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SPVMan goes V1.0 - 19th July 2003 - Final version

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#41
aiwapro

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I don't have any sound on this game.  Do I have something wrong?  I can onl hear my key taps.  Is there more sound, or is that it?

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#42
fumaras

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0.06a is better and now the sound is ok but i have sometime little lag during game (don't remember this problem in last version).


#43
muff

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Fumaras:

I sometimes get a little lag as well

It appears that the phone is doing some background tasks sometimes that cause this

nothing in the game code has changed to cause this - honest

muff


#44
Charlie Mouse

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This is absolutely amazing!  Just what this phone needed!
Finish work on Friday, come on Monday morning and all this has happened, damned fine job!!!!

Just downloaded the latest version and everything seems about perfect now, but I would make a suggestion for the controls.  On the original arcade machine whilst Pacman was moving left you could push up.  He would keep moving left until it was possible to move up.  In this way you could 'preset' him to turn at the next junction rather than having to press the direction key at exactly the right time.  Dont know whether this is possible or not in your version but would add to the playability.

Also, the addition of being able to use the keypad was a stroke of genius!!!!

I can now remove all other games from my phone as they wont be needed anymore :)  Cant wait for the next version, keep up the good work.


#45
adrianfox

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Quote

if you use the number keys (see read me with download) it is much easier to control than by using the joypad.
davy.

I know but I prefer using the joystick.

I can use the joystick quite happily with Pacman on SmartNES, so there must be something not quite right.


#46
midnight

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yeh, its cos, like charlie mouse said, in the arcade/nes versions, you could press a direction before you got to the junction and then pacman would automatically go the way you pressed, it meant you never missed a junction that you wnated to go down, made the control a lot easier than what it is currently, but i have no doubt muff will fix this :wink:


#47
imp

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If you just hold down the button of which direction you want to go you will never get stuck in a corner... Just hold it down - don't press it, hold i down... :)

//imp


#48
adrianfox

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Muff

If you are using windows messages for key presses, it explains the problems I am seeing.

I think it is more reliable to use GetAsyncKeyState() to poll the state of the keys within your game loop.


#49
geovass

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Very very good job !!!
SPV+PACMANSPV=Love for ever !!

The only minor bug that i have found is regarding controlls... It usualy stucks when making turns.... :)  ;)  :D  :(


#50
Richie M

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Very nice, well done muff :)


#51
Chic0

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Love the game Muff - brings back so many memories.

WELL DONE MATE! :)

Time is a paradox stretching between a past and a future that we have no reality except in our own minds.

The idea of time is a convention of thought and language, a social agreement.

Here is the deeper truth......We only have this moment.

#52
fumaras

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ok thanks muff.
In version 0.06a, if i finish the first level with normal sound sometimes the second level begin with the ghost sound ... (if i finish the first level with the ghost sound, now the second level start normaly).


#53
jaknife2000

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Hi ya,

Love the app, just had a problem with it tho, if played while it is docked, I just had the thing popup with the waiting coloured box, and the keyboard froze on me.
The game played on, but obviously i died, and the man went to the left when started up, but still no keys.
When the game ended, i had no control over restarting, quiting anything.
I had to pull the battery off and restart the phone.

Dunno if anyone else had got this, its as if the game did not have the phones focus, i couldn't do anything / press anykey.

It was all working fine, this is version 0.06a i am running too.

Maybe more simple classics should be re-done rather than ported, such as the classic space invaders.
Created from scratch certainly makes them fit perfectly, properly.

I do have another question actually, is there pause key ?
I like the way the GNUboy works, when you press the voice memo key it pauses, maybe something like this would be useful ?

They say the pen is mightier than the sword, i am not blooming surprised you ever tried to write an essay with a Scaramanga Long Sword ?

#54
muff

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new version up 0.07a

improved control code - thanks for the heads-up adrianfox
better catch code for potential sound loop errors



jaknife2000: not had this problem myself, and whilst developing I play in the cradle all the time

the new control code should mean that you have control of the pacman, but if the system isn't passing the messages to the program then it won't quit as it should

but I doubt any app that suffers this sort of collapse can :)


#55
midnight

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i had the same prob as jacknife2000 and i was running v0.3a heheh
i wasnt playing with it in the cradle, but it did lock out the keypad, and the pacman went to the left, after dying, game over appeared, and thats where it stayed, power button wouldnt work, had to take out the battery.


#56
muff

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bugger, 2 reports of the same issue - that means it's a problem ;)

I'll see what I can do to close the app if it loses focus, but that's really hard to re-create and therefore test

was the phone running any other apps whilst you were playing pacman?

------------------------------------------

whilst I'm here I just want to say a big thank you to everyone for the support and comments

this is the first game I've written for a Windows based system, never mind for a mobile phone, and so the learning curve has been interesting

next game will be done quicker :)

muff


#57
awarner

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#58
Gorskar

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Well, considering you made the 1st version in a couple of days that can hardly be considered slow!!

NB sorry to be the bearer of bad news, but I noticed the powerpill sounds after end of level bug in this version also, just after the first level, which kept going till I got a power pill (in 2nd level) and the powerpill mode ended. This is the first version where I have noticed this btw.


#59
muff

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Quote

Well, considering you made the 1st version in a couple of days that can hardly be considered slow!!
ah but time is a relative and flexible measurement :)

Quote

NB sorry to be the bearer of bad news, but I noticed the powerpill sounds after end of level bug in this version also, just after the first level, which kept going till I got a power pill (in 2nd level) and the powerpill mode ended. This is the first version where I have noticed this btw.

can you explain this more thoroughly, as it doesn't happen to me???

from what I've read people are finishing the first level with a powerpill and it's associated sounds, which stop until the new level is started, and when level 2 begins the sound reappears

is this correct???? does it only happen when going from level 1 to level 2??

I REALLY want to nail this bug, as it appears to be the last bug

thanks for the help in nailing this

muff


#60
jaknife2000

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Hi ya mate,

Sorry for the delay getting back to you, i go swimming on Monday nights.

Anyway, nope nothing else was running in the background when it froze on me.

I had only just copied the file over. given it a minute or two, then tried it.
Something i did encounter back on a previous version, and i know somebody else encountered it too, was back on version 0.04a after installing on the phone, i had to reboot for it to work.
It threw me back to the menu, i checked the memory status using task manager, and it said i had over 6mb free.
Reboot, and it worked fine.

And with this version 0.06a after i removed the battery, (from freezing) it seems to work ok now.

Very strange, i appear to only have issues if i install it and DONT reboot, after doing so.

Off to get version 0.07a now.
Keep up the excellent work.

PS. Please think about the space invaders request.

They say the pen is mightier than the sword, i am not blooming surprised you ever tried to write an essay with a Scaramanga Long Sword ?




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