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Introducing T-Mobile G1 (aka Android) with Google @ New York's press conference


Guest tsutton

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Geez. HTC stick to their guns and forget that the headphones they supply are worse than rubbish and still won't put a 3.5mm jack in there. There goes any "iPhone killer" thoughts straight out the window.

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Guest spacemonkey

OK, it's a bit underwhelming, but they'll get it into the market just based on their name. The real question is whether it gets the developer support, is the framework of the operating system good enough and extensible enough that people produce the apps to fill the holes.

As a starter device, it's a bit ugly, but I've seen worse. The real question is though, even if it becomes a popular OS, they will end up stuck the same way Windows Mobile is. The biggest problem and barrier to good winMo apps is that every device is different, and you get examples like the HTC diamond where a whole bunch of stuff just doesn't work.

Compare this to a developer producing iPhone Apps, you only have currently 2 device to test and develop your app for. Even when future iPhone's hit, there'll be a high level of consistency between devices because there is only one hardware provider. With Android, if it works, we'll have 6 devices in the next year and 20 within 2 years, and every one will be different, potentially with different screen sizes, orientations, different g-sensors, everything... very hard for the development community to keep behind. The only saving grace will be if google has somehow been exceptionally smart with the OS design to minimise the impact of various platforms on the developer.

Just my 2p

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Guest pd.ryder
Just my 2p

And it makes sense. It must be very difficult for developers to cater for all the HTC variants running what appears on the surface to be 'the same' OS, let alone the Samsung's and SonyEricson's of the world joining in too.

So what have Diamond owners lost out on then? What won't run on that device? Poor sods!

;)

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Guest spacemonkey
So what have Diamond owners lost out on then? What won't run on that device? Poor sods!

OK, it's a little off topic but...

Diamond has 2 reasons a number of apps (especially games) don't work. First it's VGA and some games won't work with it. Secondly, they've co*ked up the DirectDraw drivers. In a nutshell the driver reports it can do double buffering (which is generally a requirement but good developers work around it), but at the same time the driver also only provides access to enough graphics memory for a single buffer, meaning initialising the DirectDraw infrastructure gives an out of memory when you try to instantiate the back buffer.

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