adrien56

Can we" hack " the UI opengl acceleration ?

29 posts in this topic

Sorry, you have no idea what you are talking about. OpenGL is present and being used on all Android ROMs, all of the time. Having rendering operations make use of specialist hardware instructions on the GPU actually reduces battery usage. Secondly, "opengl" as you put is already "implemented globally" in ICS; all applications use hardware acceleration where available by default. Less spout, more read! :P

Thats what i tried to say...

Without opengl the animations would not have that look and feel. I said when needed because if an app devel doesnt go for 3d hardware accel in the code, then opengl isnt needed or something like that.

I tried force gpu in developer options and the battery drained faster.

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i was talking about the ui acceleration for the interface with opengl ,i don't know if it's the same , there might be a confusion no ?because this option(force GPU) is just for apps not the interface or animation ?

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I tried force gpu in developer options and the battery drained faster.

Likely an app misbehaving then. Possibly known to be buggy and burn CPU pointlessly with GPU rendering, which is why the developer turned it off before you forcibly over-rode it.

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Currently having force GPU rendering on will do more harm than good. Not that you'd use that setting anyway if you had OpenGL working as intended... It's mostly a developer option, hence being under developer settings.

Most apps that have GPU rendering disabled have it disabled for a reason. (I remember visual artifacts and distortion in Cut The Rope with it turned on.)

Now that you mention it... I've had a major hangup and auto-reboot yesterday while playing Cut the Rope and Angry Birds with that force GPU rendering on... as well while installing another app from the play store today!

I've turned it off and I'll see how it goes during the next days.

Thanks! :D

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