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Can we" hack " the UI opengl acceleration ?

26 posts in this topic

Posted · Report post

i think that we should start working on it now and maybe create a custom ROM based on official b926 or b227 .otherwise we can wait for a long time and maybe huawei will never fix it .I'm not a developer but it seems possible as the blade got it work so what are we waiting for .And what about jelly bean the development has stopped as cm9.

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Posted (edited) · Report post

I don't think we should implement OpenGL into the leaked ICS builds as Huawei are definitely using OpenGL in the Official UK release. You should have a look through the forums.

Edited by kyan31
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Posted · Report post

LOOK:

Love it when my material gets used! :3

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Posted · Report post

It has been looked into, but at this stage, getting it working would result breakage elsewhere. Huawei have not even released an official ICS ROM yet, so they may even fix it up yet... Patience.

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Posted · Report post

I don't think we should implement OpenGL into the leaked ICS builds as Huawei are definitely using OpenGL in the Official UK release. You should have a look through the forums.

I'll still believe it when I see it

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Posted · Report post

I don't think we should implement OpenGL into the leaked ICS builds as Huawei are definitely using OpenGL in the Official UK release. You should have a look through the forums.

you're right i already seen it ,but for me it does not mean that we are going to have it because b627 will be the official build use by vodafone and vodafone is just going to add some apps and colour .that's all they can do .i think we wil have to wait for another build from huawei but when ? i don't want to wait 1 month or 2 month just for the opengl stuff whereas a lot of developpers are working on jellybeen already in other devices .

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Posted · Report post

Guys, I just checked my twitter also!

huawei.jpg

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Posted (edited) · Report post

moreover when ics came to the ZTE blade, i remember that they hacked (tital) the opengl UI stuff and it wasn't a very big problem. Concerning the g300 just because of the missing opengl acceleration developpers has stoped working on ROM .

Edited by adrien56
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Posted · Report post

There is more to it than that adrien. There are issues other than opengl.

Kyan, dont always believe corporate speak. Even Vodafone are disinterested.

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Posted · Report post

I was hoping that the Grand X was going to have the specs that we all expected and if so, I was going to sell the g300 and get one. Sadly the grand x specs aren't what I expected.

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Posted · Report post

Love it when my material gets used! :3

Your welcome.

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Posted · Report post

I was hoping that the Grand X was going to have the specs that we all expected and if so, I was going to sell the g300 and get one. Sadly the grand x specs aren't what I expected.

What's wrong with the Grand X. Except it should be £150

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Posted · Report post

I expected more Rom and a higher clock speed. The Chinese version has 1 gig of ram and it seems that with the change of name from the mimosa x came a change of specs to the detriment of European customers

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Posted · Report post

I expected more Rom and a higher clock speed. The Chinese version has 1 gig of ram and it seems that with the change of name from the mimosa x came a change of specs to the detriment of European customers

check the thread again, its pretty much confirmed to actually have the specs it should have 1gb ram etc....

think virgin media made a blunder with the specs lol i had a felling they where wrong...

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Posted · Report post

What's wrong with the Grand X. Except it should be £150

Even at £150 it looks weak having dual core rather than the quad core in the Nexus 7 @ £169

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Posted · Report post

Hi everyone!

From a newbie point of view, I'd like to ask something about this "OpenGL Acceleration"...

I'm on Rom B927. When I go to "Settings" I come down to "Developer options" - "Force GPU Rendering" (Use 2D hardware acceleration in applications)... I have this checked.

Is this the "path" to "OpenGL"?!

Just curious about it....

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Posted · Report post

Hey Miguel,

OpenGL is the industry's most widely used, supported and best documented 2D/3D graphics API...

http://www.opengl.org/documentation/

In your Android manifest file, add the following attribute to the <application> tag to enable hardware acceleration for your entire application:

<application android:hardwareAccelerated="true" ...>

http://developer.and...ware-accel.html

Checking the 'Force GPU Rendering' effectively sets the attribute above in every application, meaning that where possible Android will have OpenGL interface with Adreno 200 graphic hardware in order to complete special rendering tasks, instead of having OpenGL complete these tasks itself via the CPU, in "software".

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Posted (edited) · Report post

Hey Miguel,

Checking the 'Force GPU Rendering' effectively sets the attribute above in every application, meaning that where possible Android will have OpenGL interface with Adreno 200 graphic hardware in order to complete special rendering tasks, instead of having OpenGL complete these tasks itself via the CPU, in "software".

Thanks!

This community is the best online forum experience I've had so far! :D

Edited by MiguelPereira
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Posted · Report post

And when opengl is implemented globally and permanentely people will complain about battery life...

Opengl is present and running on ics b927... only when needed!

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Posted (edited) · Report post

Eh? Why should purpose designed graphics hardware use more power to complete a task than a general purpose cpu doing it the hard way?

What do you mean "when needed"?. Don't you think it is needed in, for example, the launcher where it is supposed to be but apparently isn't? and what about the original stock ICS camera app which apparently falls over in places due to lack of OpenGL support?

Edited by Hogweed
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Posted (edited) · Report post

And when opengl is implemented globally and permanentely people will complain about battery life...

Opengl is present and running on ics b927... only when needed!

Ok... So what would be the best ratio between performance and battery life?

Leaving "Force GPU Rendering2 On or Off?

«It would be nice if I can achieve 2 days per charge! :huh:

Edited by MiguelPereira
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Posted · Report post

And when opengl is implemented globally and permanentely people will complain about battery life...

Opengl is present and running on ics b927... only when needed!

Sorry, you have no idea what you are talking about. OpenGL is present and being used on all Android ROMs, all of the time. Having rendering operations make use of specialist hardware instructions on the GPU actually reduces battery usage. Secondly, "opengl" as you put is already "implemented globally" in ICS; all applications use hardware acceleration where available by default. Less spout, more read! :P

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Posted · Report post

yep gpu more efficient and frees up the cpu so its all good

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Posted · Report post

Ok... So what would be the best ratio between performance and battery life?

Leaving "Force GPU Rendering2 On or Off?

«It would be nice if I can achieve 2 days per charge! :huh:

Currently having force GPU rendering on will do more harm than good. Not that you'd use that setting anyway if you had OpenGL working as intended... It's mostly a developer option, hence being under developer settings.

Most apps that have GPU rendering disabled have it disabled for a reason. (I remember visual artifacts and distortion in Cut The Rope with it turned on.)

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