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Improve 3d performance

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#1
Cyclothunder

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Hi all,

Just found this topic on xda.
Since LG P500 e Sony x8 have the GPU as Blade, it probably work.
I haven't test it yet but it looks a good find for Blade gamers Posted Image

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#2
Zunex

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It doesn't seem to work on cm7. (Haven't tried it yet, just read on xda) has anyone tried it?


#3
targetbsp

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They are exactly the same file size as the libs we already have (in CM7 at least).

My Blade site - includes vanilla KANGS's of CM7.  Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog

#4
agpoli

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View Posttargetbsp, on 07 March 2012 - 09:11 AM, said:

They are exactly the same file size as the libs we already have (in CM7 at least).

Same as in Swedis Snow RLS5 too.


#5
KonstaT

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View Posttargetbsp, on 07 March 2012 - 09:11 AM, said:

They are exactly the same file size as the libs we already have (in CM7 at least).

View Postagpoli, on 07 March 2012 - 09:24 AM, said:

Same as in Swedis Snow RLS5 too.
Same file size but different files. ;)

Using these EGL libs gives me ~30 points more in AnTuTu 3D graphics test @604mhz. You can ignore the other instructions/build.prop stuff (at least Swedish Snow already has what's relevant of that).

I trimmed the package (removed just one config file :P) so all you have to do is flash it through ClockWorkMod. Would be interesting to know where these binaries are originally pulled from. Read those couple of threads at XDA and all I know that they're supposed to be "new".

Attached Files


Edited by KonstaT, 07 March 2012 - 10:08 AM.


#6
agpoli

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Swedish Snow  RLS5:

Before:

Posted Image


After:

Posted Image


#7
targetbsp

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View PostKonstaT, on 07 March 2012 - 10:00 AM, said:

Same file size but different files. ;)


Indeed. Glad you checked it more thoroughly than I did. :D
Is there hope yet for ICS if we're still managing to get new Adreno libs from somewhere I wonder??

My Blade site - includes vanilla KANGS's of CM7.  Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog

#8
Cyclothunder

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View PostKonstaT, on 07 March 2012 - 10:00 AM, said:

Same file size but different files. ;)

Using these EGL libs gives me ~30 points more in AnTuTu 3D graphics test @604mhz. You can ignore the other instructions/build.prop stuff (at least Swedish Snow already has what's relevant of that).

I trimmed the package (removed just one config file :P) so all you have to do is flash it through ClockWorkMod. Would be interesting to know where these binaries are originally pulled from. Read those couple of threads at XDA and all I know that they're supposed to be "new".


You rock man!!
Thanks


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#9
cowscrubber

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I'm on CM7 Burstlam's kang.

This definitely improves 3D performance. My frame rates in Antutu benchmark are higher than before.

Oh yeah!!



#10
emc02

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View Postagpoli, on 07 March 2012 - 10:33 AM, said:



nice, but wich SD Card do you use with that high performance?

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#11
agpoli

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View Postemc02, on 07 March 2012 - 12:49 PM, said:

nice, but wich SD Card do you use with that high performance?


8GB, Class10, TeamGroup (bought from ebay). Link


#12
targetbsp

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View PostKonstaT, on 07 March 2012 - 10:00 AM, said:

You can ignore the other instructions/build.prop stuff (at least Swedish Snow already has what's relevant of that).


I *think* at least one of those build.prop changes benefits CM7 with a performance boost of 3 or 4% over just replacing the libs.

I say I think because I only have 1% battery left so can't run the test more than once. :D  I could have fluked a new personal best high score.  Also, for the same lack of battery reasons, I dunno which lines(s)!


the libs themselves seem to be giving me a fairly consistent 4% boost on their own form multiple before and after tests.

My Blade site - includes vanilla KANGS's of CM7.  Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog

#13
yellman

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If I will apply this libs, would it be faster in games? I have got the freshest burstlam´s CM7 with new kernel. Please correct me, when I said something wrong. ThaNK YOU

Edited by yellman, 07 March 2012 - 04:00 PM.

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#14
KonstaT

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View Posttargetbsp, on 07 March 2012 - 02:45 PM, said:

I *think* at least one of those build.prop changes benefits CM7 with a performance boost of 3 or 4% over just replacing the libs.

I say I think because I only have 1% battery left so can't run the test more than once. :D  I could have fluked a new personal best high score.  Also, for the same lack of battery reasons, I dunno which lines(s)!


the libs themselves seem to be giving me a fairly consistent 4% boost on their own form multiple before and after tests.
Replacing the libs alone gives me that ~7% improvement on AnTuTu 3D graphics test. Haven't tested any of the build.prop tweaks that were at XDA. This is what is already in Swedish Snow's build.prop related to this.

debug.sf.hw=1
debug.composition.type=gpu
debug.performance.tuning=1
video.accelerate.hw=1
windowsmgr.max_events_per_sec=60


#15
somethingsomethingdarkness

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the "max events per sec" is about the screen's fps, so basically it's setting the limit higher and making everything more smoother. So I think that should be tweaked in Swedish Snow, should not impact battery life but will make everything respond better with the higher limit.


#16
Maxsas360

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It helped for me also. 594 points on 3d with Antutu.

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#17
KonstaT

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View Postsomethingsomethingdarkness, on 07 March 2012 - 05:05 PM, said:

the "max events per sec" is about the screen's fps, so basically it's setting the limit higher and making everything more smoother. So I think that should be tweaked in Swedish Snow, should not impact battery life but will make everything respond better with the higher limit.
You can actually find discussion about that in the thread linked in OP. I think they also came to conclusion that LCD/human eye limit is somewhere around 60fps. ;) I've actually tried bigger values before but haven't found any improvement past that. It's just a build.prop tweak so it's easy to change if someone wants to test...

Edited by KonstaT, 07 March 2012 - 05:44 PM.


#18
Maxsas360

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Actually the bechmark hits 60fps limit now :D

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#19
targetbsp

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Most screens have a 60hz limit in any case so you'll just be doing more work needlessly!

My Blade site - includes vanilla KANGS's of CM7.  Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog

#20
shmizan

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is there a visible performance improvement or just numbers in antutututututu?? :-)

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