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 FUSESP in QVGA Landscape 320*240......
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havoc123
post Jul 18 2006, 08:53
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Hi,

I am looking to purchase the Samsung i320 when it is released and it would be fantastic if FUSESP worked in QVGA Landscape 320*240 but unfortunately it does not.

I have tried running FUSESP in the MS Smartphone QVGA Landscape 320*240 emulator without success and also I asked a guy at www.mobinaute.com who did that fantastic review of the i320 to install and try to run FUSESP but he had the same problems as I.........see screenshots below.

Can anyone help recompile/ recode if necessary to make it work on QVGA Landscape 320*240 ?

I have access to MS Studio 2005 if that helps, but I am not a coder, I could however follow instructions on how to compile.

Has anyone compiled the FUSESP code before ?





Can anyone help or at least point me in the right direction....

smile.gif
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muff
post Jul 18 2006, 09:22
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kinda depends on how well written / flexible the original code is

in some cases the move to the hires devices just needs the tweaks to make it aware of hires mode instead of normal GAPI

in other cases it means serious rewrites

also, which version are u running ? as I've just seen site with 0.17 that claims theoretical QVGA support at - http://www.aooa27.dsl.pipex.com/FuseSP.htm
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havoc123
post Jul 18 2006, 10:40
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Hi,

I have tried this version on the emulator and the front screen is okay but the game screen does not work, do you happen to know how to compile from that source code ?

I have MS Studio 2005 as I mentioned but I need:

1. Step 1
2. Step 2
3. Step 3

etc

Can you help and I will compile for this phone.

Cheers

Paul
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muff
post Jul 18 2006, 15:26
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I've now looked at the code - and it's not something that is going to be something I could talk you through here

but I will have a look at how much work it is, and try to clear up the time to convert it for you

I'll also look at the PPC versions to see if they are easier to convert (as they are likely the right res, just wrong orientation)


This post has been edited by muff: Jul 18 2006, 15:54
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muff
post Jul 18 2006, 18:14
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I've quickly hacked up the FuseSP exe to convert it for the WM5 devices that have landscape screens (the Smartphone version also scaled the image down slightly) this shows all pixels again

Because it's a nasty hack I've removed the screen orientation option as it's not really needed now

It's just the exe rather than a full installation. So for the moment u need to install the 0.17 cab in the link above.

[EDIT]File pulled due to no longer being required now that a proper version has been done biggrin.gif[/EDIT]


This post has been edited by muff: Jul 20 2006, 10:37
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annawu
post Jul 19 2006, 09:46
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QUOTE(muff @ Jul 18 2006, 18:14) *
I've quickly hacked up the FuseSP exe to convert it for the WM5 devices that have landscape screens (the Smartphone version also scaled the image down slightly) this shows all pixels again

Because it's a nasty hack I've removed the screen orientation option as it's not really needed now

It's just the exe rather than a full installation. So for the moment u need to install the 0.17 cab in the link above.


Hello muff,

this hack is not working on my ipaq pocket pc wm2003 qvga. sad.gif

I can start the emulator but if i try to load a game, nothing.
FuseSP 0.17 (original) is working with games in landscape mode.

Greetings,

Anna


This post has been edited by annawu: Jul 19 2006, 10:28
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muff
post Jul 19 2006, 11:30
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just to be clear, this hack is SPECIFICALLY for WM5 landscape devices - it will NOT work on other devices
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quite98
post Jul 19 2006, 13:19
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I have updated the main build of FuseSP to version 0.18 to cope with 320x240 landscape smartphones.

I've had confirmation from one tester that this works in the VS2005 emulator, but I would appreciate testing on a 'real' device.

http://www.aooa27.dsl.pipex.com/FuseSP.htm
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muff
post Jul 19 2006, 15:16
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hehe, a proper version biggrin.gif

works fine in the emu on landscape devices, also works fine on a 240x320 WM5 portrait device as well
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annawu
post Jul 19 2006, 16:28
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QUOTE(quite98 @ Jul 19 2006, 13:19) *
I have updated the main build of FuseSP to version 0.18 to cope with 320x240 landscape smartphones.

I've had confirmation from one tester that this works in the VS2005 emulator, but I would appreciate testing on a 'real' device.

http://www.aooa27.dsl.pipex.com/FuseSP.htm



You are my hero laugh.gif

It works on my ipaq wm2003 in landscape and portrait mode.

Thank you !
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annawu
post Jul 19 2006, 16:37
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Have 2 small problems with version 0.18 :

1.) Bottom bar not fully visible or hidden.

2.) Define keys window, the slider on scrollbar is not working to move up or down
not all visible

See attachment


Greetings,

Anna

Attached File(s)
Attached File  pc_capture1.jpg ( 26.32K ) Number of downloads: 18
Attached File  pc_capture2.jpg ( 33.56K ) Number of downloads: 16
 
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quite98
post Jul 19 2006, 23:39
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QUOTE(annawu @ Jul 19 2006, 16:37) *
Have 2 small problems with version 0.18 :

1.) Bottom bar not fully visible or hidden.

2.) Define keys window, the slider on scrollbar is not working to move up or down
not all visible

See attachment
Greetings,

Anna


Anna,

The problems you speak of are because FuseSP was really only intended to work on Smartphone devices. It just happens to (for the most part) work on Pocket PC too.

Having said that, though, I will have a look at the problems you mention because my current phone (Sprint PPC6700, HTC Apache) is a PocketPC which suffers from this too (as well as a third issue where the screen does not rotate when the device switches to landscape mode).

Thanks
Keith
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quite98
post Jul 19 2006, 23:41
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QUOTE(muff @ Jul 19 2006, 15:16) *
hehe, a proper version biggrin.gif

works fine in the emu on landscape devices, also works fine on a 240x320 WM5 portrait device as well


Good to know - thanks.
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annawu
post Jul 20 2006, 06:35
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Thank you quite98.

Maybe you can fix it. I really like your program. smile.gif


Greetings,

Anna
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Cescone
post Jul 20 2006, 07:37
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Great work Keith. Can I ask you something too?
In a future release, could you add the ability to "stretch" the video output to fit the entire screen ?
I don't know if you know Spectrian and ZXBoy on Symbian phones... but... here, like this:




Thank you very much for your excellent application.


This post has been edited by Cescone: Jul 20 2006, 07:45


--------------------
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quite98
post Jul 21 2006, 10:03
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QUOTE(Cescone @ Jul 20 2006, 07:37) *
Great work Keith. Can I ask you something too?
In a future release, could you add the ability to "stretch" the video output to fit the entire screen ?


Try this:

http://www.aooa27.dsl.pipex.com/FuseSPbin0_19.zip

Go to Options, set display mode to "Portrait Stretch". I didn't make this the default as I believe it will cause slowdowns on some devices.

Thanks
Keith
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quite98
post Jul 21 2006, 10:04
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QUOTE(annawu @ Jul 19 2006, 16:37) *
2.) Define keys window, the slider on scrollbar is not working to move up or down
not all visible


This may be non-trivial to fix. I have a feeling that scrollable dialogs are only available on the Smartphone.
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Cescone
post Jul 21 2006, 10:32
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QUOTE(quite98 @ Jul 21 2006, 10:03) *
Try this:

http://www.aooa27.dsl.pipex.com/FuseSPbin0_19.zip

Go to Options, set display mode to "Portrait Stretch". I didn't make this the default as I believe it will cause slowdowns on some devices.


You are the man!!!!!!!!! It's working perfectly and flawlessy without slowdowns, at least on my QTEK 8310

I have sent you a very small donation to your hotmail.com account, I hope that you'll be glad to accept it in exchange for your hard work.

Thank you, Thank you, Thank you...


Just a small notice: if you push the # key to switch between the various screen modes (normal, rotated left, rotated right), it never returns to the QVGA stretch mode. If you could fix it too I think that your emulator would be almost perfect smile.gif


This post has been edited by Cescone: Jul 23 2006, 11:05
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Cescone
post Jul 21 2006, 12:03
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QUOTE(Cescone @ Jul 21 2006, 10:32) *
Just a small notice: if you push the # key to switch between the various screen modes (normal, rotated left, rotated right), it never returns to the QVGA stretch mode. If you could fix it too I think that your emulator would be almost perfect smile.gif


I forgot... IMHO you should also allow to map the kempson fire button and the joystick directions on any key of the keypad


This post has been edited by Cescone: Jul 21 2006, 17:42
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Cescone
post Jul 21 2006, 17:29
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I think I've found a bug. Sometimes when I exit from the emulator, the application doesn't appear anymore inside the task manager BUT it is somehow still running. Then if I try to launch FuseSP again, it does nothing at all.
 

Here's a small video I've made of what happens on my phone:
 



 
 
And here's a photo of the Task manager. Nothing is supposed to be running, but...
 

 
 
EDIT: I think that this problems occours when I try to close the application from the task manager. It disappears from the list of active tasks, but it remains active on the background.
 
 


This post has been edited by Cescone: Jul 22 2006, 07:33
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