Definitive guide to improving the battery life of your debranded WM5 i600, Mad scientist conducts exhaustive tests |
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Definitive guide to improving the battery life of your debranded WM5 i600, Mad scientist conducts exhaustive tests |
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Jul 25 2008, 11:39
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#1
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![]() Enthusiast Group: Posters Posts: 276 Joined: 6th September 2004 From: Leafy Surrey Member No.: 55,546 Device(s): Samsung SGH-i600 |
I've been carrying out a few tests over the last month and believe I've come up with the definitive guide to improving battery power on a debranded WM5 i600. All tests were carried out on the same moby in near identical environments with a fully charged standard battery, the same setup, profiles, test usage (sms, calls), nothing running in the background and using the same base station so signal strength was consistant.
Most of these will be familiar to i600 owners but I thought it might be interesting to share my findings. Please do feel free to comment if you have any further tips. Here goes:
This post has been edited by Dark Horse: Nov 27 2008, 10:48 |
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Nov 27 2008, 10:46
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#2
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![]() Enthusiast Group: Posters Posts: 276 Joined: 6th September 2004 From: Leafy Surrey Member No.: 55,546 Device(s): Samsung SGH-i600 |
Now here's a novel way to improve the battery life of your i600 (sort of!). The battery meter of the Samsung tends to be fairly accurate most of the time but I've noticed that occasionally, and particularly after an ActiveStink 4 session (thanks Microsoft for yet another piece of over-engineered bloatware), the battery meter tends to report the battery is running down like it's powering a Kenwood Chef.
For example, I usually get 4 days usage from my i600 but after syncing or travelling abroad and returning to Blighty, my moby is usually dead within 2 days. A reboot can help with this as per the tips in the first post but I've found a far more reliable way of resetting or calibrating the battery levels as reported by WM5. I simply fire up a game of Virtual Pool and have a quick play on that! Once I exit the game to the home screen, I'm back up to 4 days of usage with the battery meter once more reporting the remaining power accurately. I've tried this several times, the first quite by chance, and it's worked on every occasion. I've no idea why it helps with the battery power and can only hazard a guess that a demanding app such as Virtual Pool might shut down anything running in the background that's not shown in task manager to free up resources. Next test is to find out if this works with all games and CorePlayer or just Virtual Pool |
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