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masterall
Posted on: Jun 23 2008, 01:28


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I guess both you are right, the different opinions may caused by following reasons in addition.
1. the latest version is optimized on a pxa270 128M QVGA phone, so phone with xscale chip may have better performance, and memory is VERY important, VGA may hurt performance.
2. it is hard to see if the game is smooth without sound, so when sound is on, the imperfect point is very easy to hear.

To Slerpy:
the new cache maker is uploaded, use this to make cps3 caches.
  Forum: Smartphone Software - Games · Post Preview: #898610 · Replies: 922 · Views: 225,893

masterall
Posted on: Jun 17 2008, 09:46


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It seems a long time from last update, there is a good news for you. The new fully optimized cpu core makes cps3 games running much more fast than before. It reaches full speed on my pxa270 400M phone, however, sound is not perfect. The demo version is attached, the formal version will be released very soon smile.gif
  Forum: Smartphone Software - Games · Post Preview: #897558 · Replies: 922 · Views: 225,893

masterall
Posted on: Jan 21 2008, 01:55


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this version does not include the new sh2 core, the new core is almost finished, need more test
the cps3 driver only support nocd version, try google them smile.gif
turn off sound, pgm is playable on 200MHz 64MRAM phone
turn off sound, cps3 is almost playable on 400MHz 128MRAM phone
I will add the new sh2 core in the 0.012.

I have tested the following game which runs ok
cps3:
sf3 new generation
sf3 2nd impact
sf3 3rd strike
jojo's venture

pgm:
oriental legend
knights of valour
others have various problem
  Forum: Smartphone Software - Games · Post Preview: #872262 · Replies: 922 · Views: 225,893

masterall
Posted on: Jan 15 2008, 01:23


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I run the cps3 game about 2/3 speed on a 400M pxa272 phone with sound disabled.
I plan to write a new sh2 core for arm from scratch, and it will greatly improve the speed.
  Forum: Smartphone Software - Games · Post Preview: #870719 · Replies: 922 · Views: 225,893

masterall
Posted on: Jan 14 2008, 09:24


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Sorry for the late comming 0.012 preview version, it is almost ready, it has several big changes including the pgm sound and cps3 driver.

mikeeey:
ARMV6 i.e. ARM11 specific optimization is not made yet, however, I have reschedule some instructions in the cpu core to give xscale and ARMV6 a better performance
  Forum: Smartphone Software - Games · Post Preview: #870478 · Replies: 922 · Views: 225,893

masterall
Posted on: Oct 29 2007, 02:50


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MSM7200 use an arm11 core for running wm6.
I read the arm11 technical reference, it shows that although it may reach a higher frequency, it uses a more deep pipeline architecture, like intel Pentium IV. More, it has interlocks which do not exist on arm9, thus some code sequences may cost double cycles than on an arm9.

However, to rewrite the code original optimized for arm9 to arm11 will fill the gap and be faster if make use of the new instructions in arm11.
  Forum: Smartphone Software - Games · Post Preview: #853276 · Replies: 467 · Views: 195,174

masterall
Posted on: Oct 26 2007, 09:04


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Try the most recent pocketsnes 1.53
  Forum: Smartphone Software - Games · Post Preview: #852658 · Replies: 13 · Views: 8,222

masterall
Posted on: Jul 22 2007, 01:42


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yes, pgm games need a bios zip package which contain
pgm_p01s.rom crc 0xE42B166E
pgm_t01s.rom crc 0x1A7123A0
pgm_m01s.rom crc 0x45AE7159

Some roms downloaded may already contain these files.
  Forum: Smartphone Software - Games · Post Preview: #832323 · Replies: 922 · Views: 225,893

masterall
Posted on: Jul 5 2007, 09:17


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Thanks for all your support!

mikeeey:
Do DonPachi II is not work... And because of some more important things, I havn't work on it last week, it can not finished and released on July 6th, sorry.

mastahsplintah:
How many free memory you leave before you run finalburn? and try 0.008, 0.009 is not a stable version, with some small game which do not need cache first.
  Forum: Smartphone Software - Games · Post Preview: #829984 · Replies: 922 · Views: 225,893

masterall
Posted on: Jul 5 2007, 09:01


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I'm very glad to hear the good news! Thanks for all your strongly support, every emulator will not be so good without your tests and advices.
More and better emulators will appear later, I'm sure.
  Forum: Smartphone Software - Games · Post Preview: #829982 · Replies: 9 · Views: 902

masterall
Posted on: Jun 28 2007, 11:42


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Well, in the next version, it supports cache for both CAVE and PGM games, and the loading time for most of CAVE games has been improved.
An annoying input config bug is fixed which may destroy your config file.
  Forum: Smartphone Software - Games · Post Preview: #828698 · Replies: 922 · Views: 225,893

masterall
Posted on: Jun 14 2007, 01:36


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well, more games is about to be add, maybe toaplan and pgm, and I am working on some other CAVE drivers e.g. power instinct 2.
  Forum: Smartphone Software - Games · Post Preview: #826106 · Replies: 922 · Views: 225,893

masterall
Posted on: Jun 12 2007, 01:23


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repuken2:
It should automatically delete cave.cache for all the cave games, I will check Sailor Moon sometime.
I tested Puzzle Bobble and all the games you mentioned before during 0.010 developing, they all worked, I will test them again.
Top Hunter, Ninja Combat is unable to work.
Memory requirement for 0.010 is a bit larger than 0.009, about 500KB-1MB.

mikeeey:
sorry, the other 1945 related games are neither neogeo nor cps. 1945 is a psikyo 68020 based game, it may be added someday after adding 68020 cpu emulation. But 1945II is a Psikyo PS3-V1 based game, and 1945III is a Psikyo PS5 based game, so they are difficult to add...
  Forum: Smartphone Software - Games · Post Preview: #825565 · Replies: 922 · Views: 225,893

masterall
Posted on: Jun 4 2007, 04:26


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Yes, in the 0.010 wip version.
Maybe this weekend, I will test all CAVE games before release.
  Forum: Smartphone Software - Games · Post Preview: #823810 · Replies: 922 · Views: 225,893

masterall
Posted on: Jun 4 2007, 01:19


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I have fixed the problem for Puzzle Bobble 2, World Heroes 2, Super Sidekicks, Joy Joy Kid and Puzzzle Bobble, World Heroes 2 Jet is not tested yet.
And CAVE is added, I tested Air Gallet worked well with sound on a 400MHz device. However, the CAVE games using a YM2203 is not supported.
NeoGeo games 1945p is added too, but not tested yet.
  Forum: Smartphone Software - Games · Post Preview: #823795 · Replies: 922 · Views: 225,893

masterall
Posted on: Jun 1 2007, 01:41


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I will check the problem of .cfg file later
for the flip portrait mode, any body has a better name for the four mode? or just call them ROT0, ROT90, ROT180, ROT270?
I will add more display mode soon.
  Forum: Smartphone Software - Games · Post Preview: #823249 · Replies: 139 · Views: 58,614

masterall
Posted on: May 30 2007, 16:22


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First test version, using dynamic translation, good speed for some games.
Landscape and other display modes are not supported yet.
tgetfile.dll is needed.

More optimizations are about to add, especially for memory handling.

Games reported unable to run:
Double Dragon Advance
Robotech
Star Wars Episode 3
  Forum: Smartphone Software - Games · Post Preview: #822900 · Replies: 139 · Views: 58,614

masterall
Posted on: May 30 2007, 04:47


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I was busying working on GBA emulator these days, it will be released very soon.

Well, 0.009 is not as compatible as 0.008, thus, post your list of games which unable to run and the crash situation or condition here if possible.
it will be of great help to fix it.

And CAVE is not supported in the Finalburn CE till 0.009, I plan to add it soon, add maybe add some other CAVE drivers which is not supported even in the Finalburn Alpha for win32.
  Forum: Smartphone Software - Games · Post Preview: #822748 · Replies: 922 · Views: 225,893

masterall
Posted on: Apr 28 2007, 01:30


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dimahoo's problem is wierd, I will check the dimahoo driver, and to see if there are some difference.

telboy:
I guess you downloaded 0.008 several days ago, try downloading it again. The problem you mentioned has been solved in the new uploaded file.
  Forum: Smartphone Software - Games · Post Preview: #817332 · Replies: 922 · Views: 225,893

masterall
Posted on: Apr 26 2007, 16:08


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PolloLoco:
I use ipaq2210 and 5550 to test games.

In 0.008, a maxiumize-memory algorithm is used, and seems worked well on 2003/2003se systems. I don't have a wm5/wm6 devices, so they are not tested yet. well, I tested samurai showdown and metal slug, both worked well. I guess its the problem. Try the new 0.008 I uploaded.
  Forum: Smartphone Software - Games · Post Preview: #816993 · Replies: 922 · Views: 225,893

masterall
Posted on: Apr 26 2007, 01:31


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nothin:
ok, if any game is broke, please let me know. I tested samsho2, strhoop, kof2k1, kof2k2, all works.

mikeeey:
raiden fighters series are difficult to support, it needs another cpu core which is not present in finalburn
and raiden fighters need emulate two 20M NEC V30 cpu, so it may need more cpu power to emulate

PolloLoco:
well, your problem is wierd, try other cps2 games. I guess maybe the new auto-maxiumize-memory algorithm is not worked on your phone.
  Forum: Smartphone Software - Games · Post Preview: #816834 · Replies: 922 · Views: 225,893

masterall
Posted on: Apr 25 2007, 15:59


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nothin & All:
yes, some neogeo games can not run in the 0.008 I uploaded yestoday, I have fix it and uploaded the new 0.008, have a try~

PolloLoco:
thanks! I have fix a bug in the 0.008 for save state, however, it still not work:(
  Forum: Smartphone Software - Games · Post Preview: #816768 · Replies: 922 · Views: 225,893

masterall
Posted on: Apr 25 2007, 01:06


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QUOTE(mikeeey @ Apr 25 2007, 01:15) *
whoa your back masterall!

nice to know ur fixin finalburn again.

hows PocketGba or VBAdvance goin for u?


well, the gba emulator I called pocketGBAdvance is not mature yet, its cache function works not very well, need some time to improve.
I hope to release a good 0.001 version recently.
  Forum: Smartphone Software - Games · Post Preview: #816607 · Replies: 922 · Views: 225,893

masterall
Posted on: Apr 24 2007, 14:34


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well, I got confused too. It seems you use different emulator test on different cpu platform, so it is difficult to draw the conclusion.
as I tried finalburn with warriors of fate on both ipaq2210 pxa255 400M and dopod565 omap730 200M, ipaq2210 can achieve very smooth sound, but omap730 has poor sound...
  Forum: Smartphone Software - Games · Post Preview: #816456 · Replies: 14 · Views: 1,531

masterall
Posted on: Apr 24 2007, 14:14


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QUOTE(Dinth @ Apr 24 2007, 22:04) *
will crashes on ipaq 38xx after loading rom be fixed in new version?


not yet...But I have found the problem why it crash on ipaq 38xx.
  Forum: Smartphone Software - Games · Post Preview: #816445 · Replies: 922 · Views: 225,893

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