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Audio library for handhelds

1 post in this topic

Posted (edited)

Hi WinMo developers,

as a first topic, I have of course some development questions, but I also intend to turn this first topic to some knowledge base about c++ audio development for handheld devices, so that it may be as much useful for other users than for me.

I'm conducting a small survey about audio libraries to include them in some game I'm creating for Windows mobile device (and maybe later on Iphone and others). Therefore, I'm looking for the bests audio libraries that would fulfill my needs, as described later on.

Since the following lines of this topic may turn to a long list of needs, libraries and features, I'll start by asking my first question and let you know the details after : What library would you advise to use (or not to use) for digital sound format manipulation with handheld device ?

Needed Features

Input

- open MP3/OGG and WAV files

Output

- play / pause / stop

- multi channel

Extras

- volume control

- 3d sound management would be a nice bonus

Requirements

- C or C++ library

- lightweight (small memory print and CPU usage)

- cross-platform (Window Mobile 6.0, Iphone OS)

- Free (or low-cost license for commercial use)

From this point, I'll make a list of the available libraries I could find and the information I'll find about them from now (I'm still at the beginning of the survey, the point is to be able to receive as much help as this knowledge base could give to anyone looking for audio features on Google and such).

MikMod sound library

http://mikmod.raphnet.net/

OpenAL

http://connect.creativelabs.com/openal/default.aspx

http://en.wikipedia.org/wiki/OpenAL

FMOD

http://www.fmod.org/

http://en.wikipedia.org/wiki/FMOD

Audiere

http://audiere.sourceforge.net/

DirectSound : NO

http://en.wikipedia.org/wiki/DirectSound

- Sound library from Microsoft DirectX

- Removed from Windows CE in 5.0 in favor to Waveform Audio

http://msdn.microsoft.com/en-us/library/aa446919.aspx

http://msdn.microsoft.com/en-us/library/ms940101.aspx (Waveform)

GStreamer

http://en.wikipedia.org/wiki/GStreamer

SDL Mixer

http://www.libsdl.org/projects/SDL_mixer/

MPG123

http://www.mpg123.de/

Miles Sound System

http://en.wikipedia.org/wiki/Miles_Sound_System

Open Sound System

http://en.wikipedia.org/wiki/Open_Sound_System

OpenSL ES

http://en.wikipedia.org/wiki/OpenSL_ES

PortAudio

http://en.wikipedia.org/wiki/PortAudio

Simple DirectMedia Layer

http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer

Simple and Fast Multimedia Library

http://en.wikipedia.org/wiki/Simple_and_Fa...timedia_Library

This list shall be organized (some APIs only offer file format management, some other only output, some rely on another...) depending on their base features and their abstraction level, completed and refreshed... I hope your replies will help me for this task ;)

Thanks for your help,

Hoping you'll have fun and a lot of achievements in your development work :D

Edited by MMoi
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