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OpenGL ES 3D drivers, v1 compatibility layer

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#681
Zeduaz

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folks help me pls... I have to instal this latest version of Chainfire's OpenGL and run GLbenchmark, but there is no 3D vid just like in Chainfire video on youtube...
I have downloaded latest 1.1 and 1.0 version of GLbenchmark. Before this instalation of OpenGL there was no chance to run this apps, after this instalation it starts working, but not like on video - there is missing the sequenc with runing with gun atc... start is the same, but after this is there only some pictures, turning color squares, changing colors and thats all... but no 3D action testing...

This is my version of mobile:
PDA: I8000NXXJC1
CSC: I8000XEZJC1
PHONE: I8000XXJB2

This is my result in "unprocessed results" on GLbenchmarks pages:
GLBenchmark Pro 1.1 Result Details
Lights: Parallel x 8 1.1 : Failed / Not supported
Fill Rate: Multi-Textured 1.1 : 13133 kTexels/s (0.5 Fps)
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : Failed / Not supported
GLBenchmark Pro ES 1.1 CPU Skinning : Failed / Not supported
Lights: Ambient x 1 1.1 : Failed / Not supported
3D Rendering Quality: Sub Pixel Precision : 47% (Fail)
3D Rendering Quality: Perspective Correction : 67% (Fail)
Texture Size: 256x256 1.1 : Failed / Not supported
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : Failed / Not supported
GLBenchmark HD ES 1.1 CPU Skinning : Failed / Not supported
Lights: Parallel x 4 1.1 : Failed / Not supported
CPU Performance: Integer : 14881
Swapbuffer speed : 1116 (111.6 Fps)
Texture Size: 512x512 1.1 : Failed / Not supported
GLBenchmark PRO ES 1.1 CPU Skinning Fixed Time : -1 ms
Texture Size: 64x64 1.1 : Failed / Not supported
Fill Rate: Single-textured 1.1 : 10425 kTexels/s (0.8 Fps)
Triangles: Textured 1.1 : Failed / Not supported
3D Rendering Quality: Trilinear Filter : 77% (Fail)
Texture Size: 1024x1024 1.1 : Failed / Not supported
CPU Performance: Float : 1355
Texture Size: 128x128 1.1 : Failed / Not supported
Lights: Parallel x 1 1.1 : Failed / Not supported
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : Failed / Not supported
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : Failed / Not supported
3D Rendering Quality: Z-buffer Precision : 99.8% (Success)
Lights: Omni x 1 1.1 : Failed / Not supported
Texture Filter: NEAREST 1.1 : Failed / Not supported
Triangles: Smooth Shaded + Color 1.1 : Failed / Not supported
Texture Filter: LINEAR 1.1 : Failed / Not supported
Lights: Spot x 1 1.1 : Failed / Not supported
Lights: Parallel x 2 1.1 : Failed / Not supported
Triangles: Textured + Color 1.1 : Failed / Not supported
GLBenchmark Pro ES 1.1 GPU Skinning : Failed / Not supported
GLBenchmark PRO ES 1.1 GPU Skinning Fixed Time : -1 ms
GLBenchmark HD ES 1.1 GPU Skinning : Failed / Not supported
Triangles: Flat Shaded + Color 1.1 : Failed / Not supported
3D Rendering Quality: Bilinear Filter : 100% (Success)


OpenGL ES Environment Variables
GL_VENDOR Samsung Electronics
GL_VERSION 2.0 (lib version 20.02.24)
GL_RENDERER FIMG
GL_EXTENSIONS GL_EXT_texture_compression_s3tc
GL_IMG_texture_compression_pvrtc
GL_OES_compressed_paletted_texture
GL_OES_framebuffer_object
GL_OES_mapbuffer
GL_OES_read_format
GL_OES_stencil8
GL_OES_texture_compression_S3TC
GL_OES_texture_npot
OES_matrix_palette
GL_RED_BITS 5
GL_GREEN_BITS 6
GL_BLUE_BITS 5
GL_ALPHA_BITS 0
GL_DEPTH_BITS 24
GL_STENCIL_BITS 0
GL_SUBPIXEL_BITS 0
GL_MAX_LIGHTS 8
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 6407
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 33635
GL_MAX_CLIP_PLANES 6
GL_MAX_MODELVIEW_STACK_DEPTH 256
GL_MAX_TEXTURE_STACK_DEPTH 256
GL_MAX_PROJECTION_STACK_DEPTH 256
GL_MAX_TEXTURE_SIZE 2048
GL_MAX_TEXTURE_UNITS 2
GL_MAX_PALETTE_MATRICES_OES 32
GL_MAX_VERTEX_UNITS_OES 3
GL_MAX_VIEWPORT_WIDTH 4096
GL_MAX_VIEWPORT_HEIGHT 4096
GL_NUM_COMPRESSED_TEXTURE_FORMATS 12
GL_ALIASED_LINE_WIDTH_MIN
GL_ALIASED_LINE_WIDTH_MAX
GL_ALIASED_POINT_SIZE_MIN
GL_ALIASED_POINT_SIZE_MAX
GL_SMOOTH_LINE_WIDTH_MIN
GL_SMOOTH_LINE_WIDTH_MAX
GL_SMOOTH_POINT_SIZE_MIN
GL_SMOOTH_POINT_SIZE_MAX

EGL Native Platform Graphics Interface
EGL Vendor HUONE
EGL Version 1.3
EGL Extensions EGL_KHR_image EGL_KHR_lock_surface
EGL Configurations Choose EGL config ID:

EGL_CONFIG_ID: 1
EGL_BUFFER_SIZE: 16
EGL_ALPHA_SIZE: 4
EGL_BLUE_SIZE: 4
EGL_GREEN_SIZE: 4
EGL_RED_SIZE: 4
EGL_DEPTH_SIZE: 0
EGL_STENCIL_SIZE: 0
EGL_CONFIG_CAVEAT: 12344
EGL_LEVEL: 0
EGL_MAX_PBUFFER_HEIGHT: 4096
EGL_MAX_PBUFFER_PIXELS: 16777216
EGL_MAX_PBUFFER_WIDTH: 4096
EGL_NATIVE_RENDERABLE: 0
EGL_NATIVE_VISUAL_ID: 0
EGL_NATIVE_VISUAL_TYPE: 0
EGL_SAMPLES: 0
EGL_SAMPLE_BUFFERS: 0
EGL_SURFACE_TYPE: 103
EGL_TRANSPARENT_TYPE: 12344
EGL_TRANSPARENT_BLUE_VALUE: 0
EGL_TRANSPARENT_GREEN_VALUE: 0
EGL_TRANSPARENT_RED_VALUE: 0

Device Information
Device Name GT-I8000
android.os.Build.BOARD
android.os.Build.BRAND
android.os.Build.DEVICE
android.os.Build.FINGERPRINT
android.os.Build.HOST
android.os.Build.MODEL
android.os.Build.PRODUCT
android.os.Build.TAGS
android.os.Build.TIME
android.os.Build.TYPE
android.os.Build.USER
android.os.Build.VERSION.INCREMENTAL
android.os.Build.VERSION.RELEASE
android.os.Build.VERSION.SDK
android.os.Build.DISPLAY
Device ID
Device Model ID
Device Vendor ID
Platform Name PocketPC
Platform ID 3
OS Windows Mobile
OS Build 21889
OS Version Major 5
OS Version Minor 2
CPU Vendor SAMSUNG
CPU Name S3C6410
CPU Core ARM1176
CPU Instruction Set 0
CPU Instruction Set ID
CPU Type 2577
Reported CPU Architecture 5
Number of CPUs 1
Total Memory 151171072
Memory Page Size 4096
Screen size 480 x 800
System Color Bits 16
System Colors 65536

Can you please tell me where is the fail?
Thanks a lot and Xtrakt running great!! :-)

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#682
deadcore

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recently I try to install turbo 3d to our omnia,iam using wm6.5 sense 2.1 New English,I didn't try to benchmark,but i think I didn't feel any different??
anybody feel different??
thx for share..

regard..

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#683
neko857

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hi everyone,
im not sure if this is the right forum to post this question, i already looked for solution but i cannot find any.
whenever i install samsung mobile sdk 2.2 on my B7610 Win Pro 6.5 whenever i locked my phone (pushing the lock button at the right side of the phone) and try to push it again to activate the phone. i cannot activate it, worst if i click any button or slide the phone it will not light up. it would only go back to normal by removing the battery or pushing the reset button and uninstall the program. hope you can help me on this. thanks so much in advance. :)

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#684
Athlos

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hi everyone,
im not sure if this is the right forum to post this question, i already looked for solution but i cannot find any.
whenever i install samsung mobile sdk 2.2 on my B7610 Win Pro 6.5 whenever i locked my phone (pushing the lock button at the right side of the phone) and try to push it again to activate the phone. i cannot activate it, worst if i click any button or slide the phone it will not light up. it would only go back to normal by removing the battery or pushing the reset button and uninstall the program. hope you can help me on this. thanks so much in advance. :)


Not the right section to post but the solution i believe is to install 2.1 version of SamsungSDK, the 2.2 version cause phone wake up peoblems.

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