Anyone have problems running games on the Q9H?, Strange video memory is probably preventing most apps from working |
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Anyone have problems running games on the Q9H?, Strange video memory is probably preventing most apps from working |
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Dec 3 2007, 20:55
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#1
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![]() Enthusiast Group: Posters Posts: 243 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
I've got a Q9H for software testing and it appears that the video memory is mapped in a very odd way. When I run various game applications the display is distorted and basically divides into 4 distinctive bands.
Does anyone else have this device and see the same issue? I have a workaround that I'm coding into games I'm responsible for (e.g. Namco's arcade titles + SmartGear). Would anyone with a Q9H be willing to test a new build of these games to see if I've corrected the problem? Thanks, Larry B. -------------------- the fastest instructions are none at all :)
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Dec 5 2007, 07:09
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#2
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Newbie Group: Posters Posts: 4 Joined: 4th December 2007 Member No.: 329,329 Device(s): Motorola Q9h |
I'll test new games for ya. I tried to run PocketNester and I was able to get it to work, but the distortion (elongation) of the game screen was terrible. What's funny (or sad) is that, when I went into the PocketNester menu while playing a game, I could see that the game (behind the menu) looked normal.
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Dec 7 2007, 04:34
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#3
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Newbie Group: Posters Posts: 28 Joined: 5th May 2007 Member No.: 253,288 Device(s): o2 xda mini |
yes, I know the problem and corrected it.
the cxStride is 4096, that means each line of the display memory is now 4096 bytes(not 320*2 bytes!) I have tested it on Moto Q9h (thanks to moto for give me this gift for testing:) ) you can down my game to see the effect http://c2matrix.com |
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Dec 11 2007, 00:10
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#4
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Newbie Group: Posters Posts: 23 Joined: 10th March 2006 From: San Franciso, CA Member No.: 176,878 Device(s): T-Mobile Dash & Cingular 2125 |
Isn't there a fix that Motorola can make?
I love my Dig Dug game and it too won't work. It seems crazy that each vendor has to update/"fix" their games to support what seems to be a bug in the Q9h? -John |
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Dec 11 2007, 06:43
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#5
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Newbie Group: Posters Posts: 8 Joined: 8th December 2007 Member No.: 330,673 Device(s): Moto Q 9h Global |
I've got a Q9H for software testing and it appears that the video memory is mapped in a very odd way. When I run various game applications the display is distorted and basically divides into 4 distinctive bands. Does anyone else have this device and see the same issue? I have a workaround that I'm coding into games I'm responsible for (e.g. Namco's arcade titles + SmartGear). Would anyone with a Q9H be willing to test a new build of these games to see if I've corrected the problem? Thanks, Larry B. I've had problems along the lines of what you describe when trying to run PocketNesterPlus and PocketSNES. Quite a bummer. |
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Dec 23 2007, 10:51
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#6
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Newbie Group: Posters Posts: 4 Joined: 13th December 2007 Member No.: 332,504 Device(s): motoq9h |
I also have an ATT Moto Q 9h. I will test whatever you need. I am desperately seeking a way to run an SNES emu without the 1/4 of the screen wrap around.
John twistedfate775@yahoo.com |
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Feb 27 2008, 06:05
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#7
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Newbie Group: Posters Posts: 1 Joined: 27th February 2008 Member No.: 361,156 Device(s): moto Q9h |
i have the same problem too with my q9h when i run pocketsnes. is there a fix out there that can correct this problem? does all q9h do that or is it just certain ones? i wanna play snes games on my q9h ;X. if anyone can help, it will be much appreciated. thank you!
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Mar 29 2008, 14:01
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#8
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Newbie Group: Posters Posts: 24 Joined: 14th January 2008 Member No.: 344,421 Device(s): Motorola Q9 |
Just curious...I'm running a Q9M and don't have this problem.Could it be an issue with the pxa27x lcd driver? perhaps something was coded differently for use in AT&T phones.I thought the Q9M and Q9H were basically the same phone (internally as for the main chipset and board).I've found several settings in registry pertaining to display driver and video memory....just a thought since I'm constantly tweaking and hacking this thing.
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Mar 29 2008, 14:16
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#9
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![]() Enthusiast Group: Posters Posts: 243 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
Just curious...I'm running a Q9M and don't have this problem.Could it be an issue with the pxa27x lcd driver? perhaps something was coded differently for use in AT&T phones.I thought the Q9M and Q9H were basically the same phone (internally as for the main chipset and board).I've found several settings in registry pertaining to display driver and video memory....just a thought since I'm constantly tweaking and hacking this thing. Apparently the Q9M and Q9H are not the same guts. The pxa270 doesn't have this problem, only the new TI OMAP CPU. L.B. -------------------- the fastest instructions are none at all :)
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Mar 29 2008, 14:17
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#10
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![]() Enthusiast Group: Posters Posts: 243 Joined: 25th June 2003 From: Sunny South Florida Member No.: 8,871 |
Isn't there a fix that Motorola can make? I love my Dig Dug game and it too won't work. It seems crazy that each vendor has to update/"fix" their games to support what seems to be a bug in the Q9h? -John Hi John, If you're referring to the arcade emulator version of DigDug that I wrote, I'm working on a new release which fixes this problem. I'm not sure when Namco will release it, but it will be labeled something like "WM6 update". L.B. -------------------- the fastest instructions are none at all :)
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Jul 2 2008, 00:51
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#11
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Newbie Group: Posters Posts: 1 Joined: 6th April 2008 Member No.: 375,853 Device(s): Motorola Q9h |
I also have an ATT Moto Q 9h. I will test whatever you need. I am desperately seeking a way to run an SNES emu without the 1/4 of the screen wrap around. John twistedfate775@yahoo.com Did anyone find a working version for the Q9h? Twistedfate, I am in your shoes buddy if anyone happens to come across it, I can also be reached by email at pockafella@gmail.com I will be looking though until I find one! |
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