<?xml version="1.0"?>
<rss version="2.0"><channel><title>Development - Native Latest Topics</title><link>https://www.modaco.com/forum/15-development-native/</link><description>Development - Native Latest Topics</description><language>en</language><item><title><![CDATA[Network Identity & Time Zone]]></title><link>https://www.modaco.com/topic/350940-network-identity-time-zone/</link><description><![CDATA[
<p>Hi, this may be a long shot but I was wondering if any developers have tried to use NITZ from a UK mobile operator to get the date and time from the network over GSM not using GPRS/data connection. From what I can tell Vodafone support it in the UK but no-one else.</p><p>
</p><p>
Can anyone enlighten me?</p><p>
</p><p>
Thanks.</p>
]]></description><guid isPermaLink="false">350940</guid><pubDate>Thu, 19 Jan 2012 18:04:37 +0000</pubDate></item><item><title>School Final year Project</title><link>https://www.modaco.com/topic/341553-school-final-year-project/</link><description><![CDATA[
<p>I've been given a school final year project but I can't think of what kind of healthcare app I should build with a server needed. Please suggest.</p><p>
</p><p>
The objective of this work is to design and implement a prototype mobile healthcare system that uses Android mobile devices. The system should consist of three parts: A mobile application, secure channels and a centralized server application.</p><p>
</p><p>
The mobile application should gather healthcare information from the suer and forward it to a centralized server for processing. The secure channel is used to transmit client private information to the server. Finally the server stores the information into a database and prepares some feedback to the client.</p><p>
</p><p>
Thanks and sorry If I am in the wrong section.</p>
]]></description><guid isPermaLink="false">341553</guid><pubDate>Sun, 12 Jun 2011 03:29:00 +0000</pubDate></item><item><title>Development Tool</title><link>https://www.modaco.com/topic/323787-development-tool/</link><description><![CDATA[
<p>Deal All,</p><p>
</p><p>
I am now in Mobile development. I was searching some tool like Visual Studio/Dreamwear  from where i can develop mobile application for all phone platform.</p><p>
It is hard to gave different platform for each phone.</p><p>
</p><p>
Even commercial i will buy if such kind of tool available in market.</p><p>
</p><p>
Please suggest me friends accordingly.</p><p>
</p><p>
BR</p>
]]></description><guid isPermaLink="false">323787</guid><pubDate>Mon, 22 Nov 2010 11:23:56 +0000</pubDate></item><item><title>JM-Mobile</title><link>https://www.modaco.com/topic/322057-jm-mobile/</link><description><![CDATA[
<p>Hallo friends!</p><p>
</p><p>
I looking for JM-Mobile (full) or something like that (graphic interface).</p><p>
</p><p>
Thanks</p><p>
</p><p>
95ka</p>
]]></description><guid isPermaLink="false">322057</guid><pubDate>Wed, 03 Nov 2010 06:59:58 +0000</pubDate></item><item><title>Delphi and RAPI (RAPI.pas fixed and included)</title><link>https://www.modaco.com/topic/108782-delphi-and-rapi-rapipas-fixed-and-included/</link><description><![CDATA[
<p>Not sure where to put this so please move to a more appropriate section if needed :)</p><p>
</p><p>
I recently wanted to use Delphi to create some software which interacts with my Smartphone (E100), looking around the internet led me to RAPI.pas but this had no instructions and two critical errors. </p><p>
I've found and fixed the errors and made headway into communicating with my smartphone through Delphi applications.</p><p>
</p><p>
(Fixed Delphi.pas attached in zip file)</p><p>
</p><p>
There is little to no information to using RAPI and Delphi on the internet (that I could find after two days of searching) so I'm posting this here for others to benefit from :lol:</p><p>
</p><p>
Simply add RAPI.pas to your Uses like this example:</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><strong>uses</strong><p>
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,</p><p>
  Dialogs, StdCtrls, ComCtrls,  <span style="color:#FF0000;">RAPI</span>;</p></div></blockquote><p>
</p><p>
You will initially need to connect to your device, using CeRapiInit is <strong>not</strong> recommended as your program can hang if no device is connected.</p><p>
Instead use <strong>CeRapiInitEx</strong>, I use the following code (placed on a button press here) which I converted from a C++ example:</p><p>
</p><div></div><pre class="ipsCode">procedure TForm1.Button1Click(Sender: TObject);


var


ri : TRapiInit;


hRes : HRESULT;


dwRet : DWORD;




begin


ri.cbSize :=  sizeof(ri);


hRes := CeRapiInitEx(ri);


dwRet := WaitForSingleObject(ri.heRapiInit, 5000);




if ((dwRet &lt;&gt; WAIT_OBJECT_0) OR (SUCCEEDED(ri.hrRapiInit) = FALSE))then begin


  // Could not initialize Rapi


  CeRapiUninit;


end


 // else you are connected!




end;</pre><p></p><p>
</p><p>
and of course once you have finished what you need to do call <strong>CeRapiUninit</strong> to close the connection.</p><p>
</p><p>
I'll add more if anyone will find it usefull but the above (with the fixed RAPI.pas) is enough to get you started :lol:</p><p><a href="https://www.modaco.com/applications/core/interface/file/attachment.php?id=8173">RAPI.zip</a></p>
]]></description><guid isPermaLink="false">108782</guid><pubDate>Tue, 11 May 2004 22:51:09 +0000</pubDate></item><item><title>How to access messaging options</title><link>https://www.modaco.com/topic/315235-how-to-access-messaging-options/</link><description><![CDATA[
<p>I'm trying to write a simple program for myself that will activate the e-mail reception during daytime and it will deactivate it at night. The idea is write some code that does something like this:</p><p>
</p><p>
7am --&gt; Activate e-mail reception each 5 minutes</p><p>
9pm --&gt; Deactivate e-mail reception (set it to manual)</p><p>
</p><p>
I've had a look at C#, but I didn't found anything quite useful (POOM it's not an option, or at least I hadn't seen how to do it).</p><p>
</p><p>
Then I thought about writing a small class on C++ and call it from a C# program (much easier for GUI), and I start having lots of compiling problems (well mainly linking problems).</p><p>
</p><p>
Any idea where to start with? where to look at?</p>
]]></description><guid isPermaLink="false">315235</guid><pubDate>Thu, 05 Aug 2010 19:56:29 +0000</pubDate></item><item><title>help| windows CE</title><link>https://www.modaco.com/topic/315073-help-windows-ce/</link><description><![CDATA[
<p>i have apex gps running windows CE and every time i turn off the device it make hard reset so i cant install new programs, change theme or change anything in the device. </p><p>
can someone please help me to crack the device or to reprogram it so it won't make hard reset every time i shut it down. </p><p>
thanks </p><p>
 :)</p>
]]></description><guid isPermaLink="false">315073</guid><pubDate>Tue, 03 Aug 2010 22:01:48 +0000</pubDate></item><item><title>New Mobile Developer Research just out</title><link>https://www.modaco.com/topic/312960-new-mobile-developer-research-just-out/</link><description><![CDATA[
<p>Don't miss the new mobile developer research just out.</p><p>
<strong>Developer Economics 2010</strong> is a global research, tracking the developer experience from app design to market delivery, across 400+ developers and all 8 major mobile platforms.</p><p>
The report, available for <a href="http://www.developereconomics.com" rel="external nofollow">free download</a>, examines:</p><p>
Best &amp; worst platform aspects, app stores &amp; time-to-market, network operators, APIs, use and main challenges of open source &amp; more!</p>
]]></description><guid isPermaLink="false">312960</guid><pubDate>Wed, 07 Jul 2010 13:53:36 +0000</pubDate></item><item><title>How to stop standby and go into low power state ?</title><link>https://www.modaco.com/topic/309733-how-to-stop-standby-and-go-into-low-power-state/</link><description><![CDATA[
<p>I am writing a C++ app... As usual it stops running after 30 seconds when the system goes into standby and the screen turns off... How can I intercept this and put the device into low power with it still running but just the screen dimmed ???</p>
]]></description><guid isPermaLink="false">309733</guid><pubDate>Fri, 28 May 2010 00:58:27 +0000</pubDate></item><item><title>Simple app in Visual Studio 2008 that just needs links. Just a little help needed.</title><link>https://www.modaco.com/topic/309259-simple-app-in-visual-studio-2008-that-just-needs-links-just-a-little-help-needed/</link><description><![CDATA[
<p>Hi. I'm making a simple one screen program in Visual Studio 2008 and I just need to add 4 links to it (which i don't know how to do) and make it into a CAB (i need to learn this too)</p><p>
</p><p>
I've attached a "template" of the program (app) that i think may have the code that i've created so far for Visual Studio 2008. It is in C#. </p><p>
</p><p>
Also, I've attached a picture of the single screen with the 4 buttons that need to be made into <span style="text-decoration:underline;">links that open up the linked webpage in the phone's default browser</span>. The links that correspond to the text buttons in the picture are attached in a notepad doc as well. </p><p>
</p><p>
Here is the code in question with the buttons that just needs to be turned into links that open up the default browser to the websites (i've also attached this code in notepad):</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>using System;<p>
using System.Linq;</p><p>
using System.Collections.Generic;</p><p>
using System.ComponentModel;</p><p>
using System.Data;</p><p>
using System.Drawing;</p><p>
using System.Text;</p><p>
using System.Windows.Forms;</p><p>
</p><p>
namespace SmartDeviceProject3</p><p>
{</p><p>
    public partial class Form1 : Form</p><p>
    {</p><p>
        public Form1()</p><p>
        {</p><p>
            InitializeComponent();</p><p>
        }</p><p>
</p><p>
        private void button1_Click(object sender, EventArgs e)</p><p>
        {</p><p>
</p><p>
        }</p><p>
</p><p>
        private void button2_Click(object sender, EventArgs e)</p><p>
        {</p><p>
</p><p>
        }</p><p>
</p><p>
        private void button3_Click(object sender, EventArgs e)</p><p>
        {</p><p>
</p><p>
        }</p><p>
</p><p>
        private void button4_Click(object sender, EventArgs e)</p><p>
        {</p><p>
</p><p>
        }</p><p>
</p><p>
        private void pictureBox1_Click(object sender, EventArgs e)</p><p>
        {</p><p>
</p><p>
        }</p><p>
        </p><p>
    }</p><p>
}</p></div></blockquote><p>
</p><p>
</p><p>
One last question, I also have to make this same app for the iPhone, is there any simple conversion tool for that? Or am i going to have to borrow my friends mac book pro and iPhone? </p><p>
</p><p>
</p><p>
<strong>Any and all help is much appreciated. Thanks! </strong></p><p><a href="https://www.modaco.com/applications/core/interface/file/attachment.php?id=55831">SmartDeviceProject3.zip</a></p><p><a href="https://www.modaco.com/applications/core/interface/file/attachment.php?id=55832">app_links.txt</a></p><p><a href="//cdn-content.modaco.com/monthly_05_2010/post-706767-1274529826.jpg" rel="external nofollow"><img src="https://cdn-content.modaco.com/monthly_05_2010/post-706767-1274529826_thumb.jpg" data-fileid="55833" alt="post-706767-1274529826_thumb.jpg"></a></p><p><a href="https://www.modaco.com/applications/core/interface/file/attachment.php?id=55834">section_of_code.txt</a></p>
]]></description><guid isPermaLink="false">309259</guid><pubDate>Sat, 22 May 2010 12:10:51 +0000</pubDate></item><item><title>Last chance to join the biggest mobile developer survey</title><link>https://www.modaco.com/topic/307548-last-chance-to-join-the-biggest-mobile-developer-survey/</link><description><![CDATA[
<p>The biggest <strong>Mobile Developer Survey</strong> to date, sponsored by O2 Litmus, closes at the end of today. This is the last chance to <a href="http://www.visionmobile.com/developers" rel="external nofollow">join in</a> and claim great prizes, including a Nexus One, an HTC Touch 2 and 750 Euros in Amazon Vouchers. All participants receive a free copy of the results.</p><p>
So, <a href="http://www.visionmobile.com/developers" rel="external nofollow">join in now</a> and help set the standards for mobile development.</p>
]]></description><guid isPermaLink="false">307548</guid><pubDate>Fri, 30 Apr 2010 15:43:49 +0000</pubDate></item><item><title>Could Not Install WAP settings from my Operator</title><link>https://www.modaco.com/topic/304531-could-not-install-wap-settings-from-my-operator/</link><description><![CDATA[
<p>Hi everybody</p><p>
</p><p>
I have Samsung Omnia I900</p><p>
</p><p>
I can't configure WAP services. I send necessary configurations from my operator, I get the sms saying "The content of this message cannot be displayed".</p><p>
</p><p>
I guess the problem come from security settings of my phone. </p><p>
</p><p>
Please how can I resolve this problem.</p><p>
</p><p>
Thanks a lot</p>
]]></description><guid isPermaLink="false">304531</guid><pubDate>Sun, 14 Mar 2010 13:35:56 +0000</pubDate></item><item><title>volume-key, mute/vibrate problem</title><link>https://www.modaco.com/topic/304209-volume-key-mutevibrate-problem/</link><description><![CDATA[
<p>Hello, I am developing an application in native C++ with Windows Mobile SDK 6 for Samsung Omnia II GT-I8000. I have to use my own UI engine in the appliacation, and I want to inform the user about the volume level with an appearing progressbar. There is no problem if I change the volume level with a short press of the hardware key, the WM_KEYUP/WM_KEYDOWN windows messages are sent by the core, so I can detect them. But if I do a long press for decreasing the volume, the device changes its behaviour to vibrate or mute. There are NO windows messages sent in this case. Is there any solution to detect the volmue level (sound settings, voice/vibrate/mute) state changes? I do not want to poll the values in registy or call other apis frequently for that detection. So if there is any other solution, please inform me. Any help would be appreciated.</p><p>
</p><p>
The OS version of the used device: Windows Mobile 6.5 Professional CE OS 5.2.21872 (Build 21872.5.0.71)</p><p>
</p><p>
Used development IDE: Microsoft Visual Studio 2005</p><p>
</p><p>
Thanks in advance.</p>
]]></description><guid isPermaLink="false">304209</guid><pubDate>Tue, 09 Mar 2010 19:42:34 +0000</pubDate></item><item><title>Calling all Mobile Developers</title><link>https://www.modaco.com/topic/303488-calling-all-mobile-developers/</link><description><![CDATA[
<p><a href="http://www.visionmobile.com/blog" rel="external nofollow">VisionMobile</a> invites you to join in the <strong>biggest Mobile Platform Survey to date</strong>, sponsored by O2 Litmus. Have your say on the future of mobile app development and see what everyone else in the community is saying. </p><p>
Plus, enter a draw to <strong>win prizes</strong>, including:</p><p>
•	1 Nexus One smartphone</p><p>
•	1 HTC Touch 2</p><p>
•	2 massive Amazon vouchers (500 and 250 Euros)</p><p>
Register now on <a href="http://www.visionmobile.com/developers" rel="external nofollow">www.visionmobile.com/developers</a>. Survey closes end of March and results become publicly available in Q2. Participants will <strong>receive summarised copy of the results.</strong></p>
]]></description><guid isPermaLink="false">303488</guid><pubDate>Fri, 26 Feb 2010 16:27:55 +0000</pubDate></item><item><title>Please help a newbie out :)</title><link>https://www.modaco.com/topic/297302-please-help-a-newbie-out/</link><description><![CDATA[
<p>Hi!</p><p>
</p><p>
I've recently started to developing a windows mobile 6.1 application. At first i tried with VB but decided to start with VisualC# instead...</p><p>
Now i need some help with some codes and they're following:</p><p>
</p><p>
1. I need a code so that i can restart my application (i've tried with Application.restart () but it doesn't work. So if you can provide me with a code, that would be swell...</p><p>
2. I've added a button on the form and i want to "connect" it to a exe file, so that when i press the button, the exe file will start. Hopefully you understand what i mean...</p><p>
</p><p>
That's everything so far, please help me :D</p><p>
</p><p>
Best regards</p>
]]></description><guid isPermaLink="false">297302</guid><pubDate>Tue, 08 Dec 2009 18:25:11 +0000</pubDate></item><item><title>BZFlag Port</title><link>https://www.modaco.com/topic/296521-bzflag-port/</link><description><![CDATA[
<p>Hello Everybody,</p><p>
</p><p>
I was just playing BZFlag (<a href="http://bzflag.org/" rel="external nofollow">BZFlag Website</a>) when I thought that it would be great to have on my Mio.  The source code is freely available and written mostly in C++.  I am a software developer in other languages but I'm learning C and C++ soon, so I can't port it.</p><p>
</p><p>
Heres some info about porting (taken from the source code).</p><p>
</p><p>
</p><div></div><pre class="ipsCode">PORTING guide for bzflag<br><br><br><br>
Follow these steps to port bzflag to a new platform.  Say the<br><br>
new platform is named `foo'.<br><br><br><br>
  * in src/platform/:<br><br>
    * this step may be skipped if the platform you're porting to<br><br>
      supports SDL and you do not want to have native graphics/audio,<br><br>
      as there are preexisiting SDL* platform files.<br><br>
    * implement the following files, as necessary, using an appropriate<br><br>
      prefix instead of Foo.  it may be possible to use existing files<br><br>
      as is, or to reuse existing code (by copying).<br><br>
      * FooPlatformFactory<br><br>
      * FooDisplay<br><br>
      * FooMedia<br><br>
      * FooVisual<br><br>
      * FooWindow<br><br>
    * add the platform dependent files to Makefile.am with appropriate<br><br>
      'if' guards.<br><br><br><br>
  * try building<br><br>
    * modify configure.in for your platform - particularly<br><br>
      to set the proper CFLAGS/CXXFLAGS and to insure that needed<br><br>
      libraries (e.g. OpenGL, curses) can be found.<br><br>
    * fix errors.  errors are typically caused by missing include<br><br>
      files and a missing/different BSD sockets API.  make as few<br><br>
      changes as possible to avoid breaking other platforms.<br><br>
      avoid #if/#endif when you can.<br><br>
    * fix warnings.  (most) warnings are there for a reason.<br><br>
      listen to what they're saying and fix the code.  bzflag<br><br>
      should compile cleanly (zero warnings).<br><br><br><br>
  * in package:<br><br>
    * create a makefile to build a package for your platform.<br><br>
      a package includes all the files necessary for installing<br><br>
      bzflag on the platform.  some platforms provide a standard<br><br>
      software management tool (e.g. RPM on RedHat Linux and<br><br>
      swmgr on Irix);  ideally, the package is built for that<br><br>
      tool.  On UNIX, a gzipped tar file with an install shell<br><br>
      script may be sufficient.  The Win32 package is a self<br><br>
      extracting executable with a GUI front end.<br><br><br><br>
Most of the bzflag code is portable C++, but there are two API's<br><br>
that are not encapsulated:  OpenGL and BSD sockets.  The OpenGL<br><br>
API should not present a problem, unless you intend to port to<br><br>
some other graphics API for some reason, since it's identical<br><br>
on all platforms.  GL/gl.h provides a #define to identify the<br><br>
version of OpenGL.  All OpenGL code that's not version 1.0<br><br>
compatible should be #ifdef/#endif guarded and, if possible,<br><br>
also implemented with version 1.0 code for platforms that don't<br><br>
support the later versions.<br><br><br><br>
The BSD socket API may cause some trouble if you're not porting<br><br>
to some flavor of UNIX.  Encapsulating network code is on the<br><br>
to do list.<br><br><br><br>
Some platform differences are handled using #ifdef/#endif<br><br>
directives.  These are to be avoided when possible as they make<br><br>
the code harder to read and can lead to platform differences<br><br>
when code is updated for some, but not all, platforms.  Please<br><br>
make use of autoconf's HAVE_* defines rather than<br><br>
platform-specific predefines...code for features, not for<br><br>
platforms.<br><br><br><br>
Inherently non-portable code is under src/platform.  It<br><br>
encapsulates windowing and audio subsystems.  (It also includes<br><br>
code to read image and audio files, for historical reasons.)[/codebox]</pre><p></p><p>
</p><p>
</p><p>
</p><p>
</p><p>
Is a port possible?</p>
]]></description><guid isPermaLink="false">296521</guid><pubDate>Thu, 26 Nov 2009 22:02:58 +0000</pubDate></item><item><title>Device Boot time</title><link>https://www.modaco.com/topic/294158-device-boot-time/</link><description><![CDATA[
<p>Hi All,</p><p>
 Anyone know how i can find the device boot time or some other unique value that remains constant while the device is running but changes between boots.</p><p>
I've looked at the following:</p><p>
1. The HKLM\System\Uptime has "ShutdownTime" key however i've not seen that value change on the devices I have.</p><p>
2. Getting the current time by calling GetSystemTime &amp; SystemTimeToFileTime, convert it to milliseconds and then subtracting the GetTickCount() value. I've not tried this on WinMo specifically but we did tested on win32 and  since  winmo keeps track of time the same way win32 does it will not work correctly. What  i've seen on win32 is that since win32/winmo keep track of time in the number of 100 nanosecond intervals since 1/1/1601 when I calculate the boot time it differs by 1ms sometimes.</p><p>
</p><p>
Thanks</p>
]]></description><guid isPermaLink="false">294158</guid><pubDate>Mon, 12 Oct 2009 22:17:41 +0000</pubDate></item><item><title>Microsoft Windows Mobile Software Developer Kits</title><link>https://www.modaco.com/topic/115358-microsoft-windows-mobile-software-developer-kits/</link><description><![CDATA[
<p>I've got 4 of the MS WM Dev kit DVD's sitting in my room.</p><p>
</p><p>
You can order them yourselves from the MS site, but if you doesn't fancy the massive downloads or waiting for MS to post one out reply to this message or drop me a PM and i'll post one on to you :)</p><p>
</p><p>
If theres a big response then i'll see about getting some more in.</p><p>
</p><p>
The DVD Contains:</p><p>
</p><p>
Technical Articles</p><p>
Case Studies </p><p>
FAQ's</p><p>
eVC++ 3, 4 and SP3 for v4</p><p>
PPC 2002/3 SDK's</p><p>
Emu's for WM 2003 Second Editions</p><p>
Developer Resources for WM2003SE</p><p>
.NET CF 1.0 SP2</p><p>
Developer power toys.</p>
]]></description><guid isPermaLink="false">115358</guid><pubDate>Fri, 01 Oct 2004 17:58:38 +0000</pubDate></item><item><title>run application on lock</title><link>https://www.modaco.com/topic/291460-run-application-on-lock/</link><description><![CDATA[
<p>is there a way to set the omnia lock (windows mobile 6.1) "hold end key" to start an app and lock?  I have developed a slick 3d clock and want it to run while the device is locked.  i would preferably like to to remove the bars at the top and bottom that pop up as well.  im assuming it will probably have to be a change of dll.</p>
]]></description><guid isPermaLink="false">291460</guid><pubDate>Thu, 13 Aug 2009 00:33:21 +0000</pubDate></item><item><title>Audio library for handhelds</title><link>https://www.modaco.com/topic/289848-audio-library-for-handhelds/</link><description><![CDATA[
<p>Hi WinMo developers,</p><p>
</p><p>
as a first topic, I have of course some development questions, but I also intend to turn this first topic to some knowledge base about c++ audio development for handheld devices, so that it may be as much useful for other users than for me.</p><p>
</p><p>
I'm conducting a <strong>small survey about audio libraries </strong>to include them in some game I'm creating for Windows mobile device (and maybe later on Iphone and others). Therefore, I'm looking for the bests audio libraries that would fulfill my needs, as described later on.</p><p>
</p><p>
Since the following lines of this topic may turn to a long list of needs, libraries and features, I'll start by asking my first question and let you know the details after : <strong>What library would you advise to use (or not to use) for digital sound format manipulation with handheld device ?</strong></p><p>
</p><p>
<strong>Needed Features</strong></p><p><strong>
</strong><em><strong>   Input</strong></em></p><p><strong>
</strong>- open MP3/OGG and WAV files</p><p>
<strong><em>   Output</em></strong></p><p>
- play / pause / stop</p><p>
- multi channel</p><p>
<em><strong>   Extras</strong></em></p><p>
- volume control</p><p>
- 3d sound management would be a nice bonus</p><p>
</p><p>
<strong>Requirements</strong></p><p>
- C or C++ library</p><p>
- lightweight (small memory print and CPU usage)</p><p>
- cross-platform (Window Mobile 6.0, Iphone OS)</p><p>
- Free (or low-cost license for commercial use)</p><p>
</p><p>
</p><p>
From this point, I'll make a list of the available libraries I could find and the information I'll find about them from now (I'm still at the beginning of the survey, the point is to be able to receive as much help as this knowledge base could give to anyone looking for audio features on Google and such).</p><p>
</p><p>
<strong>MikMod sound library</strong></p><p>
<a href="http://mikmod.raphnet.net/" rel="external nofollow">http://mikmod.raphnet.net/</a> </p><p>
</p><p>
<strong>OpenAL</strong></p><p>
<a href="http://connect.creativelabs.com/openal/default.aspx" rel="external nofollow">http://connect.creativelabs.com/openal/default.aspx</a> </p><p>
<a href="http://en.wikipedia.org/wiki/OpenAL" rel="external nofollow">http://en.wikipedia.org/wiki/OpenAL</a> </p><p>
</p><p>
<strong>FMOD</strong></p><p>
<a href="http://www.fmod.org/" rel="external nofollow">http://www.fmod.org/</a> </p><p>
<a href="http://en.wikipedia.org/wiki/FMOD" rel="external nofollow">http://en.wikipedia.org/wiki/FMOD</a> </p><p>
</p><p>
<strong>Audiere</strong></p><p>
<a href="http://audiere.sourceforge.net/" rel="external nofollow">http://audiere.sourceforge.net/</a></p><p>
</p><p>
<strong>DirectSound : NO</strong></p><p>
<a href="http://en.wikipedia.org/wiki/DirectSound" rel="external nofollow">http://en.wikipedia.org/wiki/DirectSound</a> </p><p>
-	Sound library from Microsoft DirectX</p><p>
-	Removed from Windows CE in 5.0 in favor to Waveform Audio</p><p>
<a href="http://msdn.microsoft.com/en-us/library/aa446919.aspx" rel="external nofollow">http://msdn.microsoft.com/en-us/library/aa446919.aspx</a> </p><p>
<a href="http://msdn.microsoft.com/en-us/library/ms940101.aspx" rel="external nofollow">http://msdn.microsoft.com/en-us/library/ms940101.aspx</a> (Waveform)</p><p>
</p><p>
<strong>GStreamer</strong></p><p>
<a href="http://en.wikipedia.org/wiki/GStreamer" rel="external nofollow">http://en.wikipedia.org/wiki/GStreamer</a> </p><p>
</p><p>
<strong>SDL Mixer</strong></p><p>
<a href="http://www.libsdl.org/projects/SDL_mixer/" rel="external nofollow">http://www.libsdl.org/projects/SDL_mixer/</a> </p><p>
</p><p>
<strong>MPG123</strong></p><p>
<a href="http://www.mpg123.de/" rel="external nofollow">http://www.mpg123.de/</a> </p><p>
</p><p>
<strong>Miles Sound System</strong></p><p>
<a href="http://en.wikipedia.org/wiki/Miles_Sound_System" rel="external nofollow">http://en.wikipedia.org/wiki/Miles_Sound_System</a></p><p>
</p><p>
<strong>Open Sound System</strong></p><p>
<a href="http://en.wikipedia.org/wiki/Open_Sound_System" rel="external nofollow">http://en.wikipedia.org/wiki/Open_Sound_System</a></p><p>
</p><p>
<strong>OpenSL ES</strong></p><p>
<a href="http://en.wikipedia.org/wiki/OpenSL_ES" rel="external nofollow">http://en.wikipedia.org/wiki/OpenSL_ES</a> </p><p>
</p><p>
<strong>PortAudio</strong></p><p>
<a href="http://en.wikipedia.org/wiki/PortAudio" rel="external nofollow">http://en.wikipedia.org/wiki/PortAudio</a></p><p>
</p><p>
<strong>Simple DirectMedia Layer</strong></p><p>
<a href="http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer" rel="external nofollow">http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer</a></p><p>
</p><p>
<strong>Simple and Fast Multimedia Library</strong></p><p>
<a href="http://en.wikipedia.org/wiki/Simple_and_Fast_Multimedia_Library" rel="external nofollow">http://en.wikipedia.org/wiki/Simple_and_Fa...timedia_Library</a></p><p>
</p><p>
</p><p>
This list shall be organized (some APIs only offer file format management, some other only output, some rely on another...) depending on their base features and their abstraction level, completed and refreshed... I hope your replies will help me for this task ;)</p><p>
</p><p>
Thanks for your help,</p><p>
Hoping you'll have fun and a lot of achievements in your development work :D</p>
]]></description><guid isPermaLink="false">289848</guid><pubDate>Mon, 06 Jul 2009 07:10:10 +0000</pubDate></item><item><title>Basic software request!!</title><link>https://www.modaco.com/topic/285725-basic-software-request/</link><description><![CDATA[
<p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">Hi all, after searching far and wide for a basic program to work on windows mobile - i believe none exists at the moment that can help me.</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
What i need is a - what i expect would be a basic program that could assist with staking when gambling. I need one that could run a system that basically tells the user what to stake in his next bet.</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
The system is called called the reverse labouchere system - can be googled.</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
there are 5 numbers in a line 1,2,3,4,5</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
you bet by adding the outside numbers 5 +1 = 6 chips - Giving you your next STAKE.</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
if you win you add the winnings to the end</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
1,2,3,4,5,6</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
so next bet is 6+1 = 7 chips</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
if you lose you cross the outside numbers out</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
x,2,3,4,5,x</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
next bet is 5+2=7 chips.</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
you basically keep going until the line is all crossed out.</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
Would you have any idea how to put basic program together to show the line by simply pressing a win or lose button, it does the calculations for you??AMD SHOWS YOU NEXT BET.     Probably needs a reset button too.</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
U tried to make one in excel but the functions are too limited in excel mobile.</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
</span></span></span></p><p><span style="color:#000000;"><span style="font-size:10px;"><span style="font-family:Arial;">
Thanks for anyones help.</span></span></span></p>
]]></description><guid isPermaLink="false">285725</guid><pubDate>Mon, 16 Mar 2009 23:41:14 +0000</pubDate></item><item><title>audio capture using bluetooth</title><link>https://www.modaco.com/topic/289551-audio-capture-using-bluetooth/</link><description><![CDATA[
<p>I need to get the audio input from the paired bluetooth headset with a windows mobile 6.0 (smart phone)</p><p>
</p><p>
 I would like to know how this can the following can be done</p><p>
</p><p>
 1. Programmatically getting the reference to the bluetooth headset</p><p>
</p><p>
 2. Receiving the audio input from the device to the mobile.</p><p>
</p><p>
 Any information/samples would be helpful.</p><p>
</p><p>
 Thanks,</p><p>
</p><p>
 stephen</p>
]]></description><guid isPermaLink="false">289551</guid><pubDate>Fri, 26 Jun 2009 13:03:04 +0000</pubDate></item><item><title>[HELP] Draghover button then play Sound</title><link>https://www.modaco.com/topic/287713-help-draghover-button-then-play-sound/</link><description><![CDATA[
<p>Hello everybody, I am trying to make a Pocket Guitar with c++</p><p>
and I would like to know how to Draghover a button then play Sound.</p><p>
Like on guitar when we touch in all strings...</p><p>
I would like to know the code for draghover or mouseover button.</p><p>
I have already made the buttons playing sound but it's clicking one-by-one.</p><p>
</p><p>
Can someonde help me?</p><p>
</p><p>
Thank You Very much...</p>
]]></description><guid isPermaLink="false">287713</guid><pubDate>Thu, 07 May 2009 20:25:43 +0000</pubDate></item><item><title>Problem loading image,help a Noob</title><link>https://www.modaco.com/topic/287482-problem-loading-imagehelp-a-noob/</link><description><![CDATA[
<p>i'm trying to load an image on screen on a wm 6 device...</p><p>
</p><p>
but i can't understand how i have to put the path of the image...</p><p>
</p><p>
here a piece of the code:</p><p>
</p><p>
</p><div></div><pre class="ipsCode">void DrawImage(HDC hdc)

 {

	 IImagingFactory *pImgFactory = NULL;

	 IImage *pImage = NULL;

	 RECT rc = { 0, 0, 110, 88};



	 // Normally you would only call CoInitialize/CoUninitialize

	 // once per thread.  This sample calls CoInitialize in this

	 // draw function simply to illustrate that you must call 

	 // CoInitialize before calling CoCreateInstance.

	 CoInitializeEx(NULL, COINIT_MULTITHREADED);


	 // Create the imaging factory.

	 if (SUCCEEDED(CoCreateInstance (CLSID_ImagingFactory,

									 NULL,

									 CLSCTX_INPROC_SERVER,

									 IID_IImagingFactory,

									 (void **)&amp;pImgFactory)))

	 {

		 // Load the image from the JPG file.

		 if (SUCCEEDED(pImgFactory-&gt;CreateImageFromFile(

						 TEXT(""),		 [b]&lt;- this is the problem: what write here??[/b]

						 &amp;pImage)))

		 {

			 // Draw the image.

			 pImage-&gt;Draw(hdc, &amp;rc, NULL);

			 pImage-&gt;Release();

		 }


		 pImgFactory-&gt;Release();

	 }

	 CoUninitialize();

 }</pre><p></p><p>
</p><p>
</p><p>
thank you</p><p>
</p><p>
(excuse me for my bad english)</p>
]]></description><guid isPermaLink="false">287482</guid><pubDate>Fri, 01 May 2009 12:09:14 +0000</pubDate></item><item><title><![CDATA[Keyboard & Keypad lights]]></title><link>https://www.modaco.com/topic/258834-keyboard-keypad-lights/</link><description><![CDATA[
<p>Hello Friends,</p><p>
</p><p>
          I am here as I need help from you guys in something related to the  keyboard lights in I-MATE K-JAM. As in every pocketpc during an incoming  call arrival the lights of keyboard are on. I want to control these lights programmatically in vc++, I dont want these keyboards lights to lit up whenever any call arrives. And LEDs for green and red keys is different from keyboard,  I have handle these all keys.</p><p>
</p><p>
  I am working on Visual Studio 2005 IDE and language vc++.</p><p>
Any type of help will be appreciated. Plz Help, as its urgent.</p>
]]></description><guid isPermaLink="false">258834</guid><pubDate>Mon, 03 Sep 2007 04:45:05 +0000</pubDate></item></channel></rss>
