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[DEV][ROM][2014-06-16] CyanogenMod 10 (Continuation of KonstaT's work)

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#121
daemond

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There is no need to wipe application data or even Dalvik cache. By the way, I'm really interested in feedback regarding the 16bpp changes. Do you notice a difference in graphics performance? Any new issues/glitches?

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#122
peetu20

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I am releasing themed cm10 soon, but i need some time. I am not sure about transparent statusbar but notification area will be transparent :)
Maybe daemond know what smali changes need to be done to get transparent statusbar?

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#123
hydram

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when could the FM radio be available......

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#124
peetu20

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When devs get it working :)
Maybe never

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#125
jolleri

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There is no need to wipe application data or even Dalvik cache. By the way, I'm really interested in feedback regarding the 16bpp changes. Do you notice a difference in graphics performance? Any new issues/glitches?


I feel a definite improvement in ui speed coming from the 8 Jan. build, and I have not noticed any glitches. But what do I know, maybe the speed is coming from doing a clean install (I have restored all my apps though).. Btw, I have 16bit transparency enabled and oc to 691. Thanks a bunch daemond :)

Edited by jolleri, 30 January 2013 - 02:08 PM.

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#126
daemond

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AFAIK the 16bpp transparency setting actually doesn't do a thing anymore. The framework-side code was removed a long time ago...

By the way, for the people that have problems with white textures in some memory-hungry games, I have something to test. Try to flash this zip on top of your CM10 or CM10.1 install. This contains a kernel image configured with increased vmalloc space size. This is where most GPU memory is allocated from. Plague Inc. works just fine with this, despite being a horrible resource hog...

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#127
peetu20

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Daemond, do you know how to hack transparenr statusbar to your cm10? Just need little help ;)

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#128
luisfeser

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when could the FM radio be available......


Maybe soon, so soon

http://review.cyanog...h:jellybean,n,z
(see today changes)

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#129
jventura

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Maybe soon, so soon

http://review.cyanog...h:jellybean,n,z
(see today changes)


Still long way to go, I guarantee you... :)

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#130
99x

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Maybe soon, so soon

http://review.cyanog...h:jellybean,n,z
(see today changes)


If it's anything like on the galaxy s, those commits are just for the cm framework, you'd still need a blade specific FM driver.

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#131
jventura

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If it's anything like on the galaxy s, those commits are just for the cm framework, you'd still need a blade specific FM driver.


You are correct... :)

We have the source code for si4708 which is the FM receiver in the Blade. With a bit of luck and an example file, we can port our device driver to the new framework. Do you happen to know where we can find the FM Driver for the Galaxy S (with this framework, if it exists)?

Edited by jventura, 30 January 2013 - 03:56 PM.

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#132
vNa5h

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AFAIK the 16bpp transparency setting actually doesn't do a thing anymore. The framework-side code was removed a long time ago...

By the way, for the people that have problems with white textures in some memory-hungry games, I have something to test. Try to flash this zip on top of your CM10 or CM10.1 install. This contains a kernel image configured with increased vmalloc space size. This is where most GPU memory is allocated from. Plague Inc. works just fine with this, despite being a horrible resource hog...


Flashing it...

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Dell XCD35 a.k.a ZTE Blade a.k.a Orange San Fransisco

Powered by

CM10.1 KonstaKANG, Soundmagic PL11 earphones, Samsung class 6 16GB



Apps installed

TV Shows / Movies .....I have watched....


#133
reluctant_traveller

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when could the FM radio be available......


Just buy some generic headphones with built in FM radio, I even saw a pair a while back sold at one of those 'poundstretcher' shops - so it's possible to get a pair for under £5 if you look around.

You also get the benefit of a built in amplifier if you buy some of the over the ear type headphones.

In the past people used the argument of not wanting to carry 2 devices with them, but to use the radio, you need headphones anyway.

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#134
ajjjjjjjjj

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I went back to your CM10 as CM10.1 is laggy compared to this one. Thank You :)

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#135
99x

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You are correct... :)

We have the source code for si4708 which is the FM receiver in the Blade. With a bit of luck and an example file, we can port our device driver to the new framework. Do you happen to know where we can find the FM Driver for the Galaxy S (with this framework, if it exists)?


I don't think it exists for cm10 or 10.1, I'm no expert it's just what I read in the CM10.1 galaxy s thread on xda. FM works with Spirit FM app and a generic radio module though for i9000. The maintainer said he was going to try and make a driver..

These are his exact words:

It's the framework for supporting FM Radio. However, a driver for Si4709 will need to be written to the API for it to work with our device. I'll investigate it when I have time.

......

So similar radio receiver?

Edited by 99x, 30 January 2013 - 07:18 PM.

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#136
stanvladut

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This ROM is awesome. The best I've ever seen. You bring my Blade back to life, DAEMOND, thank you a lot! Great work. It's running smooth, it's fast, has great features, it's just too good.

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#137
jventura

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So similar radio receiver?


Thanks for the info.. And yes, similar radio receiver hardware (http://www.silabs.co...s/Si470809.aspx).
When one gets done, the other is easy, if not the same.. :)

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#138
daemond

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The FM radio support in Jellybean still isn't complete. There's a major framework part missing (i.e. this) and then a vendor-specific library (libfmradio) must be written against this interface. This should not be too hard with this old piece of code from Gingerbread as reference, I guess.

Edited by daemond, 30 January 2013 - 08:18 PM.

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#139
slumslayer

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Can the newest version of Trebuchet (v1.0 in CM10.1) be backported to CM10 (which is still at v0.2) ? It has a lot more options (like 'hide apps').

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#140
jventura

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The FM radio support in Jellybean still isn't complete. There's a major framework part missing (i.e. this) and then a vendor-specific library (libfmradio) must be written against this interface. This should not be too hard with this old piece of code from Gingerbread as reference, I guess.


I've tried to port CM7 stuff to CM9, but ran into a lot of issues, specifically a lot of conflicting code when HAVE_FM_RADIO flag is set on the compiler.. So the only (sane) chance of FM Radio ever work again in this device is through this new API which seems to be common to CM9/CM10 (if this works!)..

I asked on a cm gerrit patch review if someone has been using this new API with success and if someone could provide an example (source-code) of a vendor-specific library. I'm waiting for someone to respond. If the answer is positive, I will try that way, else will think again of trying to port CM7 FM stuff.

If by any chance you start working on this, please let me know, so we can open a thread to discuss things if things get rough. Otherwise, as I said, I will try to make this work.. Not that I hear FM radio on the Blade, but the thing now is personal.. :)

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