kallt_kaffe

Developer Team
  • Content count

    1185
  • Joined

  • Last visited


Community Reputation

53 Excellent

About kallt_kaffe

  • Rank
    Hardcore

Contact Methods

  • Website URL http://

Previous Fields

  • Your Current Device(s) Nexus 4 + 10 + Asus Fonepad

kallt_kaffe's Activity

  1. kallt_kaffe added a post in a topic Where can I buy a new battery online?   

    I ordered one of these the other day, haven't recieved it: http://dx.com/p/yizhantong-replacement-3-7v-1600mah-li-ion-battery-for-zte-u970-v889m-u795-black-198352
    • 1
  2. kallt_kaffe added a post in a topic [HOWTO] Replace broken digitizer on a ZTE Blade III   

    Thanks for this guide. Just repaired one using the guide. I was also a bit confused about the ribbon cable part as the PCB was stuck pretty good but after heating the phone to remove the glass i tried it again while the phone was still hot and the PCB came off a lot easier.
    • 0
  3. kallt_kaffe added a post in a topic Comparison between binary translation and native x86 code   

    If you are familiar with adb then you can run this:
    shell@android:/ $ logcat |busybox grep houdini

    When you start an app that uses binary translation it will print this:
    D/houdini ( 7945): [7945] Loading library(version: 3.1.3.43168 RELEASE)... successfully.

    Apps that I tried that uses binary translation: Netflix, Max Payne, Daddy as a thief, Spotify.

    If unsure which app trigger the lib then you can run the "ps" command and match the PID with the app the used the lib.

    Example: http://blog.apedroid.com/2013/05/how-to-check-if-app-uses-binary.html
    • 1
  4. kallt_kaffe added a post in a topic Comparison between binary translation and native x86 code   

    Asfaik the only way is to check the .apk file. Open it with your favorite zip-utility and check the lib folder. If only contains a armeabi-something folder then it only has native ARM code. If it also contains an x86 folder then it has native x86 code. If it does not have a lib folder at all then it doesn't use any native code so ARM or x86 won't matter.

    However since there is no known way to root the Fonepad you cannot pull the apk's from it so you'll have to download the apps on a rooted device and "steal" the them from /data/app/ if you want to have a look at them.

    I suppose there may be some clues in the log when starting apps that uses binary translation. I haven't looked but I suppose it could be possible to detect it with "adb logcat". Anyone tried it?

    Short answer: No, there's no easy way that I know of.
    • 1
  5. kallt_kaffe added a topic in Asus FonePad   

    Comparison between binary translation and native x86 code
    I did a little expirement with the Epic Citadel app as it contains both native ARM and native x86 code. I made one APK with only native x86 code and one with only native ARM code and ran the benchmark once for each version. The result was that the version with native x86 code that did not have to rely on the binary translation (ARM to x86 code translation done on-the-fly by the libhoudini lib) resulted in a more than 40% better benchmark result than then version that relied on binary translation.

    Some more info about the tests and screenshots here: http://blog.apedroid.com/2013/05/binary-translation-vs-native-x86-code.html
    • 4 replies
    • 2816 views
  6. kallt_kaffe added a post in a topic USB host mode   

    Hi, just a quick note from one of the "lazy parasites". The ~7% increased Quadrant scores likely comes from the AHB overclocking that I invented as a "dirty trick" to pull money from peoples pockets.
    • 4
  7. kallt_kaffe added a post in a topic [DEV] AOSP Dev for Zte Blade   

    On my ZTE V9 I use the Google apps package from Koush: http://download.clockworkmod.com/test/gapps-ics-20111125-2.zip
    • 0
  8. kallt_kaffe added a post in a topic [DEV] AOSP Dev for Zte Blade   

    To be more specific, this is what was added 2 days ago (but I can't find it at gerrit which is a bit strange) https://github.com/CyanogenMod/android_frameworks_base/commit/fc496c0607d0d2863ff9587019e890ab806ea49d
    • 0
  9. kallt_kaffe added a post in a topic USB host mode   

    If you want to add it to gingerbread then just look at my kernel configuration for the v9 and at the v9 repo. Haven't tried it on ics yet.
    • 0
  10. kallt_kaffe added a post in a topic [DEV] AOSP Dev for Zte Blade   

    It's in cm repo already. But I think it is the same.
    • 0
  11. kallt_kaffe added a post in a topic [DEV] AOSP Dev for Zte Blade   

    Should work. We use the skate kernel and adreno libs on the v9 and blade ports.
    • 0
  12. kallt_kaffe added a post in a topic [DEV] AOSP Dev for Zte Blade   

    Try this:

    Use this include directory: https://github.com/k...ree/ics/includeAdd this to BoardConfig.mk:COMMON_GLOBAL_CFLAGS += -DMISSING_EGL_EXTERNAL_IMAGE -DMISSING_EGL_PIXEL_FORMAT_YV12 -DMISSING_GRALLOC_BUFFERS And this:TARGET_SPECIFIC_HEADER_PATH := device/zte/blade/include
    Add libgralloc to Android.mk and gralloc.blade to device_blade.mkChange egl.cfg to enable adreno200
    You may or may not also need libcopybit. EDIT: Just tried deleting it and it works just the same without it so it does seem like it is used.

    I've got HW acceleration on my V9 now and it's A LOT FASTER than without it. You still need to disable animations and it's not perfect but hey, it's something. :)
    • 5
  13. kallt_kaffe added a post in a topic [DEV] AOSP Dev for Zte Blade   

    I have none of them in my BoardConfig.mk.

    If you fail to make i compile, try putting the attached libs in /system/lib/hw
    audio_libs.zip
    • 1
  14. kallt_kaffe added a post in a topic [DEV] AOSP Dev for Zte Blade   

    Thanks! That certainly made an improvement.
    • 0
  15. kallt_kaffe added a post in a topic [DEV] AOSP Dev for Zte Blade   

    Because I'm using CM's sources and just copied the libaudio folder frm TeamICS and Android.mk in CM source prevented my from building anything in hardware/msm7k/. I has checks for msm7k some other way that seems to be broken in the ics branch. I just commented out the check and all the lines for the other platforms but TeamICS version of Android.mk should work out-of-the-box.

    I have ICS up and running on my ZTE V9/Light with audio but graphics is painfully slow. And not only slow, it often seems to skip the last redraw so I have to guess a lot.
    • 0

MoDaCo is part of the MoDaCo.network, © Paul O'Brien 2002-2015. MoDaCo uses IntelliTxt technology.