Edited by thrasher086, 18 December 2005 - 12:59 AM.
Smartphone Game Emulators for C550
Started by
Parallax20
, Nov 29 2005 02:04 PM
#81
Posted 18 December 2005 - 12:56 AM
This Emulator is getting much better. Is there anyway to read the text better in games. I can barely read anything. Anyway of making a zoom mode or something along those lines?
#82
Posted 19 December 2005 - 09:43 AM
thrasher086, on Dec 18 2005, 00:56, said:
This Emulator is getting much better. Is there anyway to read the text better in games. I can barely read anything. Anyway of making a zoom mode or something along those lines?
(Assuming you have a 176x220 phone)
Tis only £129.99 now with a 512mb SD card - and on a QVGA screen it's really easy to see all the text.
#83
Posted 19 December 2005 - 05:56 PM
Jamma14, on Dec 19 2005, 09:43, said:
Yeh I have an idea for you - get the c550. 
(Assuming you have a 176x220 phone)
Tis only £129.99 now with a 512mb SD card - and on a QVGA screen it's really easy to see all the text.
(Assuming you have a 176x220 phone)
Tis only £129.99 now with a 512mb SD card - and on a QVGA screen it's really easy to see all the text.
Yeah but thats just like giving money away since my phone can almost do what the Pocket PC can.
#84
Posted 19 December 2005 - 11:01 PM
#85
Posted 20 December 2005 - 08:26 PM
excuse me, but what exactly is the compatibility at this point in time. is it fairly good? Because i have a version made by Hao Zhang based off of SNES9x 1.43 you could look at.. it supports games like FF3 and Chrono Trigger and plays them pretty dang fast.. so if you want to take a look, ill post them here. 
Cheers
Cheers
#86
Posted 20 December 2005 - 09:28 PM
wabawaba, on Dec 20 2005, 14:26, said:
excuse me, but what exactly is the compatibility at this point in time. is it fairly good? Because i have a version made by Hao Zhang based off of SNES9x 1.43 you could look at.. it supports games like FF3 and Chrono Trigger and plays them pretty dang fast.. so if you want to take a look, ill post them here. 
Cheers
Cheers
if you are talking about a smartphone port of snes9x based on 1.43, and not a pocketpc version, then hell yeah, post them here. This forum is open to everyone. The current port does not run FF3 or Chrono Trigger.
#87
Posted 21 December 2005 - 12:02 AM
Parallax20, I know you been asked this before, but would it be possible for you to enable the sound option?
I understand it uses alot of CPU, but on less demanding games it should be ok.
I understand it uses alot of CPU, but on less demanding games it should be ok.
#88
Posted 21 December 2005 - 11:17 AM
Quote
Please help I would really like to use these emulators in landscape
#89
Posted 21 December 2005 - 12:59 PM
mini_man, on Dec 21 2005, 11:17, said:
Please help I would really like to use these emulators in landscape
Speak english first
#90
Posted 21 December 2005 - 01:48 PM
hi,
on pocket snes the joystick wont press up in portrait mode or left in landscape mode, but it works ok on pico drive? i'm using them on a SP5. any ideas whats wrong?
BTW i'm using the latest versions of both emu's.
on pocket snes the joystick wont press up in portrait mode or left in landscape mode, but it works ok on pico drive? i'm using them on a SP5. any ideas whats wrong?
BTW i'm using the latest versions of both emu's.
Edited by trevdixon, 21 December 2005 - 01:49 PM.
#91
Posted 21 December 2005 - 02:05 PM
mini_man, on Dec 21 2005, 12:17, said:
Please help I would really like to use these emulators in landscape
Hi Mini_Man
The latest files are in my first post. I decided to stop dotting files in my posts and make all updates accessible from the first page.
Parallax.
#92
Posted 21 December 2005 - 02:09 PM
trevdixon, on Dec 21 2005, 14:48, said:
hi,
on pocket snes the joystick wont press up in portrait mode or left in landscape mode, but it works ok on pico drive? i'm using them on a SP5. any ideas whats wrong?
BTW i'm using the latest versions of both emu's.
on pocket snes the joystick wont press up in portrait mode or left in landscape mode, but it works ok on pico drive? i'm using them on a SP5. any ideas whats wrong?
BTW i'm using the latest versions of both emu's.
I'll take a look at this problem when I have a moment. You're the second person who's reported this problem. I'm not sure why it does that, it should register the default cursor keys on startup.
Parallax.
#93
Posted 22 December 2005 - 03:27 PM
wabawaba, on Dec 20 2005, 21:26, said:
excuse me, but what exactly is the compatibility at this point in time. is it fairly good? Because i have a version made by Hao Zhang based off of SNES9x 1.43 you could look at.. it supports games like FF3 and Chrono Trigger and plays them pretty dang fast.. so if you want to take a look, ill post them here. 
Cheers
Cheers
Update
Ok. Not to be outdone I've updated PocketSNES to incorporate SNES9x 1.43 latest core. So it should work with games mentioned above plus others that didn't work with ver 1.39.
Latest files attached to first post!
Have fun and merry xmas to all!
Parallax.
#94
Posted 22 December 2005 - 07:45 PM
Quote
Hi Mini_Man
The latest files are in my first post. I decided to stop dotting files in my posts and make all updates accessible from the first page.
Parallax.
The latest files are in my first post. I decided to stop dotting files in my posts and make all updates accessible from the first page.
Parallax.
Are the ones in the first post landscape and by landscape do u mean tipping phone on its side as it seems to be a portrait version.
#95
Posted 22 December 2005 - 09:18 PM
mini_man, on Dec 22 2005, 20:45, said:
Are the ones in the first post landscape and by landscape do u mean tipping phone on its side as it seems to be a portrait version.
Both my builds of PicoDrive and PocketSNES have landscape capabilities if you feel portait is shrinking your image too much or find the buttons less accessible. Landscape mode allows you to display full console resolution plus use of the whole keypad in a more comfortable way. At the end of the day, its whatever suits you best. Most people prefer landscape as it utilises a bigger screen area and makes playing games more pleasurable.
Parallax.
#96
Posted 22 December 2005 - 10:08 PM
Parallax20, on Dec 22 2005, 09:27, said:
Update
Ok. Not to be outdone I've updated PocketSNES to incorporate SNES9x 1.43 latest core. So it should work with games mentioned above plus others that didn't work with ver 1.39.
Latest files attached to first post!
Have fun and merry xmas to all!
Parallax.
Ok. Not to be outdone I've updated PocketSNES to incorporate SNES9x 1.43 latest core. So it should work with games mentioned above plus others that didn't work with ver 1.39.
Latest files attached to first post!
Have fun and merry xmas to all!
Parallax.
Dang it I was sooo looking forward to this - then it crashed on execution.
I start up the new version on my Mpx220 and it just crashes on startup, as soon as it gets to the main screen. It doesn't let me do anything, options or load ROMs or anything. Hopefully you can look into it.
#97
Posted 22 December 2005 - 10:51 PM
efishta, on Dec 22 2005, 23:08, said:
Dang it I was sooo looking forward to this - then it crashed on execution.
lol Thank you for the effort though.
I start up the new version on my Mpx220 and it just crashes on startup, as soon as it gets to the main screen. It doesn't let me do anything, options or load ROMs or anything. Hopefully you can look into it.
I start up the new version on my Mpx220 and it just crashes on startup, as soon as it gets to the main screen. It doesn't let me do anything, options or load ROMs or anything. Hopefully you can look into it.
Thats bizarre, it works fine on my C550. I wonder if anyone else is experiencing the same problem? Can anyone else confirm it crashes on start up?
Parallax
#98
Posted 22 December 2005 - 11:14 PM
Parallax20, on Dec 22 2005, 16:51, said:
Thats bizarre, it works fine on my C550. I wonder if anyone else is experiencing the same problem? Can anyone else confirm it crashes on start up?
Parallax
Parallax
I ran it on the WM 2003SE smartphone emulator and it crashes there too. It gets as far as showing the main screen of the emulator with the logo on it, then it immediately crashes.
#99
Posted 22 December 2005 - 11:27 PM
efishta, on Dec 23 2005, 00:14, said:
I ran it on the WM 2003SE smartphone emulator and it crashes there too. It gets as far as showing the main screen of the emulator with the logo on it, then it immediately crashes.
The exe's won't work on the wm2003 emulator, its compiled for the ARM processor and not for x86 instruction set.
#100
Posted 23 December 2005 - 09:32 AM
Parallax20, on Dec 22 2005, 17:27, said:
The exe's won't work on the wm2003 emulator, its compiled for the ARM processor and not for x86 instruction set.
The Microsoft Windows Mobile 2003 SE emulator's purpose is to emulate ARM processor smartphones on the x86 platform in order to help developers debug their programs. I can see how you can be confused, but any game or program in this forum here will run on a WM 2003SE emulator without recompilation. I've tested dozens of programs on it. Your previous release, the one right before this last 1.43 core update, ran without problems on the emulator. The other version of PocketSNES by Huang Zhao (sorry for the possible misspelling) that was shared her also ran with no problems.
Usually I use it in order to make sure it's not just my phone that has problems with the software, but it's actually program errors that are causing crashes, such as in this case, and not hardware specific problems for the particular phone.
Regardless of what happens with your progress, I do want to say that your work is really appreciated here. No one had picked up the project in a while, and the addition of the CPU settings, as well as the on-demand SAVE and RESTORE features are a welcome addition to it. Hopefully the 1.43 core update can be also done for the 2003SE original resolution phones
Edited by efishta, 23 December 2005 - 09:35 AM.
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