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 SPVMan goes V1.0 - 19th July 2003 - Final version
muff
post Mar 23 2003, 13:45
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EDIT

V1.00 - hurrah! biggrin.gif

Finally got around to adding the background sound loop

Unless major bugs are found, this is the final version.

Please enjoy, and report any bugs you find

muff

HISTORY
-------
F - fixed
+ - added

V1.00 - 19th July 2003
F - blue ghosts are now slightly slower due to popular demand
F - bug where red ghost would sometimes just circle the ghost pen
+ - background sound loop
+ - nasty hack to stop the occasional ghost getting caught on the left edge of the ghost pen (cant find the orignal cause)

Attached File(s)
Attached File  SPVMan_1_00.zip ( 162.19K ) Number of downloads: 5798
 
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Monolithix
post Mar 23 2003, 13:58
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Ghosts are still escaping smile.gif


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Coolboy1982
post Mar 23 2003, 14:02
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I don't mind the ghosts! great job!
One thought though: Could you please map the number keys, too for the directions (like the controls for snake), because one needs really small
fingers to use the joystick properly...
Also are you planning a highscore upload to the internet later?
Thaks again! great work!
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sunny
post Mar 23 2003, 14:05
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T - H - A - N - K Y - O - U


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muff
post Mar 23 2003, 14:06
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QUOTE
Ghosts are still escaping smile.gif


bugger, I've not seen that recently, thought I'd nailed it

do they escape at the edges or from the central pen?
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muff
post Mar 23 2003, 14:07
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just uploaded version 0.3a - fixed a bug in the sound loop at the end of levels
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Monolithix
post Mar 23 2003, 14:10
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I think its the central pen, i only really notice once they're drifting across the center of the screen though. That is, through the gap in the middle of each wall, and just keep drifting across the screen until you eat them.
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muff
post Mar 23 2003, 14:11
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QUOTE
Could you please map the number keys, too for the directions (like the controls for snake), because one needs really small
fingers to use the joystick properly...
Also are you planning a highscore upload to the internet later?
Thaks again! great work!


mapping to the keypad will be done in the next version - will wait until I fix these ghosts until I do that, otherwise I'd be doing updates all day long smile.gif

could you let me know what the mapping for the keys is in snake, I dont have it

as for internet scoring, hadn't planned to do so - but maybe
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muff
post Mar 23 2003, 14:12
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QUOTE
I think its the central pen, i only really notice once they're drifting across the center of the screen though.  That is, through the gap in the middle of each wall, and just keep drifting across the screen until you eat them.


so they are drifting horizontally?

always left to right, right to left or both

sorry to hassle, but may help me find the bug
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Coolboy1982
post Mar 23 2003, 14:14
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Sure: 2=up, 4=left, 6=right, 8=down
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Coolboy1982
post Mar 23 2003, 14:31
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Those were the snke-like controls I was talking about in the last post!
Also in case you will decide to do an upload feature for the highscores later,
you may want to have a look at the snake thread here , as that app sends them to an online list!
Well actually someone like you who quickly coded packman in a few hours
probably doesn't even need to look at other people's work to add another
feature.
Looking forward to future releases!
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muff
post Mar 23 2003, 15:10
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newer version still

now up to 0.04a

this fixes the bug Monolithix spotted on ghosts running out of the pen when you get the power pills - big thanks for spotting what was happening here mate smile.gif

also mapped the numeric pad ala Snake for the controls - thanks to Coolboy1982 for reminding me

any more bugs, just let me know

muff
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Monolithix
post Mar 23 2003, 15:21
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Np, plays nicely now, great work smile.gif
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Deemon
post Mar 23 2003, 15:23
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doest work for me ... click on SPVman in the games menu , the coloured wheel comes up like its loading and then it goes back to the menu...

(yes my phone is cert unlocked)
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Monolithix
post Mar 23 2003, 15:29
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Tried rebooting/clearing out some old apps with taskmanager? Sounds like a possible memory restraint probelm...
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muff
post Mar 23 2003, 15:32
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Monolithix:

I take it the download worked ok for you, and your running the 0.04a version

just want to make sure it's not a problem at my end
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Deemon
post Mar 23 2003, 15:35
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yeah odd.. a reboot did the trick...but freespace said i had loads of memory left...
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Monolithix
post Mar 23 2003, 15:35
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I didn't have any problems downloading, used the link in your first post and whacked it onto my SD card. (Double checked, definately v0.04a according to the inital screen when it loads).
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muff
post Mar 23 2003, 15:37
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cool, as long as the 2 people who'll play it, can smile.gif
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davy
post Mar 23 2003, 15:46
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works fine for me.
Great work.
davy.


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