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#21
RobotB9

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Many thanks - these are a great way to pass time and bring back so many memories.

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#22
Genix9

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No problem - it's been great fun digging these old things up again. As a side, Infocom has provided Zork1-3 for free download here. Just extract the dats, copy to over and load up :excl:

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#23
ScreamingFalcon

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Just a head's up, I did find a program called FrostZ while digging around for a Zmachine interpreter for WM5 SmartPhones and it is for WM5, just not SmartPhone edition. Also, it does predate the iPhone interpreter! Oh yeah, and he did post his source code on his website for people to tool around with it. Can anyone try to port this to WM5 SmartPhone or WM6?

http://jpdefault.alt...tware&id=frostz



Just a heads up, this one may actually work better than the old PPC interpreter that is out there. Also, he has provided source code for it for the adventurous types out there looking to improve upon his program. This one is more fully featured than Zroft in that it does support the Z6/Z7 games with the graphics in their original formats as opposed to converting them to Blorb and such.

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#24
loopyness

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If you don't mind playing the Commodore 64 versions of the Infocom games, you can try these emulators:
- Pocket Hobbit (free)
- Pocket Commodore 64 (commercial)

I have both and the Infocom games work quite well on my Moto Q9M. Pocket Commodore 64 is a little buggy, but I can use the keyboard to type and see the results instantly on the game screen. With Pocket Hobbit (more stable on my Q9M), you have to press a key to change to a text entry screen, then return back to the game screen.

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#25
ScreamingFalcon

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On an unrelated note, which one plays the C64 Ghostbusters game the best?

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#26
ScreamingFalcon

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On-screen keyboards curl my nosehairs. Give me a little tiny qwerty button keyboard any day.
Amusingly enough, there are ports of frotz for just about every modern (and quite a few antiques, too) platform available. There's even a GBA port.

There are also some ports for other Windows Mobile based portable devices, but none of them work on keyboarded smartphones.

Frostz can be made to run on a WM smartphone if you get the cab (which failed to install, stating that it was not intended for my device), extract and rename all the files, and copy them to the device manually. However, it is not functional at all. The main screen shows up on the left side of my display, and the program repeatedly displays an error stating that a Menu bar could not be created, until the process is ended via the task manager. I'm not an experienced programmer, but this suggests to me that the majority of the codebase is functional (the .exe ran, displayed a graphic, and then displayed errors apparently related to the user interface code), and might only requires slight modifications.

This experiment was performed on a Samsung i607 (Blackjack).



The reason FrostZ didn't work is because it is meant for a touchscreen system, not a Smartphone setup. Trust me, I tried this too on both the Moto Q and the Moto Q9c.

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#27
AdamDawes

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The reason FrostZ didn't work is because it is meant for a touchscreen system, not a Smartphone setup. Trust me, I tried this too on both the Moto Q and the Moto Q9c.

Hello followers of this thread,

I've just released my freeware Z-Machine interpreter, PocketZax. This should work well on all Windows Mobile devices running Windows Mobile 2003SE or later.

I've not actually tested it on any Smartphone devices, but I don't see any reason why it wouldn't work on them. Please give it a go and see how you get on. If you encounter any problems then let me know and I'll see what I can do to resolve them.

You can download PocketZax from my web site:

http://www.adamdawes.com

It's based upon Matt Kimmel's "Zax" interpreter, which was written in Java. For PocketZax, I've ported this into C# and written a new front-end. If there are any UI problems I should therefore be able to clear them up pretty easily.

Have fun and let me know what you think!

Adam.
http://www.adamdawes.com
http://www.icangames.com

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#28
ScreamingFalcon

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I just remembered there was a pair of Zork references in Episode 4 "Abe Lincoln Must Die!" of Sam & Max Season One and they're right at the beginning! See if you can hear them coming from Sam if you play! Its out on XBox Live, Wii and PC!

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#29
88Saleen351

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Interesting games. I remember reading about Zork years ago in VG&CE. Reminds me of those text based adventures with no graphics. One cool text adventure I recall playing was "HitchHikers Guide to the Galaxy". The one where you played the character Ford Perfect. Who makes those Hitchhiker guide games? Did Z machine have this title? I'd love to play it again....I never finished the game.

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#30
88Saleen351

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Never mind. I found that Infocom wrote this title as well. Going to try it and see if it will work.

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#31
88Saleen351

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Nice job AD. HitchHikers Guide TTG works flawlessly. Just like I remember it 18 years ago. So cool to play that again. I forgot how to get past the dumb bulldozer for awhile there. hehe. And no, you don't play Ford Perfect, he is a friend of the character you play.

On a note relating to compatibility. Zork Zero doesn't work. I get a message saying "incompatible game - Infocom version 6" or something very similar. My guess is graphics aren't supported yet. No complaints tho, nice work AD :)

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#32
ScreamingFalcon

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Nice job AD. HitchHikers Guide TTG works flawlessly. Just like I remember it 18 years ago. So cool to play that again. I forgot how to get past the dumb bulldozer for awhile there. hehe. And no, you don't play Ford Perfect, he is a friend of the character you play.

On a note relating to compatibility. Zork Zero doesn't work. I get a message saying "incompatible game - Infocom version 6" or something very similar. My guess is graphics aren't supported yet. No complaints tho, nice work AD :)


In HitchHiker's, you do eventually, although briefly, play as all the main characters. Primarily Arthur Dent though.

As for Zork Zero, that was the first Z6 game and the Z6 standard is very hard to work with and was abandonded after about 4 programs. However, PocketZax does (limitedly, depending on screen size) work with the Z5 standard's InvisiHints built-in hints system that was introduced, oddly enough, in HitchHiker's! Enjoy, and thanks for all the fish! ;)

Edited by ScreamingFalcon, 29 July 2009 - 04:57 PM.

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#33
andham

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Hi all,

I also use Pocket Zax - See above link for location ;)

and for content....

http://www.ifarchive...amesXzcode.html

It works great, the only problem i have found so far is that you cannot save your progress - so you need to keep the app running in the background. Otherwise it works a treat ;)

Edited by andham, 16 December 2009 - 09:20 PM.

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#34
ScreamingFalcon

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Hi all,

I also use Pocket Zax - See above link for location :)

and for content....

http://www.ifarchive...amesXzcode.html

It works great, the only problem i have found so far is that you cannot save your progress - so you need to keep the app running in the background. Otherwise it works a treat ;)


Actually, you can, you just have to use the old "save" command. To load a save game, use "restore" to go back to where you saved. There's no save option on the menu.

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