Guest valkryomnia Posted August 20, 2009 Report Share Posted August 20, 2009 (edited) I had an idea (like everyone does) for a new game for the G-sensor on the Omnia, or any other devise that its supported in. Loco Roco has been available for download on ppc's for a while now, and I thought it would make the game much nicer if it was g-sensor... Because I failed my coding class (Our teacher didn't expplain anything, I was hoping that some developer out there could try to make this possible. I do know that because Loco Roco is a Java game, it cannot be changed... But is there any courageous dev out there willing to try to make something like it? It would be fairly easy... just tilt a ball down paths to complete the level. Or you must roll to the end of the level without dying, for example: A sonic type game, you are a ball, rolling down hills, jumps (over spikes which kill you) and through loops, etc. Here are some examples of what the game could be like also: Something like this (Overtilting = death from not having enough time to stop, then fall off and die?): http://www.vx4.com/puzzle-games/funky-ball.html Loco Roco (Something like the landscape, where you tilt to get through multiple paths & collect things): FlashBall: or Falldown: http://www.albinoblacksheep.com/flash/falldown2 I know a lot of you are sick of ball accelerometer games, but I think these would work smoothly, and be very fun. Any developer who will take up the idea, I will do I can to help (Which isn't much, but, hey.) bring the idea to life. I'm sure many will donate if this happens. I will. Thanks! Edited August 20, 2009 by valkryomnia Link to comment Share on other sites More sharing options...
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