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[MOD] Disable Proximity Sensor - CM10.1 Based ROM's only!


Guest kyan31

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Guest kyan31

I'm aware that many people have problems with their proximity sensor, which can be quite annoying when making calls etc. Fortunately I have made two zips, one to completely disable the proximity sensor, and one to re-enable it. Anyway, here they are:

Disable Proximity Sensor

Enable Proximity Sensor

You can test the zips by making a call, and then waving your hand over the top front of the phone. The screen should either stay on, or go off depending what zip you flashed.

EDIT:

This mod seems to stop the accelerometer from working, i'm not sure why, but maybe i'll look into it if its really that important to some people. If you really need the accelerometer working, just flash the Enable Proximity Sensor zip.

THIS IS ONLY FOR CM10.1 AND CM10.1 BASED ROMS (INCLUDES ELECTRA, FAVAROOOO, LIQI ETC.)

If you want to disable the proximity sensor in your ROM, follow these steps:

  • Navigate to System/lib/hw
  • Open sensor.default.so with a hex editor
  • Use the search tool and look for the word 'proximity'
  • If you get a line, such as ._ZNK15, You need to modify it to ._ZNK16 - This is just an example, you can also use this method do disable other sensors such as the light sensor.
  • Save the file, and you're done.

+1 this post if I helped you out, thanks.

Edited by kyan31
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Guest Gabriel94

favorooo lagged a little bit on my phone, dont know why,

testing on electra now.

Edited by Gabriel94
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Guest nsmacd1

Works fine on Electra. Thanks for this. I've had problems with the sensor for about a year now & have tried many apps and edits of buildprop etc, but this is the only one I've found that works!

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Guest kyan31

I thought so :/

If you need the accelerometer working desperately, flash the "Enable Proximity Sensor" zip to get everything back to normal. Of course this re enables the proximity, but a accelerometer is a lot more important compared to a proximity sensor.

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Guest nsmacd1

Have had it disabled since your original post & didn't even notice the accelorometer until you mentioned it so should be OK! :)

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Guest kyan31

Have had it disabled since your original post & didn't even notice the accelorometer until you mentioned it so should be OK! :)

Ah, that's good then. I have my accelerometer off most of the time as well ;)

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Guest kyan31
There is GB CMiui it has an option when you go to Call Settings you can fully disable the proximity sensor and the accelerometer remains untouched.

This is the ROM if you want to search around it, I doubt GB and JB have similarities for the proximity sensor

http://pan.baidu.com/share/link?shareid=413789&uk=789256656.html

I can't really use this as yes, GB and JB are different, but also the feature is integrated differently. The CMiui ROM allows switching at will, while my mod requires a flashable zip.

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Guest ChrisPNE

I flashed this when I was using CM10.1 and Electra - it was fantastic.

Any way to implement something similar on AOKP?

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Guest kyan31

I flashed this when I was using CM10.1 and Electra - it was fantastic.

Any way to implement something similar on AOKP?

It should work on AOKP, it is compiled on CM10.1 4.2.2's sources.

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Guest nsmacd1

The XDA link seems to be quite good, i'll make a test zip and send it to you via PM.

Any update on the test zip, as I would be interested in giving it a go!

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Guest kyan31

Any update on the test zip, as I would be interested in giving it a go!

Oh sorry for not updating :wacko:

Anyway, it worked exactly the same as the current one, so no advancements so far :/

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Guest kyan31

So the accelerometer remains untouched if I install this on AOKP?

No, the accelerometer will never work no matter what ROM :(

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Guest ChrisPNE
So the accelerometer remains untouched if I install this on AOKP?

Sorry for the ambiguity in my post.

The accelerometer does not work. This is not a problem for me though.

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Guest kyan31

Can this work on stock based roms?

There is actually a build prop line in stock ROMs that disables the proximity sensor. Just search for proximity while in the build.prop and you'll find it.

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