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About midnight

  • Rank
  • Birthday 01/26/1972

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  • Interests
    2d gfx<br />c#/xna development
  • Your Current Device(s)
    HTC Mozart, Sony Ericsson X10
  1. Interestingly, Mango appears to have removed the 30fps maximum refresh rate, or rather, increased the maximum to 60fps, which is smooooooth. :)
  2. Seeing as how its looking more and more likely that we'll be seeing full Mango rollout August/September then it's looking likely that Eclipse will have Mango features right out of the gate including live tile support (more on that another time) and fast resume.
  3. I just updated via Zune without any probs so far (just finished updating, first thing i noticed is twitter integration with the people hub now works)
  4. There were a few delays due to App Hub registration (all sorted now as of yesterday) so not quite there yet, but new laptop coming in the next few days which should speed along the process and depending on when the game is finished it may be Mango ready at launch. There are actually 2 games currently in development using variations on the same game engine but I'm not quite ready to announce the other game just yet :)
  5. Just a quick update on this for those interested. App hub registration for non-US residents now does not require Geotrust authorisation as you are now verified via your credit card information you gave when paying to be a registered app developer.
  6. Just a quick update... I'm working on the new website over the weekend so I'll post when that is available, it will have some new screenshots on there along with some other news. I will also be setting up twitter and Facebook accounts.
  7. The weapons from Eclipse: First Wave pretty much remain, there are slight differences though, and a few new weapons thrown in for good measure. The next screens I show will show off some new weapons including a 'charge' weapon.
  8. Just the single screenshot for now, i'm still finalising the level gfx. Screenshot shows off one of the mech mini bosses....
  9. That is correct, wp7 only I'm afraid I'll have a few screenshots available sometime this weekend.
  10. Well, this game is for Windows Phone, and so isnt compatible with Windows Mobile (and it uses touchscreen only, no buttons). In fact, tahts a good point, MoDaCo does now seem rather confusing as Windows Mobile and Windows Phone seems to have merged yet they are two completely different OS's
  11. Still very much alive :D Hopefully this is just the start, got lots of things planned.
  12. Well this isnt exactly the same as the original as the original was in the same vein as R-Type. This isnt Eclipse 2, its a spin-off. There is one infinitely long level that is randomly generated (it uses a random seed so it is the same every time you play it however), and as you play the game gets faster and faster and throws more and more enemies at you. This is then split into Zones, this is quite simply a small break in the action to update you on your score etc. as there will be no interface on screen as you play. Its more about getting a high score rather than completeing levels, think of it as the shooter equivelant of Robot Unicorn Attack. There is more to the game than that but dont want to reveal everything just yet :D Eclispe: Hypernova will however keep the same style as Eclipse: First Wave just brought up to date with some nice effects and it runs at 800 x 480 of course and its currently a steady 30fps. Controls will also differ from the original to cater more for touch screens. You can touch anywhere on the screen and when you drag the ship moves the same. This means you can drag your finger around without obstructing the ship and no clumsy on screen direction arrows. I'll keep this topic updated with new screenshots over the coming weeks, and before release I will add a video of the gameplay.
  13. I am proud to announce Eclipse: Hypernova a spin off of the award winning shoot-em-up Eclipse: First Wave which was released for both Windows Mobile and Neonode N1. Eclipse: Hypernova has you in control of an out of control speeding ship destroying waves of enemies and avoiding scenery while collecting 'power-ups' and 'power-downs'. Features: Randomly generated 'zones' within an infintely long game. Constant speed increase (with speed power-down to collect if the action gets a little too quick) making the game tougher the further you go. Power Ups to increase weapon effectiveness. Many different enemies including 'mini-bosses' Changes of scenery as you complete each zone. 30fps gameplay. Multi-layer parallax scrolling. Local and online highscores. ...and more Eclipse: Hypernova is exclusive to Windows Phone and is due for release first half 2011. Please note: as this game is classed as 'in-development', features and or art may be subject to change.
  14. Well I was going to post a very different topic/announcement tonight but due to incidents that have happened (or not happened) today that announcement is on hold so instead I decided to have a bit of a rant about APP Hub registration instead. Now without going into too much detail, the registration for the APP Hub is as follows: Enter your details and register as an individual or business Pay $100 (£75) for a 1 year subscription Recieve an email from Geotrust so that you can get authorised Recieve an email from Geotrust to provide ID Recieve a phone call from Geotrust to provide more details Register/unlock your phone Submit Apps Now that process should take less than 24 hours up to the point of providing Geotrust with ID to ensure you are who you say you are. And here is the kicker, you MUST provide a Passport or Driving License, thats it, no other form of ID is accepted. Now for many people this isnt a problem, but me, I dont have either and they WILL NOT accept any other form of ID. So, I have paid £75 to Microsoft that they took with no fuss, just input your card details, here, take my money. And then AFTER you have paid this they then question who you are, surely the fact that I have paid with my credit card registered to my address, that very same address I used on signup, that very same account I would use to (hopefully) make money off games that I submit would be enough verification of who I am. Now Microsoft and Geotrust have a solution to this..... go out and get a valid Photo ID (at even more expense, £50 for prov driving license, £70+ for passport and we know these things can take weeks). I know this is only a personal issue and I'm sure many developers signing up do not have this problem, but I'm sure I wont be the only one. So my message to Microsoft is this..... developers exist outside of the US, we have different laws, we have different identification methods, accept other methods of ID (birth certificate along with P45/P60/Pay Slip, household bills) Anyhoo, rant over, hopefully this is sorted soon and post what I originally intended :P
  15. midnight


    Boo! :lol: Yup, Awarner is correct, Kumite was in quite an advanced state of development but with no strict specs for Windows Mobile many manufacturers not only left out diagonal controls, which in itself is bad enough, but also made it so that you couldn't even press two hardware keys at the same time. I'm glad to see MS taking a stricted approach to minimum hardware specs this time and also pushing games pretty hard (and quite rightly so)
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