tag:blogger.com,1999:blog-4862476909691512457.post575110958767987720..comments2021-12-02T17:19:27.407-06:00Comments on msjx: Easy skill or ability checksUnknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4862476909691512457.post-21052065666942129872016-07-10T14:47:39.698-05:002016-07-10T14:47:39.698-05:00Uhm, no...the probability of rolling a six on one ...Uhm, no...the probability of rolling a six on one die is 1/6 or 0.17%<br /><br />When we add we have two choices, add one to the roll, meaning a 5 or 6 six succeeds or adding a die and needing a 6 on either die to succeed.<br /><br />The odds of rolling a 5 or 6 on one die is 2/6 = 1/3 = 33%.<br />The odds of rolling a 6 on one or both of two dice is the same as 1 minus the odds of not rolling a Pulp Herbhttps://www.blogger.com/profile/02486803457210325703noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-85005659720790833562016-07-09T12:24:14.533-05:002016-07-09T12:24:14.533-05:00Yep, I was really surprised when I began to look a...Yep, I was really surprised when I began to look at how it worked, surprisingly simple and easy to manage in-game. Plus it does not make me have to think too hard...a difficult thing at my age. :-)matthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-40306219161214817802016-07-09T00:17:32.468-05:002016-07-09T00:17:32.468-05:00You should check Blades in the Dark. It runs with ...You should check Blades in the Dark. It runs with a very similar system that you propose. zs.gothpunkhttps://www.blogger.com/profile/16979882804188961823noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-21844948811636589622016-07-08T14:00:26.003-05:002016-07-08T14:00:26.003-05:00I like this idea quite a bit. The math is probabl...I like this idea quite a bit. The math is probably better than adding 1/6 chance with every "bonus" (background or situational). Makes negative modifiers to X in 6 situations manageable too...just roll multiple dice and treat it like Disadvantage rather than Advantage.Jonathan Linnemanhttps://www.blogger.com/profile/04711517194240426383noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-26445422374209342132016-07-08T12:09:28.820-05:002016-07-08T12:09:28.820-05:00Add an added bonus I realized that if you happened...Add an added bonus I realized that if you happened to roll multiple 6s on a single roll (say you rolled 3d6 and rolled 2,6, and 6) you could use this as a quick margin of success for the narration resulting from the roll. Not only did the guy succeed, but he succeeded with style.matthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-54469960645184843892016-07-08T12:03:51.563-05:002016-07-08T12:03:51.563-05:00I'm not following your math here. You will onl...I'm not following your math here. You will only every need a single 6 to be successful, never multiple dice on the same roll.matthttps://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-17659875739730894602016-07-08T10:27:56.082-05:002016-07-08T10:27:56.082-05:00Statistics are evil so I like this idea Matt. Sta...Statistics are evil so I like this idea Matt. Statistics are the biggest killer of gaming fun btw.Desahttps://www.blogger.com/profile/04406519864537714066noreply@blogger.comtag:blogger.com,1999:blog-4862476909691512457.post-88546616436776568362016-07-08T09:44:28.345-05:002016-07-08T09:44:28.345-05:00One dice needing a 6 = 83.3% of success.
Two dice ...One dice needing a 6 = 83.3% of success.<br />Two dice needing a 6 = 69.4%<br />Three dice " = 57.8%<br />Four dice " = 40.5%<br /><br />So an extra die is better than bumping needing a 6 to needing a 5 or 6. But three and four dice are less effective than needing 4-6 (50%) or 3-6 (66.6%).<br />StuRathttps://www.blogger.com/profile/18353295670540227320noreply@blogger.com