Hi WinMo developers,
as a first topic, I have of course some development questions, but I also intend to turn this first topic to some knowledge base about c++ audio development for handheld devices, so that it may be as much useful for other users than for me.
I'm conducting a small survey about audio libraries to include them in some game I'm creating for Windows mobile device (and maybe later on Iphone and others). Therefore, I'm looking for the bests audio libraries that would fulfill my needs, as described later on.
Since the following lines of this topic may turn to a long list of needs, libraries and features, I'll start by asking my first question and let you know the details after : What library would you advise to use (or not to use) for digital sound format manipulation with handheld device ?
Needed Features
Input
- open MP3/OGG and WAV files
Output
- play / pause / stop
- multi channel
Extras
- volume control
- 3d sound management would be a nice bonus
Requirements
- C or C++ library
- lightweight (small memory print and CPU usage)
- cross-platform (Window Mobile 6.0, Iphone OS)
- Free (or low-cost license for commercial use)
From this point, I'll make a list of the available libraries I could find and the information I'll find about them from now (I'm still at the beginning of the survey, the point is to be able to receive as much help as this knowledge base could give to anyone looking for audio features on Google and such).
MikMod sound library
http://mikmod.raphnet.net/
OpenAL
http://connect.creat...al/default.aspx
http://en.wikipedia.org/wiki/OpenAL
FMOD
http://www.fmod.org/
http://en.wikipedia.org/wiki/FMOD
Audiere
http://audiere.sourceforge.net/
DirectSound : NO
http://en.wikipedia....iki/DirectSound
- Sound library from Microsoft DirectX
- Removed from Windows CE in 5.0 in favor to Waveform Audio
http://msdn.microsof...y/aa446919.aspx
http://msdn.microsof...y/ms940101.aspx (Waveform)
GStreamer
http://en.wikipedia.org/wiki/GStreamer
SDL Mixer
http://www.libsdl.or...ects/SDL_mixer/
MPG123
http://www.mpg123.de/
Miles Sound System
http://en.wikipedia....es_Sound_System
Open Sound System
http://en.wikipedia....en_Sound_System
OpenSL ES
http://en.wikipedia.org/wiki/OpenSL_ES
PortAudio
http://en.wikipedia.org/wiki/PortAudio
Simple DirectMedia Layer
http://en.wikipedia....rectMedia_Layer
Simple and Fast Multimedia Library
http://en.wikipedia....timedia_Library
This list shall be organized (some APIs only offer file format management, some other only output, some rely on another...) depending on their base features and their abstraction level, completed and refreshed... I hope your replies will help me for this task
Thanks for your help,
Hoping you'll have fun and a lot of achievements in your development work
as a first topic, I have of course some development questions, but I also intend to turn this first topic to some knowledge base about c++ audio development for handheld devices, so that it may be as much useful for other users than for me.
I'm conducting a small survey about audio libraries to include them in some game I'm creating for Windows mobile device (and maybe later on Iphone and others). Therefore, I'm looking for the bests audio libraries that would fulfill my needs, as described later on.
Since the following lines of this topic may turn to a long list of needs, libraries and features, I'll start by asking my first question and let you know the details after : What library would you advise to use (or not to use) for digital sound format manipulation with handheld device ?
Needed Features
Input
- open MP3/OGG and WAV files
Output
- play / pause / stop
- multi channel
Extras
- volume control
- 3d sound management would be a nice bonus
Requirements
- C or C++ library
- lightweight (small memory print and CPU usage)
- cross-platform (Window Mobile 6.0, Iphone OS)
- Free (or low-cost license for commercial use)
From this point, I'll make a list of the available libraries I could find and the information I'll find about them from now (I'm still at the beginning of the survey, the point is to be able to receive as much help as this knowledge base could give to anyone looking for audio features on Google and such).
MikMod sound library
http://mikmod.raphnet.net/
OpenAL
http://connect.creat...al/default.aspx
http://en.wikipedia.org/wiki/OpenAL
FMOD
http://www.fmod.org/
http://en.wikipedia.org/wiki/FMOD
Audiere
http://audiere.sourceforge.net/
DirectSound : NO
http://en.wikipedia....iki/DirectSound
- Sound library from Microsoft DirectX
- Removed from Windows CE in 5.0 in favor to Waveform Audio
http://msdn.microsof...y/aa446919.aspx
http://msdn.microsof...y/ms940101.aspx (Waveform)
GStreamer
http://en.wikipedia.org/wiki/GStreamer
SDL Mixer
http://www.libsdl.or...ects/SDL_mixer/
MPG123
http://www.mpg123.de/
Miles Sound System
http://en.wikipedia....es_Sound_System
Open Sound System
http://en.wikipedia....en_Sound_System
OpenSL ES
http://en.wikipedia.org/wiki/OpenSL_ES
PortAudio
http://en.wikipedia.org/wiki/PortAudio
Simple DirectMedia Layer
http://en.wikipedia....rectMedia_Layer
Simple and Fast Multimedia Library
http://en.wikipedia....timedia_Library
This list shall be organized (some APIs only offer file format management, some other only output, some rely on another...) depending on their base features and their abstraction level, completed and refreshed... I hope your replies will help me for this task
Thanks for your help,
Hoping you'll have fun and a lot of achievements in your development work
Edited by MMoi, 06 July 2009 - 10:13 AM.






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