I'm out for a couple of days, when i'll come to work i'll make some more examples on how i think the wheel should behave.
Speleo i'd like to have 4 parameters accessible from the text file:
icons translation path width, translation path height/inclination, translation path center coordinates on screen and max visible icons at a time,
this last should come with another graphical tweak: as i said before i'd like, if possible, that when icons complete their 180° arch they disappear fading out, at the far sides of the path, this will lead to less icon on screen, bettere performances, and clean reading of the foreground icons (the background icon are indeed unreadable especially when covered by the foreground ones).
in the mean time i'll build a little flash animation to show you the icons behaviour when pressed and transition between menus.
saitronprince, on Nov 8 2008, 03:52, said:
Quick quips from an outsider (I've found an outside viewpoint can help) NOTE: I don't currently own, and never have owned, a winmo device. I'm 15, unforunately. I'm getting the omnia soon, however, so I've taken an interest in just about everything winmo. Anywho, my quips.
1) While it might be nice to have a good today screen, why not go deeper? I'm thinking:
-new scroll methods (flick scrolling, woooo!)
this is already present in some apps written for WM6, mainly ports from iphone apps. I think it's possible, but i'm not a programmer and basically this is just the launcher, i'd like to perfect it BEFORE starting to work on some other screen. Flick (or kinetic) scrolling is cool, will keep it in mind.
saitronprince, on Nov 8 2008, 03:52, said:
-do away with the scroll bars
-new interfaces for places people don't like, such as the camera (from what I've heard)
never red of that, i though that camera was just fine, it's minimal and standard stylish. I don't actually know if we will push so far in designing.
saitronprince, on Nov 8 2008, 03:52, said:
-integrate possible hardware intonations i.e. using hard keys for other functions
-recreate the widgets function. This is my most elaborate idea, I'm thinking this can be done TWO WAYS
1) Have some of the necessities that cannot be moved on the today screen. Then, have one little button that opens up a menu that allows you to pull up and drag stuff onto the mainscreen, including just about anything on the phone, as well as having a couple specific ones be more elaborate and expand, like the music player or calendar.
2) Continue with the rotating bar, but have one little button all the way at the back that allows you to customize order and and which ones are in the bar itself. This seems a little smarter than my first idea. A cool idea would have it that a single press expands it to show something about the program i.e. music player expands to show songs or something, and another tap opens the program. This is like PC laptops, where one touch on the pad selects and a quick two-tap executes it. Or, a little something like the blackberry storm, 'cept less elaborate.
Of course, these ideas are just ideas. Use them how you wish.
I now that a lot of this will require a helluva a lot of coding. I, however, only know HTML. So sue me. Sorry I can't contribute.
Also, a request: SCREENSHOTS! I wanna see how this is working out!
Actually i though that widgets was a bad born of an interface that wanted to stand between a today and a more visual appealing interface, the result (imho) is just discouraging, nor extremely functional neither particularly cute (i disabled them the first day i had my phone). I repeat that this is just the launcher environment, it's the core of this interface, but it isn't the section that you will have on screen for the most time i suppose, some sort of graphical app browser, there will be other sections with different functions, i hope (it doesn't depend just on me). Obviously i'd like the launcher to be customizable (in terms of number of tabs and programs launched). We will see.
Thank you for your thoughs.