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Heads up!!! It's Doom III NEW Video


Guest ClintEastman

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Guest ClintEastman

Out on PC first......

If ID turn down $100 from MS?........

MS double loses on xbox.......

Cash Cow......

:)

:(

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Guest Vector

It says i dont have permmision to access it ?

And when i right click --> "save target as", it just says it's unable to download it ?

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Guest Mr_Protozoa

I can't get either video. Hummmm i'm not a IGN insider member for the 1st one, and the 2nd one is having none of it!

Think I'll reinstall the alpha build, see how it runs on my new super fast RAID array.

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Guest ClintEastman

The alphas a dirty dog!!

Still fun to fiddle with though!! :)

If someone gives me space ill up the trailer....

Anyway, im not a member or either of them and i downed both.

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Guest ClintEastman
The id programmer revealed a few small details about the game in a talk at E3.

Id Software programmer John Carmack gave a fairly lengthy Q&A session in a private room at E3 today, and we sat in to see what the famous mind behind Doom and Quake had to say. Carmack's talk focused mostly on matters of technical interest, though he did let a few new details slip about id's current project, Doom 3.  

When asked about the considerable quality and realism of Doom 3's graphics and how the id team is making character animation consistently realistic, Carmack said that for the game's human characters the team has decided motion capture is the most appropriate technique. The game's monsters will pretty much all be animated by hand, but the humans--most of which you'll encounter in the early part of the game, before the portal to hell is opened--will use motion data to enhance the realism of their movements.  

Carmack said that the team is debating the way that Doom 3's save system will work. He didn't give any specific clues but said that it may be significantly different from what players are used to in previous id games. Given that in past games you were allowed to save anywhere, perhaps the company is considering a between-missions limitation for saving in the new game. When asked how long the game would be, Carmack wouldn't commit to a specific length but said that he favors the recent trend in the game industry toward shorter games with richer, deeper content packed into the duration.  

Finally, Carmack said that scaling Doom 3's resolution will be the preferred way to increase performance without sacrificing graphical effects. It's undecided whether he'll allow players to turn shadowing on or off, since the shadows are essential in many of the game's dramatic scenes. Since the shadowing accounts for about half of the game's render time, though, he said he'll probably include the option.

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Guest ClintEastman

No multiplayer!!! No Physics!!! cry_smile.gif

JOHN CARMACK, for those who have been living under a virtual rock for the past several years, is the co-founder of id Software, creators of such benchmark games as Doom, Quake, and Return to Castle Wolfenstien. 

Today John spoke at E3 about Doom 3, one of the most anticipated titles this year and gaming development in general. Some of the more interesting points he discussed revolved around the "Golden Point" of graphics. He feels that the current generation of graphics cards can do anything an artist can dream up. 

Unfortunately, the physics and simulation technology has not kept up with the pace of the graphics market. 

In the case of Doom 3, this has resulted in very little interaction with objects. John Carmack felt that the realism of the graphics and the game in general would be negatively affected by the inadequate physical models currently available. In other words, each item to be interacted with has to be individually assigned attributes, including interior structure, interior textures et al in case someone decides to break it. 

In other games with a deformable/destructible environment the graphic technology was not in place so the modeling was much easier. In older games a plain-jane texture could be applied to the box, it could split into several chunks and dissipate into the air, and that was acceptable to the gamer as previously shot bodies disappeared, blood did not spray and the list goes on. Because of the realistic nature of Doom 3 (and I saw a preview video. Hold onto your hats.) id decided to leave anything out that would detract from the overall game. First to go? Multiplayer. 

Because of the nature of multiplayer games, where individuals have to be able to traverse a map in any direction, often times level designers make several changes to enhance the multiplayer experience. With Doom 3, because of the workflow, an artist would create a room and it would take a week and a half to program. Any changes to the room would require reworking so id chose the economical route. 

Another scary fact about Doom 3? It has consumed over 60 man years of development time. So long garage coders. Development costs have gone through the roof, with no end in sight.

Half Life 2 looks like it's going to be LOTS more fun, go and have a look at the vid!!! 49_49.gif

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Guest siu99spj

I tend to play Single Player anyway BUT I agree, lack of physics is quite a shame.

Knowing me, I'll probably get both, Half Life 2 and Doom 3. And Sam & Max 2, and Full Throttle 2 and then realise I'm broke (again) and have no HD space left!

Clint: How did you get Messenger icons in your message? You doing something dodgy?

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Guest siu99spj

I knew they were in Messenger but they ain't in the forum. So how does one get crazy icons from Messenger into the Forum without attachment boxes or anything?

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Guest Mr_Protozoa

Ah well, multipayer wasn't gonna be that great in DooM3 anyway, the games based on tension and a slower rate of play. This would result in a slower deathmatch game which couldn't stand up to the fast and furious nature of things like UT2004.

As for a lack of physics, it's not all as it appears.

DooM3 will still have physics in it! Ragdolls will still be there, as will the ability to move objects about and shoot boxes off shelves (as seen in the alpha build, so it does infact work). What isn't going to be in there is the ability to destroy said boxes and similar things.

DooM is is still going to kick bottom and will be a totally differant type of game to HL2. It's a game of terror, whist HL2 plays more like a regular shooter (allbeit a amazing one!).

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Guest ClintEastman

The physics in HL2 kicks ass though!!! boxing.gif

The bit where he rips the radiator of the wall, uses it as a sheild, and then caves his head in with it!!! And that's one example!!

Anyway... that's not to say the LIMITED physics in the alpha hasn't been dumped to get the FPS up.

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Guest Mr_Protozoa

Yeh, I agree that the physics in HL2 look fantastic, blowing up supports so buildings collapse on onto people and the like.

I didn't really have many problems with the DooM3 alpha, ran at a decent FPS, was totally playable. Bearing in mind it was an alpha build, so it would be slower.

The limited physics are still in the promo videos from this years E3 too. So I'm pretty sure that they'll be in the final build.

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