ZX emulator FuseSP v0.12a with NumKeys support, I added support for number keys |
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ZX emulator FuseSP v0.12a with NumKeys support, I added support for number keys |
May 26 2005, 08:25
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#1
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Newbie Group: Posters Posts: 11 Joined: 22nd March 2005 Member No.: 118,784 Device(s): Motorola MPx200 |
FuseSP is the best emulator of ZX at Smartphones. But then i tried to play Elite, I saw, that I can't use all game key - I can't redefine number keys! There is dummy kempston mirroring on them! In an hour I added number keys to the redefine menu and code. Now you can use up to 22 keys in games! This was version 0.12 and I called it 0.12a.
Use it for your pleasure!
Attached File(s)
FuseSP_0.12a_bin.zip ( 156.37K )
Number of downloads: 329
FuseSP_0.12a_src.zip ( 245.24K )
Number of downloads: 217 |
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May 27 2005, 13:25
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#2
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Newbie Group: Posters Posts: 11 Joined: 22nd March 2005 Member No.: 118,784 Device(s): Motorola MPx200 |
New version 0.12b.
Added saving and loading of keyboard presets. When you tries to open .SNA or .Z80 snapshot system tries to load keyset with snapshot name and .KEY extension. If it fails, then it tries to load "default.key" preset or generate it. All keysets MUST be in "Keys" folder. Please, send bugreport on this functionality to x-phile@tut.by
Attached File(s)
FuseSP_012b_src.zip ( 245.62K )
Number of downloads: 524
FuseSP_012b_bin.zip ( 90.97K )
Number of downloads: 346 |
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Jul 27 2005, 14:59
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#3
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Newbie Group: Posters Posts: 32 Joined: 14th June 2004 Member No.: 46,576 |
QUOTE(X-Phile @ May 27 2005, 13:25) New version 0.12b. Added saving and loading of keyboard presets. When you tries to open .SNA or .Z80 snapshot system tries to load keyset with snapshot name and .KEY extension. If it fails, then it tries to load "default.key" preset or generate it. All keysets MUST be in "Keys" folder. Please, send bugreport on this functionality to x-phile@tut.by fantastic, it RUNS on my M500 (pocket PC phone), (well, brings up title screens and the 48k basic screen which works well, and even the 128k tape loader) can't get much further at the moment. and, even better, i've got the SDK compiling the source! now, just to remap the M500 buttons and i'll be happy as larry oddly though, when you change the orientation within the emulator, some odd stuff happens, you get an inverted but correct image one way, and a strange monochrome image the other, when you re-orient the screen in the OS, it usually just crashes out Fuse ahh, the excitement of it all, All I want is a FULL screen (or as close as) landscape emulator, just like pocket64 does (which seems crap by the way, anyone got R-type or flimbos quest to run, I bloody can't) just as a bit of help, and a reminder for me, pressing the buttons on the phone bring up the following presses in 48k mode green phone = 3 note button = 2 vol up = 1 vol down = 0 This post has been edited by bleugh: Jul 27 2005, 15:14 |
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Aug 2 2005, 22:34
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#4
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Newbie Group: Posters Posts: 15 Joined: 2nd January 2005 Member No.: 104,255 |
QUOTE(bleugh @ Jul 27 2005, 14:59) fantastic, it RUNS on my M500 (pocket PC phone), (well, brings up title screens and the 48k basic screen which works well, and even the 128k tape loader) can't get much further at the moment. oddly though, when you change the orientation within the emulator, some odd stuff happens, you get an inverted but correct image one way, and a strange monochrome image the other, when you re-orient the screen in the OS, it usually just crashes out Fuse All I want is a FULL screen (or as close as) landscape emulator I think you would be better off getting a copy of PocketClive: http://pocketclive.emuunlim.com/ PocketClive is intended for PocketPC, whereas FuseSP is designed for the Smartphone platform only. Keith O |
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