• Announcements

    • PaulOBrien

      Reminder - MoDaCo position on illegal content   07/30/15

      ILLEGAL CONTENT I'd like to just reaffirm MoDaCo's position regarding piracy and illegal content in the light of some recent questions / postings. Posts will be censored by myself or my moderation team if the contain or link to: Illegal / pirated / cracked software or sites that host such software Nintendo emulators / ROMs or sites hosting them (in light of Nintendo's legal stance) CUSTOM ROMS You may discuss and post links to custom device ROMs on MoDaCo, provided the following rules are adhered to: ROMs must not contain any illegal 3rd party software (this includes trial versions included without permission) ROMs must give full credit to the original author ISSUES If you have any issues with this policy, please contact PaulOBrien directly via PM.
    • PaulOBrien

      Reminder: Selling items on the forum directly is not allowed   07/30/15

      Please note that selling items on the forum directly is not allowed by the forum rules. There is a forum for eBay auctions whereby you can list the items on eBay and link to them there. This is the ONLY forum for this type of activity. You may also advertise links to the eBay forum in your signature. Please note that selling directly in contravention of these rules will result in a warning / suspension / ban.
adrien56

Can we" hack " the UI opengl acceleration ?

29 posts in this topic

Sorry, you have no idea what you are talking about. OpenGL is present and being used on all Android ROMs, all of the time. Having rendering operations make use of specialist hardware instructions on the GPU actually reduces battery usage. Secondly, "opengl" as you put is already "implemented globally" in ICS; all applications use hardware acceleration where available by default. Less spout, more read! :P

Thats what i tried to say...

Without opengl the animations would not have that look and feel. I said when needed because if an app devel doesnt go for 3d hardware accel in the code, then opengl isnt needed or something like that.

I tried force gpu in developer options and the battery drained faster.

1

Share this post


Link to post
Share on other sites

i was talking about the ui acceleration for the interface with opengl ,i don't know if it's the same , there might be a confusion no ?because this option(force GPU) is just for apps not the interface or animation ?

0

Share this post


Link to post
Share on other sites

I tried force gpu in developer options and the battery drained faster.

Likely an app misbehaving then. Possibly known to be buggy and burn CPU pointlessly with GPU rendering, which is why the developer turned it off before you forcibly over-rode it.

0

Share this post


Link to post
Share on other sites

Currently having force GPU rendering on will do more harm than good. Not that you'd use that setting anyway if you had OpenGL working as intended... It's mostly a developer option, hence being under developer settings.

Most apps that have GPU rendering disabled have it disabled for a reason. (I remember visual artifacts and distortion in Cut The Rope with it turned on.)

Now that you mention it... I've had a major hangup and auto-reboot yesterday while playing Cut the Rope and Angry Birds with that force GPU rendering on... as well while installing another app from the play store today!

I've turned it off and I'll see how it goes during the next days.

Thanks! :D

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

MoDaCo is part of the MoDaCo.network, © Paul O'Brien 2002-2016. MoDaCo uses IntelliTxt technology.