn-out/
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Menneisyys
post Jun 25 2008, 14:41
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QUOTE(mikeeey @ Jun 25 2008, 01:25) *
Menneisyys, you will notice cps3 is MUCH faster, but tell me if NeoGeo and other games has slowed down for you. It's hard to tell on my kaiser, cuz it's always been somewhat slow with games, but some real drivers are comming out soon! there was a benchmark on xda-developers! yay! it's mainly for 3D graphics tho, so playstation 1 and quake 3 is what ill be playing i guess, o well, im satisfied with that. they said 2D will be boosted a little but it's mainly 3D.


They haven't slowed down, on the contrary - Metal Slug 2 is a little bit (not much!) faster than under 0.08.
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twolf
post Jun 25 2008, 16:30
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thats strange, i tried to change the keys in this new version and he thinks all my keys are the same (the same button), except the direccionals and enter...
sad.gif

---edit---
cancel that, it must be my system fault, the old version cant do that either... its a hard-format for me... happy.gif


This post has been edited by twolf: Jun 25 2008, 23:11


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zhengguodun
post Jun 26 2008, 14:45
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QUOTE(masterall @ Oct 29 2006, 12:48) *
FinalBurn for WinCE is based on FinalBurn Alpha Plus 029523 u7 which supports cps1, cps2, cps3, neogeo, pgm and cave games. It supports 176x220, QVGA(both 240x320 and 320x240) and VGA screens. Save state, dipswitch and combo are supported now.

CPS1 Status
1941 ok
Captain Commando ok
Carrier Air Wing ok
Capcom World 2 ok
Cadillacs and Dianosaurs ok
Dynasty Wars ok
Final Fight ok
Forgotten World ok
Ghost 'N Ghost ok
Knights of the Round ok
Megaman ok
Mercs ok
Magic Sword ok
Mega Twins ok
Nemo ok
Pang! 3 ok
Pnickies ok
Quiz & Dragons ok
Quiz Tonosama no Yabou 2 Zenkoku-ban ok
Saturday Night Slam Masters unable to run
Street Fighter II ok
Street Fighter II CE ok
Street Fighter II Turbo ok
Street Fighter Zero ok
Strider ok
The King of Dragons ok
The Punisher ok
Three Wonders ok
U.N. Squadron ok
Varth ok
Warriors of Fate ok
Willow ok

CPS2 status
1944 ok
19xx ok
Armored Warriors ok
Alien Vs. Predator ok
Battle Circuit ok
Capcom Sports Club ok
Choko ok
Cyberbots: Full Metal Madness ok
Darkstalkers - the night warriors ok
Dungeons & Dragons - tower of doom ok
Dungeons & Dragons - shadow over mystara ok
Eco Fighters ok
Giga Wing ok
Hyper Street Fighter II - the anniversary edition ok
Jyangokushi ok
Mars Matrix ok
Marvel Super Heroes not tested
Marvel Super Heroes vs Street Fighter ok
Mega Man 2 - the power fighters ok
Mighty! Pang ok
Super Puzzle Fighter II Turbo ok
Super Street Fighter II ok
Street Fighter Alpha ok
Street Fighter Alpha II ok
Street Fighter Alpha III ok
vsva ok
vsva2 ok
progear ok

CAVE status
Air Gallet ok
DoDonPachi ok
DonPachi ok
ESP Ra. De. ok
Fever SOS ok
Gaia Crusaders ok
Guwange ok
Pretty Soldier Sailor Moon ok
Puzzle Uo Poko ok
Thunder Heroes ok

NEOGEO status
Art of Fighting ok
Matrimelee ok
Metal Slug 1 ok
Metal Slug X ok
Metal Slug 3 ok
Metal Slug 4 ok
Metal Slug 5 ok
Neo Turf Master ok
Puzzle Bobble ok
Puzzle Bobble 2 ok
Robo Army ok
Samurai Shodown ok
Samurai Shodown 2 ok
Samurai Shodown 4 graphics error
Samurai Shodown 5 bank error
Samurai Shodown 5 Special bank error
Street Hoop ok
Super Sidekicks ok
Svc Chaos ok
The King of Fighters '94 ok
The King of Fighters '95 ok
The King of Fighters '96 ok
The King of Fighters '97 ok
The King of Fighters '98 ok
The King of Fighters '99 ok
The King of Fighters 2000 ok
The King of Fighters 2001 ok
The King of Fighters 2002 ok
The King of Fighters 2003 ok
Thrash Rally ok
Windjammers ok
Zintrick ok

0.014
better sh2 emulation core, cps3 game is faster.
68K core is optimized a little.
cache maker is also updated, please download the new one.

Similiar to the finalburn for Win32, put your rom in the roms directory, then load it in the emulator.
0.003 support cache, so it will create cache when you first load a cps2 game, it may take several minutes.
It will take much less time when load the game again.

Make sure the neogeo bios has been put into the roms directory before rescan for neogeo games.
To use combo, put macros.dat to cfg directory. You can find macros.dat in finalburn alpha plus for pc.
Cache maker is easy to use, it will create the cache when you finish loading a rom.

The correct bios zip package contains
vs-bios.rom 0x020000 0xF0E8F27D
usa_2slt.bin 0x020000 0xE72943DE
asia-s3.rom 0x020000 0x91B64BE3
neo-po.bin 0x020000 0x16D0C132
neo-epo.bin 0x020000 0xD27A71F1
neodebug.bin 0x020000 0x698EBB7D
uni-bios.22 0x020000 0x2d50996a
sm1.sm1 0x020000 0x97Cf998B
sfix.sfx 0x020000 0x354029FC
000-lo.lo 0x010000 0xE09E253C



has someone gets the source code ?can you mail it to me?
zhengguodun@163.com
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jens.l
post Jun 26 2008, 18:06
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Hmm, there is no download for the sourcecode. It would be nice if he will make it public, because ,I have the little hope
that Notaz! one of the best coder for arm gadgets like Gp32 and Gizmondo could make maybe a proper working version for the Gizmondo.


---

I have problems with the new 0.14 version. The gamelist is not correct on my Gizmondo. It shows me the gamefiles double or more with the same name.


Jens
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mikeeey
post Jun 26 2008, 20:56
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if the source code was release it would probably eventually get ported to iphone and then they would have another thing to brag about mad.gif


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jaikben
post Jun 27 2008, 06:35
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don't give away the source code before somebody ports sega cd / svp to ppc lol, btw i noticed that superside kicks is slower in this version?
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CharlyV
post Jun 27 2008, 07:07
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Funny discussion here.

If somebody need the source so he is invited to make his own port


This post has been edited by CharlyV: Jun 27 2008, 07:08


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mikeeey
post Jun 27 2008, 08:57
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QUOTE(jaikben @ Jun 26 2008, 23:35) *
don't give away the source code before somebody ports sega cd / svp to ppc lol, btw i noticed that superside kicks is slower in this version?

every other thing is slower on my qualcomm device!


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DisgruntleElf
post Jun 27 2008, 12:30
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QUOTE(jens.l @ Jun 26 2008, 18:06) *
I have problems with the new 0.14 version. The gamelist is not correct on my Gizmondo. It shows me the gamefiles double or more with the same name.


Jens


I have that same problem with my GIZ. Really bizzare.

Usually developers don't give up their source code until they are ready to retire the project. FinalBurn PC continues to keep expanding its library of games and I hope masterall will do so also with his amazing version.
I believe MAME has a policy where all source code must be made available but I don't think FinalBurn has this.
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jens.l
post Jun 27 2008, 18:11
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QUOTE(jaikben @ Jun 27 2008, 08:35) *
don't give away the source code before somebody ports sega cd / svp to ppc lol, btw i noticed that superside kicks is slower in this version?



The sourcecode for sega cd is here and also the .exe for the Gizmondo. Picodrive/Sega CD is fullspeed on the Gizmondo. Maybe someone can try the Gizmond.exe on the mobile.
Or maybe you can ask Notaz or Masterall to make a mobile port with sega cd. I am sure that Masterall and Notaz share his work on the 68k/sh2 code for arm prozessors.
link for sourcecode
http://notaz.gp2x.de/pico.php

MfG
Jens


This post has been edited by jens.l: Jun 27 2008, 18:13
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angzicc
post Jun 30 2008, 22:08
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QUOTE(mikeeey @ Jan 9 2008, 04:59) *
here, does this one work for you?

no you dont unzip it, just copy the zipped rom to the roms folder.



I LOVE YOU!!!! Finally I got it!!!
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Bakachan
post Jul 3 2008, 15:00
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QUOTE(KMBeatz @ Aug 21 2007, 00:55) *
Anybody there who play Finalburn on WM06???

Please i will play Neogeo Roms on my Asus 696!


My Problem is that i can Run the Emulator and run a game too.

but i have only Sound and no Picture! Only Pixels in the Right Corner rom my Screen! I think its the game itself!

Sorry for my English!


Hi guyz !

I have the same PDA and the same problem.

This problem isn't only for FinalBurn but also for several application, like the GPS soft Igo2008, and for that the solution was to add

CODE
[rawdisplay]
driver=gdi


in the config file.

Is there any trick like that for FinalBurn ?

Thanks.
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nuvkyl20