• Announcements

    • Reminder - MoDaCo position on illegal content   07/30/15

      ILLEGAL CONTENT I'd like to just reaffirm MoDaCo's position regarding piracy and illegal content in the light of some recent questions / postings. Posts will be censored by myself or my moderation team if the contain or link to: Illegal / pirated / cracked software or sites that host such softwareNintendo emulators / ROMs or sites hosting them (in light of Nintendo's legal stance)CUSTOM ROMS You may discuss and post links to custom device ROMs on MoDaCo, provided the following rules are adhered to: ROMs must not contain any illegal 3rd party software (this includes trial versions included without permission)ROMs must give full credit to the original authorISSUES If you have any issues with this policy, please contact PaulOBrien directly via PM.
    • Reminder: Selling items on the forum directly is not allowed   07/30/15

      Please note that selling items on the forum directly is not allowed by the forum rules. There is a forum for eBay auctions whereby you can list the items on eBay and link to them there. This is the ONLY forum for this type of activity. You may also advertise links to the eBay forum in your signature. Please note that selling directly in contravention of these rules will result in a warning / suspension / ban.

BBGFX 2D graphics library beta

4 posts in this topic

Posted (edited)

I've needed to create various 2D graphics primitives (optimized ARM asm code) for the commercial games that I've produced. I decided that it's time to release this as a product so that other programmers can make use of it. The purpose of this product is to allow high speed games to be written for Windows Mobile. I realize that there is already a product for that purpose (GapiDraw), but my product will compete on price and features. I've created a small demo app which shows off some of the capabilities. I've included a Windows Mobile EXE which should run on most devices along with the main app source code and resources.

BBGFX Demo zip file

The zip file also includes preliminary documentation for the library.

Here is the feature list so far:

1) 1bpp and 16bpp support for fast bitblt, stretchblt with transparent color + translucency

2) Full alpha channel support for bitblt

3) Line drawing

4) Easy image loading from BMP, GIF, PNG, TGA (memory, resource or external file)

5) Fast 2D rotate to any angle (0-359).

6) Support for filmstrip images (similar to Win32 ImageLists)

7) Gradient fill (rectangular areas)

Please let me know what you think. I will offer substantial discounts for Beta testers who provide useful feedback.

Thanks,

Larry B.

Edited by bitbank
0

Share this post


Link to post
Share on other sites

Posted

I'm adding elipse and filled elipse functions this weekend.

Does anyone who downloaded it have any comments?

L.B.

0

Share this post


Link to post
Share on other sites

Posted

I ran this on my Motorola Q9M (WM 6.0). Impressive speed, with absolutely no slowdown in FPS. Colors filled nicely while animations went smoothly. I can see potential use of this in console emulation and image editing.

Nice work Bitbank :D

0

Share this post


Link to post
Share on other sites

Posted

BBGFX 1.0 is now officially available. Documentation, demo code and a live demo can be found on my website:

BBGFX Product Page

As always, you can try before you buy.

Thanks,

Larry B.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

MoDaCo is part of the MoDaCo.network, © Paul O'Brien 2002-2015. MoDaCo uses IntelliTxt technology.