Talking Point: What keeps you stuck on Windows Mobile, and what tempts you away? |
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Talking Point: What keeps you stuck on Windows Mobile, and what tempts you away? |
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Jan 13 2009, 20:59
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#41
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![]() Newbie Group: Posters Posts: 22 Joined: 4th August 2005 From: Golden, BC, Canada Member No.: 142,604 Device(s): Treo Pro, iPod Touch |
..but MS have broken the sync of recurring tasks over Exchange with WM6.1/Exchange Server 2007 Normal tasks sync fine, and recurring tasks sync OK if recycled on a PC, but recurring tasks recycled on the PPC have an incorrect start date - it gets set the the current date not the correct start date so show as overdue, when they may not if fact be due. MS are apparently aware of this, but not doing anything about it I've not seen that one yet. Using WM6.1 since October and Exchange 2007 for it seems like forever. |
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Jan 13 2009, 22:18
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#42
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Peanut Brain Group: MoDaCo Plus Posts: 6,501 Joined: 10th September 2004 From: Surrey, England Member No.: 56,072 Device(s): iPhone 8Gb - YellowSn0wed |
iv read this thread and to be honest some of you seem proper dissatisfied with windows.iv been using a vario3 for 18 months now and to be honest theres times its a superb device and a lot of times its a pain in the behind. the things i like are the big screen and the simple black letters on a white background when messaging and that its voice dialling is the best iv used on any device. what i cant stand is the temperamental wifi having to input the key when it says the key is incorrect when it breaks connection.that it doesnt respond when the screen is tapped and even more so when the buttons dont select anything either.oh and having to use a poxy little switch to power on the device. i wanna try a wm smartphone but stumping up the cash to buy 1 and get similar problems would really annoy me. as my username suggests nokia and moreso s60 courses through my veins.upgrade time is looming i think il be getting an n95 8gig. The shift key and punctuation keys obviously don't work on your phone.... -------------------- He who asks a question looks foolish for 5 minutes. He who doesn't ask a question remains foolish forever.
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Jan 13 2009, 23:54
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#43
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Enthusiast Group: Posters Posts: 218 Joined: 7th November 2004 From: Milton Keynes Member No.: 64,009 Device(s): SPV C500, SPV M3100, Touch HD |
I've just come from an N95 (before which I had an M3100/TyTn and a C500/Typhoon).
I would have probably got another Symbian device if Nokia had released any worthwhile upgrade to the N95 since its release, due to the great camera and hardware keypad, but they haven't. I also enjoyed the development via Python, which has quite a strong community on S60, but not many native extensions available on WM. I would have probably gone for an iPhone if Orange offered it, due to the great UI and the powerful accessible graphics hardware behind it, although I would have missed out on the development side. In the end, I went for the Touch HD. It's okay, but I miss the hardware keypad. Touchpal is very good, but still not as easy to use. It also suffers from not having hardware powerful enough to drive the great screen (e.g. full-screen video). Seeing some of the graphically impressive software running on the iPhone is a bit disappointing. While I don't use Facebook, it seems incredible that there still isn't a great WM native client for it after all this time (although there are some attempts and ongoing efforts at improvement in some clients, such as XDAFBPPC). And why, with all the different resolutions of screens on WM, do applications still not adapt to different resolutions? I'd have thought this was pretty simple to do in most applications (2D games excluded, although I'd hope that they'd at least just run in the corner of a screen, rather than not at all). So, what keeps me with WM? Nothing better available as an upgrade on my network, really! Also, is there a good free way to get in to C# development? I'm very familiar with C++, but don't really like Windows development (having had terrible times in the past writing threaded COM objects - *shudder*) and also fancied trying something different. I think that you need the latest full version of VS to do it normally. Has anyone tried SharpDevelop? Is the code it generates as fast as VS? |
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Jan 14 2009, 03:41
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#44
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![]() Cow Lover Group: Posters Posts: 507 Joined: 28th May 2003 From: Denmark Member No.: 6,980 Device(s): Touch Diamond |
What keeps me:
Mostly the fact that this thing is WINDOWS Office, and all the goodies And most importantly WLM with send/recieve files and display pics + voice clips What lures me away: Nothing really, anything without windows is for idiots -------------------- SPV E200 | SIM-UnLocked | DeCertified | 1 GB SD-Card |
Qtek 8310 | SIM-UnLocked | DeCertified | 2 GB Mini SD-Card | Touch Dual | SIM-Unlocked | WM 6.1 | 8 GB Micro SD-Card | Touch Diamond | SIM-Locked | WM6.1 | 4 GB Internal Memory | |
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Jan 14 2009, 07:40
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#45
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Peanut Brain Group: MoDaCo Plus Posts: 6,501 Joined: 10th September 2004 From: Surrey, England Member No.: 56,072 Device(s): iPhone 8Gb - YellowSn0wed |
You can get WLM for the iPhone - but I guess M$ agree with you as the expect us idiots to pay for it!
Needless to say, I haven't bothered. |
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Jan 14 2009, 08:24
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#46
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NeilM Group: Moderator Team Posts: 1,263 Joined: 26th September 2006 From: Saffron Walden, Essex Member No.: 207,744 Device(s): Ameo, HTC Diamond, Advent 4213 |
I've not seen that one yet. Using WM6.1 since October and Exchange 2007 for it seems like forever. The bug is reported in more detail here. There is an amount of 'off topic' stuff in the thread, but 3 of those replying have seen the issue, and there is a link in the 1st post to the relevant MS Connect forum (though a lot of folk can't seem to access that forum!) Ironically the webmaster of the site, a dedicated WinMo user, now uses an iPhone because the Exchange Task sync works properly, and he makes extensive use of recurring tasks -------------------- |
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Jan 14 2009, 08:34
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#47
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Peanut Brain Group: MoDaCo Plus Posts: 6,501 Joined: 10th September 2004 From: Surrey, England Member No.: 56,072 Device(s): iPhone 8Gb - YellowSn0wed |
Luckily I still use Exchange 2003 (well SBS 2003) but need an iPhone to get HTML email - how come Apple's Exchange Synch works better than MS's?
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Jan 14 2009, 14:00
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#48
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TOMnia ! Group: Moderator Team Posts: 1,083 Joined: 26th November 2007 From: Right Here, Right Now! Member No.: 326,361 Device(s): Samsung Omnia, iPhone 3G 16GB Twitter: @ThomasJJarvis |
If the iphone did meeting invites and turn by turn nav, both of which are on the way, I shall be a happy fella!
-------------------- --
My Toys: Omnia: Samsung SGH-i900 Omnia - 8GB SD HC O-SeXy Advent 4211 - 2GB Ram - 250GB HDD - Running OSX Leopard like a dream! Doris She has bewbs! (Not her real name tho!) |
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Jan 14 2009, 14:03
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#49
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Peanut Brain Group: MoDaCo Plus Posts: 6,501 Joined: 10th September 2004 From: Surrey, England Member No.: 56,072 Device(s): iPhone 8Gb - YellowSn0wed |
Unfortunately there is no sign of Turn by turn SatNav coming to the iPhone any time soon
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Jan 14 2009, 14:11
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#50
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NeilM Group: Moderator Team Posts: 1,263 Joined: 26th September 2006 From: Saffron Walden, Essex Member No.: 207,744 Device(s): Ameo, HTC Diamond, Advent 4213 |
Luckily I still use Exchange 2003 (well SBS 2003) but need an iPhone to get HTML email - how come Apple's Exchange Synch works better than MS's? Now that is a very good question, to which I suspect there isn't a very good answer Apples Exchange stuff does need add-on programs to be fully functional, especially as regards Task Sync, but these are available from the App Store. |
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Jan 14 2009, 15:24
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#51
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Regular Group: Posters Posts: 132 Joined: 18th October 2007 Member No.: 312,408 Device(s): Iphone 3G, Tytn II |
What very nearly kept me was the much fuller Exchange sync of WM - including Tasks, sending invites from your calendar on the move, and a private tickbox for calendar entries which the iPhone sadly lacks.
What attracted me away to the iPhone is that it works, simply and effectively, and really delivers on the promise that WM has been chasing all these years. It's highly functional, can be very productive as a work tool, is fantastic for browsing, multimedia and games, and is an unrivalled pleasure to use as a phone - and it does it all without tweaking, flashing, or any of those niggling flaws that constantly dog the WM interface. I'd love the iPhone to do more, and to match WM for point by point features, but I could never go back to WM and put up with all the other compromises that entails. Happilly, as meatier apps continue to hit the appstore, the negatives are fading away anyway - in the last week I added MMS and Exchange Tasks to my iPhone for example, all without jailbreaking. |
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Jan 14 2009, 15:28
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#52
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Peanut Brain Group: MoDaCo Plus Posts: 6,501 Joined: 10th September 2004 From: Surrey, England Member No.: 56,072 Device(s): iPhone 8Gb - YellowSn0wed |
But you can add even more if you jailbrr=eak - so why not do it?
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Jan 14 2009, 18:11
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#53
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Newbie Group: Posters Posts: 40 Joined: 24th November 2008 Member No.: 454,781 Device(s): Samsung Omnia SGH-i900 |
But you can add even more if you jailbrr=eak - so why not do it? I LOVE iPhone, but returned mine because i needed:
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Jan 15 2009, 10:27
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#54
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Regular Group: Posters Posts: 132 Joined: 18th October 2007 Member No.: 312,408 Device(s): Iphone 3G, Tytn II |
But you can add even more if you jailbrr=eak - so why not do it? I just don't feel the need - I'm happy knowing my phone is stock, it works exactly as the manufacturer intended (and any malfunction can be legimately laid at the door of Apple/O2 rather than a "verboten" app), and through the appstore and legitimate updates I really am getting all the extra functionality I need/want. It's not like WM where I felt the constant need to tweak and try new roms, just to try and get a device I actually liked. I don't want to multitask anything other than the core phone functions (I actually agree with the way Apple have designed their OS), and I'm not interested in endless theming and "customisation" for the sake of it, so not sure jailbreaking has anything to offer me (apart from a little extra hassle every time iTunes or the iPhone OS updates). This post has been edited by Boinng: Jan 15 2009, 10:28 |
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Jan 15 2009, 15:52
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#55
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![]() Enthusiast Group: Posters Posts: 271 Joined: 6th September 2004 From: Leafy Surrey Member No.: 55,546 Device(s): Samsung SGH-i600 |
What I Likes About WinMob
Talking about the Smartphone version only as I require no temptation to ditch PPC, quite simply, it'd be the handset. I choose the device first and foremost and then worry about the OS it's running. Why? Because the device is what I carry around with me, it's what I interact with and what provides the usability far more than the OS. Take the SPV C500 for example. One of the finest WinMob handsets ever made yet the same OS on the SPV C550 was rubbish largely because of the tiny spongy keys that required touchpicks and the patience of a saint to use effectively. Hardware based full QWERTY keypads are a must. With the current touchscreen obsession (why for f*** sake???), proper QWERTY devices are few and far between and come upgrade time, if there were no WinMob for Smartphone devices available with a QWERTY keypad, I'd jump ship to whatever device had one regardless of the OS. Everyone raves over the iPhone's usability but until it has a proper hardware QWERTY keypad, I'm not interested. Bottom line, if I wanted something to stroke, touch and caress, I'd call an escort agency and hire a hooker Regards, Dark Horse |
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Jan 15 2009, 16:33
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#56
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Regular Group: Posters Posts: 132 Joined: 18th October 2007 Member No.: 312,408 Device(s): Iphone 3G, Tytn II |
I think you make many valid points and I totally respect your preference for the Smartphone form factor, which the iPhone for one will never replace, but I have to take issue with this -
Games WinMob has the best games period. Games on WinMob are okay, sometimes a bit dated, and often hampered by slow hardware (and being coded for the lowest common denominator in hardware terms). Games on the iPhone are slightly limited by the lack of buttons, and have to use on screen controls and/or the g-sensor, but they are still MINDBLOWING compared to anything I've seen on WinMob, or any other mobile platform for that matter. Graphically astonishing, full of depth and clever gameplay, and bang up to date (with regular free updates conveniently delivered through the appstore too). I rarely played mobile games till I got my iPhone, now there are several titles on the phone I can't put down, and they're all many leagues ahead of anything WinMob is capable of. |
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Jan 15 2009, 17:06
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#57
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![]() Enthusiast Group: Posters Posts: 271 Joined: 6th September 2004 From: Leafy Surrey Member No.: 55,546 Device(s): Samsung SGH-i600 |
I think you make many valid points and I totally respect your preference for the Smartphone form factor, which the iPhone for one will never replace, but I have to take issue with this - Games on WinMob are okay, sometimes a bit dated, and often hampered by slow hardware (and being coded for the lowest common denominator in hardware terms). Games on the iPhone are slightly limited by the lack of buttons, and have to use on screen controls and/or the g-sensor, but they are still MINDBLOWING compared to anything I've seen on WinMob, or any other mobile platform for that matter. Graphically astonishing, full of depth and clever gameplay, and bang up to date (with regular free updates conveniently delivered through the appstore too). I rarely played mobile games till I got my iPhone, now there are several titles on the phone I can't put down, and they're all many leagues ahead of anything WinMob is capable of. That's ok, healthy debate is good Might be down to the type of games people prefer and also the hardware itself rather than the OS. For example, I'm a huge fan of the Nintendo hardware but just can't get on with the motion sensor gameplay on the Wii. Similarly, whilst the iPhone games do indeed look and sound amazing as you quite rightly pointed out, what's the point if it's hampered by the controls or lack of? This could also be levelled at the PPC crowd too but the Smartphone has no touchscreen and doesn't suffer as a result. I believe gameplay counts in spades far more than how it looks or blows your mind. For that, WinMob was for a long time (and I reckon to a large degree still is) better than the alternatives available. I have puzzle games (Bejeweled), sports games (Pocket Mini Golf), arcade games (SkyForce), strategy (Westward), even business sims (Lemonade Tycoon) and 3D (Virtual Pool) titles on WinMob for Smartphone that are superb. I've yet to see any equivalent titles on iPhone or any other platform that offered considerably better gameplay that would compel me to swap. My point is that the WinMob platform, Smartphone or PPC, offers the complete gaming experience with motion sensor titles sitting alongside those games that can only really be done justice with a proper keypad. Everyone has their favourites and I'd be *genuinely* interested to hear of titles, iPhone or otherwise, that people think are significantly better than their WinMob equivalents. Regards, Dark Horse |
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Jan 16 2009, 11:35
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#58
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Regular Group: Posters Posts: 132 Joined: 18th October 2007 Member No.: 312,408 Device(s): Iphone 3G, Tytn II |
If you're really wedded to physical buttons then yes, obviously the iPhone has limits with some of the more conventional games, but I'd encourage anyone to have an open mind on it. The hardware is very strong in all other respects, and there's a lot that can be done control wise with a capacitive screen and a g-sensor (a lot more than with a traditional PPC style resistive touchscreen, certainly).
Here's a run down on a few of the games I play on my iPhone: X-Plane - this is a very fully featured flight sim that easily rivals some desktop titles. Graphically rich and detailed, realistic flight model, huge (and expanding) flight area, a good selection of planes, weather, etc. I also have the separate X-Plane Airliner which allows you to fly 747's and the like over even larger distances. The controls are perfectly fluid and natural, the phone itself becomes your "stick", with an onscreen throttle, flaps etc. The original X-Plane cost me £6 (the most I've ever paid for any app), the Airliner edition was less, both have since had major upgrades (delivered free through the appstore) to improve flight models, add more planes, flight areas etc. Flick Fishing - the most "fun" of various fishing simulators for the iPhone (there are some more serious, realistic versions - this is more of an arcade game) - cast out with a flick of the phone, reel in with an onscreen reel (lots of finger spinning fun, impossible to do on any other screen), a variety of fishing spots and fish which are more of a struggle than others, great graphics, really a lot of fun for a grand total of £0.59p. Tetris - not a cheap clone but the real thing, fully licensed, simple on screen gesture controls, everything proper Tetris should be, £3.49. Cro-Mag - fast, 3D racing game with cavemen characters in Flintstones-like prehistoric racing buggys (with weapons), lots of fun, rich graphics, for controls the phone simply becomes the steering wheel with an on-screen gas pedal etc, £1.19. iChess - as the name suggests, a pretty standard chess game, nice enough graphics but no frills, 99p SolFree - Solitaire, five varieties (Baker's Game, Demon, Spiderette, and the "classic" Klondike deal 1 or deal 3), all beautifully rendered with artful graphics and drag and drop controls, and absolutely free. Darts - traditional british darts, aim and throw with your finger, authentic looking dartboard etc, practice mode or play X01 or Cricket against the phone, another completely free app. Touch Physics - the sort of game that could only be done on the iPhone, relaxing and intriguing puzzle game where you have to draw and manipulate shapes on the screen to move objects around and solve problems, seemingly endless levels and recently expanded with a free update, another 59p marvel. There are plenty of other great looking games waiting in the appstore - I've just checked through your list and Bejeweled 2 is £1.79, Pocket Mini Golf 2 is the same price, no Skyforce but plenty of similar arcade shoot-em-ups available at pocket money prices, no Lemonade Tycoon but the similar Lemonade Stand or Lemonade 2 available for £1-2, as is Virtual Pool (which also has a free "lite" version). One of the best things about iPhone games (and iPhone apps generally) is the appstore connection, game developers are really listening to their users and delivering lots of free updates and improvements, which are downloaded and installed semi-automatically through the store. Also, the economies of scale within the market (with each app pushed to millions of "locked in" users) means low prices, which in no way reflect the high quality of the software. |
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Jan 16 2009, 15:29
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#59
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![]() Enthusiast Group: Posters Posts: 271 Joined: 6th September 2004 From: Leafy Surrey Member No.: 55,546 Device(s): Samsung SGH-i600 |
Thanks for that, will be sure to check them out, X-Plane and Cro-Mag sound good, have already played that fishing game though
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