Game Programmers questions, what do you need to know? |
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Game Programmers questions, what do you need to know? |
Feb 13 2005, 16:22
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#1
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Addict Group: MoDaCo Plus Posts: 938 Joined: 19th January 2003 Member No.: 2,098 |
Hi all
As some of you are aware, I'm planning a tutorial series on games programming in C++ for the Smartphone - and I was wondering what you wanted to know. I've obviously got a list of things here that I think are important, but they may vary wildly from what others want to learn. feel free to add your suggestions These are obvious ones to get you started :- - how to setup a window - how to handle incoming calls - how to load images - how to put images on the screen - how to play music + sounds - how to handle keypad input - how to store highscores + settings - how to draw and scroll a multi-layer map - how to do collisions there are obviously lots more, but I want to hear what people feel they want to know This post has been edited by muff: Feb 16 2005, 11:31 |
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Feb 14 2005, 15:19
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#2
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![]() Enthusiast Group: Posters Posts: 199 Joined: 3rd December 2002 Member No.: 574 |
QUOTE(muff @ Feb 13 2005, 16:26) Hi all As some of you are aware, I'm planning a tutorial series on games programming for the Smartphone - and I was wondering what you wanted to know. I've obviously got a list of things here that I think are important, but they may vary wildly from what others want to learn. feel free to add your suggestions These are obvious ones to get you started :- - how to setup a window - how to handle incoming calls - how to load images - how to put images on the screen - how to play music + sounds - how to handle keypad input - how to store highscores + settings - how to draw and scroll a multi-layer map - how to do collisions there are obviously lots more, but I want to hear what people feel they want to know Sounds like a great idea. I would personally like to see as a start for the first tutorial something really basic like a really simple Pong type thing. This would show us displaying + moving sprites as well as collision detection. Nothing to elaborate to begin with, just the basic building blocks. This post has been edited by mashkhan: Feb 14 2005, 15:21 -------------------- I saw this in a movie about a bus that had to SPEED around the city, keeping its SPEED over fifty. And if its SPEED dropped, the bus would explode! I think it was called "The Bus That Couldn't Slow Down".
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Feb 14 2005, 18:45
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#3
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![]() Regular Group: Posters Posts: 94 Joined: 12th December 2004 From: northampton Member No.: 101,629 Device(s): spv spv100 c500 |
sounds great idea i would love to make agame. hope its going to be easy to follow.i struggle to put games on phone unless its an easy download that does itself.
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Feb 16 2005, 10:44
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#4
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Newbie Group: Posters Posts: 7 Joined: 1st February 2005 From: Long Island, NY Member No.: 107,864 Device(s): motorola mpx220 |
what language are u using to develop these games? i want to start coding some simple app that are desperately needed. I wish someone would port the latest MAME version with bluetooth support to play multiplayer. My knowledge is advanced VB, and basic C++, anything else i would have to learn.
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Feb 16 2005, 18:38
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#5
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![]() el Borracho Group: Posters Posts: 1,306 Joined: 22nd May 2003 From: Scary Devil Monastery - Milton Keynes Member No.: 6,629 Device(s): 2 cups and some string |
something that i find useful is going over sample projects and seeing how it all fits togther, as my c++ skills are "basic" and im not to hot on all this class and windows programming stuff something liket that would be usefull
something like a project that takes you through the steps of how to load an image and sound files how to build a image map how to display the image map and actor sprites how to move the background and actors how to animate the actor sprites how to get input from the user (we can add our own deleting the codebase whilst drunk, blowing up hardware to slow development and featurecreap guides later you can see where i am going with this, hand holding through the basic development process for those who know how to code but spend far too much time in the pub to work out all this windows pishposh later Owen -------------------- Webdude - Digital Pimp - Fat free news (with added pie)
Beersoft Interactive - the home of crazy ideas introduce yourself the beersoft guide series - 1:2:3:4:5 ![]() |
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Feb 18 2005, 08:17
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#6
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Addict Group: MoDaCo Plus Posts: 938 Joined: 19th January 2003 Member No.: 2,098 |
Beer : going by some of the words you use it sounds like you've done some work with Macromedia products? thanks for the suggestions btw
Come on people.... no other questions? or is it that people just dont know what they need to learn? |
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Feb 18 2005, 11:16
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#7
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![]() Addict Group: Posters Posts: 838 Joined: 4th May 2004 From: Bath Member No.: 42,238 Device(s): T-Mo Dash |
Lol well yeah, I guess there is that...my C++ skills are also very basic at best and I just think something that explains everything well and teaches us the simple things first gradually getting more complex - just starting from scratch how to make a basic game I guess. (Lol soz that post isn't very helpful)
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Mar 20 2005, 17:06
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#8
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Newbie Group: Posters Posts: 17 Joined: 10th February 2005 From: Isle Of Wight Member No.: 109,770 Device(s): Now: C500 Past:K700i |
yer i think some collison detection, environment, to load sound and images and keyboard input. :cheesy:
-------------------- if 4/5 people suffer from diarroea does that mean the 5th person enjoys it?
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May 9 2005, 20:35
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#9
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Newbie Group: Posters Posts: 28 Joined: 25th March 2005 Member No.: 119,535 Device(s): SPV C_500 |
The most important thing for me was (when used to programming for a x86 WinXP system) is the lack of working directories on CE platforms.
I have written a "default" function for this: CODE LPWSTR GetParentDir () { LPWSTR AppPath = (LPWSTR)malloc (256); GetModuleFileName (NULL, AppPath, 256); int pos = 0; int ptr; do { if (AppPath[pos] == '\\') ptr = pos; pos++; } while (AppPath[pos] != 0); AppPath [ptr+1] = 0; // terminate string.;) return AppPath; } what does it do: * first it allocates some space for a LPWSTR (unicode).. 2 bytes per character.. filename max length 128 characters here. * Get the module filename of NULL (meaning itself).. for example \Storage Card\Games\My First Game\game.exe * find the last "\" \Storage Card\Games\My First Game\game.exe * place a #00 character (EOS) @ the position where the g of game.exe starts. effectively truncating the string @ the last "\" * return pointer to the LPWSTR structure. what do you have to do: everytime you use the function and are done with his value invoke a: delete ; So you can your make applications/games run anywhere on the storage instead of having a "fixed" location.. (which sucks) |
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May 20 2005, 18:10
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#10
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![]() Addict Group: Posters Posts: 838 Joined: 4th May 2004 From: Bath Member No.: 42,238 Device(s): T-Mo Dash |
Any update on this muff?
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May 21 2005, 09:17
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#11
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Addict Group: MoDaCo Plus Posts: 938 Joined: 19th January 2003 Member No.: 2,098 |
I'm actually waiting to see how the new phones shake out as they may well affect stuff
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Nov 22 2006, 17:21
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#12
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Newbie Group: Posters Posts: 3 Joined: 14th September 2006 Member No.: 206,198 Device(s): Cingular 2125 |
One thing that I would love to see in more smartphone games, are games that use the camera, like Fishopolis. If you could include a tutorial on how to use the camera in games, I'm sure that there will be an increase in those kinds. Also, could you please include topics for anybody who doesn't know anything at all about C++? Thanks.
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Feb 11 2007, 19:26
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#13
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Newbie Group: Posters Posts: 9 Joined: 10th February 2007 Member No.: 228,477 Device(s): SPV550 |
All I can say is that I'm really looking forward to your tutorials as I'm planning to make a game for my c550 some day
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May 18 2008, 23:11
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#14
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Newbie Group: Posters Posts: 20 Joined: 18th May 2008 Member No.: 389,834 Device(s): PC,SGHi617,PS3 |
I would like to see a well commented example. Something like a Galaga game would be great! And if possible have a C++ Source which is coded to work in the Windows Mobile 6 Smartphone platform. This would be really awesome and I could learn everything I need to get started from something like this. Even if it was very basic but pointed out the coding mechanisms behind such an engine it would be very helpful.
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