SuDoku for Smartphones? |
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SuDoku for Smartphones? |
May 10 2005, 22:36
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#1
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![]() Newbie Group: Posters Posts: 25 Joined: 18th November 2003 From: Nottingham Member No.: 21,393 |
Does anyone know of any SuDoku (that number game in all the papers at the moment) game for smartphones yet?
I have an SPV C500 which runs windows mobile 2003 i think. -------------------- It were proper bo I tell thee...
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May 11 2005, 12:54
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#2
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![]() Enthusiast Group: Posters Posts: 170 Joined: 2nd March 2005 Member No.: 114,479 Device(s): SPV C500 + C550 |
I want this too
I found an SuDoku excel spreadsheet that someone made, its very basic. I have not tried it with the spreadsheat smartphone app. When I start my degree in September this was going to be one of my first smartphone games/projects |
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May 11 2005, 18:38
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#3
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Addict Group: MoDaCo Plus Posts: 938 Joined: 19th January 2003 Member No.: 2,098 |
seems like a nice easy little app
you could even go so far as to make the whole thing have a difficulty setting for the auto generator, hints etc etc you could even get it to highlight a square when the entry in it becomes invalid (i.e. 2 9's in the same row) there's probably some code already out there for this on other platforms as well This post has been edited by muff: May 11 2005, 18:41 |
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May 11 2005, 19:57
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#4
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![]() Enthusiast Group: Posters Posts: 170 Joined: 2nd March 2005 Member No.: 114,479 Device(s): SPV C500 + C550 |
http://www.sudoku.com/
has windows version of the game with many enhancements I would like to see a Smartphone version that compares to that the excel version is not as enhanced, heres the link for anyone who needs it : http://www.andypope.info/fun/sudoku.htm This post has been edited by sSword: May 11 2005, 19:59 |
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May 11 2005, 20:06
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#5
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![]() Enthusiast Group: Posters Posts: 170 Joined: 2nd March 2005 Member No.: 114,479 Device(s): SPV C500 + C550 |
Just found an old post on Pocket Matrix from David @ PocketGamer.org
http://www.pocketmatrix.com/forums/viewtop...?t=19590&page=4 he said he was working on a C500 version of Sudoku I will try to email him to she what happend. I Also found a ppc version: http://www.bunnyhug.net/bunnydoku/ Not wm2003 compatible This post has been edited by sSword: May 11 2005, 20:26 |
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Jun 10 2005, 01:08
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#6
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Newbie Group: Members Posts: 1 Joined: 10th June 2005 Member No.: 134,019 |
Found a new mobile Sudoku game that looks good and seems to have very wide support of mobiles, including older ones and Smartphones. Unlike all the other mobile games I've seen it has a puzzle generator as well, and some other cool features.
Don't seem to be able to buy it yet, but it looks like the game will be available within days. Here's the site: www.qgates.com Anyone seen a copy of this yet? John |
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Jun 10 2005, 04:50
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#7
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Regular Group: Posters Posts: 109 Joined: 5th March 2005 Member No.: 114,955 Device(s): MPX220 |
UPDATED November 14, 2005 to version 1.3:
:twisted: Smartphone SuDoKu v1.3 from Handango :twisted: Updates in this release: - Updated to include 'Dot Notation' of guesses. - Various bugs have been fixed (Thank You Leslie Troyer for finding them!) - Cursor colour changed due to many requests. - Now installs via a desktop installer, also due to requests. FEATURES: - Supports devices with screen sizes of 176x220 and 240x320! - Generates an unlimited number of unique puzzles! - Various difficulty to choose from! - Enter your own puzzle and play it or just have the phone solve it for you. Now you can enter the puzzle from your daily news paper and play it on your phone! - Fast real-time solving and checking algorithms that recognize all possible solutions a puzzle can have! - Automatically saves the puzzle you are working on when you exit and loads it the next time you play the game! - Adjust the font size to suit your preference! - Keep track of multiple guess per cell with the guesses list! - NEW - Dot Notation of guesses This post has been edited by nausea: Nov 15 2005, 05:42 -------------------- nausea Fade Out -- Can you turn the lights out? Or get it from MoDaCo/Mobihand Smartphone SuDoKu v1.3 Get it at: Handango | ClickGamer | Smartphone.net | MoDaCo/Mobihand ::: Kicking Software ::: Smartphone S.O.S. v1.2 |
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Jun 18 2005, 15:26
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#8
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![]() Enthusiast Group: Posters Posts: 170 Joined: 2nd March 2005 Member No.: 114,479 Device(s): SPV C500 + C550 |
Yay!!!
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Jun 18 2005, 15:56
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#9
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![]() Enthusiast Group: Posters Posts: 161 Joined: 12th December 2002 From: Devon, UK Member No.: 1,007 |
QUOTE(sSword @ May 11 2005, 20:06) Just found an old post on Pocket Matrix from David @ PocketGamer.org http://www.pocketmatrix.com/forums/viewtop...?t=19590&page=4 he said he was working on a C500 version of Sudoku I will try to email him to she what happend. I Also found a ppc version: http://www.bunnyhug.net/bunnydoku/ Not wm2003 compatible Hiya, The Sudoku project kinda got put on hold over the exam period at uni, but I'll try to finish it off over the summer holiday. While it works in Java, I've only been learning C/C++ for a short time so please don't get your hopes up of stunning quality! It can generate random puzzles that work, but there's no sound mathematical logic behind it - rather, it just randomly sticks 6 or more number on the grid and attempts to solve from there. As such, it has exponential time complexity, and while it takes less than a second to spit out a new puzzle on my laptop, I have no idea what it'll be like on the Smartphone or PPC. I'll try to keep you updated. :-) -------------------- David Horn
PocketGamer.org - For Gamers on the Go... Pocket PC games news (latest releases), reviews (newest), downloads, discussion, giveaways & special offers, and plenty more besides! C550 Games Compatibility List |
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Jun 29 2005, 06:34
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#10
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![]() Newbie Group: Posters Posts: 17 Joined: 5th May 2005 From: Canada Member No.: 127,753 Device(s): HTC s620 |
If you have something on your phone that can manage Jar programs this Sudoku works beautifully!
http://www.getjar.com/products/1691/SuDoku |
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Jul 19 2005, 16:11
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#11
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Newbie Group: Posters Posts: 4 Joined: 17th June 2003 From: Reading, UK Member No.: 8,267 Device(s): HTC Touch |
QUOTE(opbyrne @ May 10 2005, 22:36) Does anyone know of any SuDoku (that number game in all the papers at the moment) game for smartphones yet? I have an SPV C500 which runs windows mobile 2003 i think. I've written a very simple Sudoku game for the Smartphone. It's been written in C# and so requires the .Net Compact Framework. I've only tested it on my Orange SPV C500. So far it can only generate fairly simple puzzles - ones that can always be solved without guessing. The way it works is that it generates a valid grid, then deletes cells at random (though symmetrically), always ensuring that at every stage there's at least one cell that has exactly one possible value. Since it's so simple, the difficulty setting doesn't make much difference. It can take a while to generate a grid, but it's normally only a few seconds. It will also try to solve any part-filled grid you supply to it. Since this could be a very long time (especially if you give it an unsolvable puzzle!), there's a user configurable timeout for solving (1, 2, 5, 10 minutes). Both C# source code and CAB files are available on my website, http://portal.bryanrobson.net/. Bryan. |
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Aug 8 2005, 20:46
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#12
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![]() Regular Group: Posters Posts: 86 Joined: 29th December 2004 From: Bristol, UK Member No.: 103,968 Device(s): SPV C500 |
QUOTE(bryanr @ Jul 19 2005, 17:11) I've written a very simple Sudoku game for the Smartphone. It's been written in C# and so requires the .Net Compact Framework. I've only tested it on my Orange SPV C500. So far it can only generate fairly simple puzzles - ones that can always be solved without guessing. The way it works is that it generates a valid grid, then deletes cells at random (though symmetrically), always ensuring that at every stage there's at least one cell that has exactly one possible value. Since it's so simple, the difficulty setting doesn't make much difference. It can take a while to generate a grid, but it's normally only a few seconds. It will also try to solve any part-filled grid you supply to it. Since this could be a very long time (especially if you give it an unsolvable puzzle!), there's a user configurable timeout for solving (1, 2, 5, 10 minutes). Both C# source code and CAB files are available on my website, http://portal.bryanrobson.net/. Bryan. Hey Bryan Fantastic little game, nice work! It's kept me nicely occupied on a few train / bus journeys so far. The grid generating algorithm isn't the fastest I've seen, maybe that's something that could be worked on, but otherwise it's brilliant. |
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Aug 24 2005, 15:32
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#13
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Newbie Group: Posters Posts: 4 Joined: 17th June 2003 From: Reading, UK Member No.: 8,267 Device(s): HTC Touch |
QUOTE(DomConway @ Aug 8 2005, 20:46) Hey Bryan Fantastic little game, nice work! It's kept me nicely occupied on a few train / bus journeys so far. The grid generating algorithm isn't the fastest I've seen, maybe that's something that could be worked on, but otherwise it's brilliant. Glad you like it! I've just released an updated version (v0.4), which should generate the grids faster (especially on the easiest two levels). There's also a new option in the Edit sub-menu to show you its progress, which can be displayed either as numbers or asterisks on the grid. Showing the numbers as it generates is a bit of a cheat, of course, but it's interesting to watch its progress when it's solving a grid. You can also stop it mid-way through a generate or solve now. Again, available from here: http://portal.bryanrobson.net Bryan. |
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Aug 24 2005, 15:42
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#14
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Staff Team Leader Group: Admin Team Posts: 17,225 Joined: 24th November 2002 From: Southampton Member No.: 53 Device(s): C550 I know its old |
Any chance of a C550 version?
Nice work btw -------------------- 3 mobile where the words "customer" and "service" only exists in the dictionary
Smartphone and PocketPC History SPV, E100, E200, C500, C550, C600 (MoDaCo Edition), MPX200, MPX220, MIO8380, Voq Pro, Lobster 700, JasJar, Vario New and updated Smartphone History Life's too fast can I get off and walk for a bit? I used to be top poster....... |
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Aug 24 2005, 15:57
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#15
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Newbie Group: Posters Posts: 4 Joined: 17th June 2003 From: Reading, UK Member No.: 8,267 Device(s): HTC Touch |
QUOTE(awarner [MVP] @ Aug 24 2005, 15:42) I'm suprised it doesn't work on a C550 already - does the .Net Compact Framework not come installed on it? To be honest, unless there's an emulator for the C550 then I'd not be able to make and test any changes unless I upgraded my phone, which won't be in the immediate future. |
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Oct 5 2005, 01:23
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#16
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Newbie Group: Posters Posts: 31 Joined: 8th November 2004 Member No.: 64,170 |
I just tried it out - very nice! The only thing it doesn't have that others do is a "guess" matrix to track possible numbers. Not a complaint - just an observation. Well done!
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Nov 1 2005, 17:40
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#17
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Newbie Group: Posters Posts: 3 Joined: 15th February 2005 Member No.: 110,856 Device(s): Motorola MPX200 |
QUOTE(bryanr @ Aug 24 2005, 17:32) Glad you like it! I've just released an updated version (v0.4), which should generate the grids faster (especially on the easiest two levels). There's also a new option in the Edit sub-menu to show you its progress, which can be displayed either as numbers or asterisks on the grid. Showing the numbers as it generates is a bit of a cheat, of course, but it's interesting to watch its progress when it's solving a grid. You can also stop it mid-way through a generate or solve now. Again, available from here: http://portal.bryanrobson.net Bryan. WOW, this is the game I was looking for! Thanks, Bryan! 8) |
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Nov 1 2005, 21:27
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#18
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![]() Addict Group: Posters Posts: 838 Joined: 4th May 2004 From: Bath Member No.: 42,238 Device(s): T-Mo Dash |
How about Killer Sudoku?
I prefer that, been getting into it recently and it's more of a challenge than normal sudoku. (It's the one where you start with an empty grid and little numbered boxes). Anyone know of a smartphone version? I know there are lots of normal sudokus about... Or maybe a developer listening?? Someone from Astraware perhaps? Fancy doing a Killer expansion pack?? -------------------- |
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Nov 1 2005, 23:43
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#19
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Regular Group: Posters Posts: 112 Joined: 27th November 2003 Member No.: 22,457 Device(s): HTC S710 Vox |
QUOTE(Jamma14 @ Nov 1 2005, 21:27) How about Killer Sudoku? I prefer that, been getting into it recently and it's more of a challenge than normal sudoku. (It's the one where you start with an empty grid and little numbered boxes). Anyone know of a smartphone version? I know there are lots of normal sudokus about... Or maybe a developer listening?? Someone from Astraware perhaps? Fancy doing a Killer expansion pack?? Astraware have a Sudoku game. Looks very nice on the C550 and I like the way they have done the controls for it. I recommend this version. Jason. |
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Nov 2 2005, 16:15
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#20
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![]() Addict Group: Posters Posts: 838 Joined: 4th May 2004 From: Bath Member No.: 42,238 Device(s): T-Mo Dash |
Cheers, but I realised. I was looking for Killer Sudoku.
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