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Card Wheel Home Screen

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#1
Chad B.

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Anyone feel like experimenting...I was able to download the file for the animated Card Wheel Home screen, but can't get it to work with the BJ2.  Any ideas or suggestions are appreciated.

Attached File  carousel.test.zip   372.94K   281 downloads

Chad


#2
smitty007

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Looks like its missing stuff, I installed the cabs and copied the files but the home screen ends up with a blank background and nothing shows.

Cingular 2125 - WM6
All the trimmings

BlackJack II - WM6
Ready to be Hacked!!

#3
dodgebj2

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Well i would be interested in helping to get this to work. i'll download the zip and see if i can work on it alittle.

would be nice if we could get alittle more help too.

Edited by dodgebj2, 19 January 2008 - 06:05 PM.


#4
dodgebj2

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ok i have already made some progress....

First i think the reason the screen is blank is because there is no where in the xml that we have from that zip that is calling for the files top2.png, top1.png, center_tile.png, low1.png, low2.png, low3.png

which are the card wheel parts themselves.

nor is it calling for the time or the date or anything.

Can someone send their xml file for the card wheel to me at [email protected]

Edited by dodgebj2, 19 January 2008 - 08:50 PM.


#5
sb0611

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View Postdodgebj2, on Jan 19 2008, 19:37, said:

ok i have already made some progress....

First i think the reason the screen is blank is because there is no where in the xml that we have from that zip that is calling for the files top2.png, top1.png, center_tile.png, low1.png, low2.png, low3.png

which are the card wheel parts themselves.

nor is it calling for the time or the date or anything.

Can someone send their xml file for the card wheel to me at [email protected]

I don't want to spoil it for you, but Da_G over at dan.omefilms.com/mobile has spent a lot of time on this and actually (successfully) cooked a ROM for the BJI that works. If I remember correctly though it is not just a homescreen xml issue, but has its roots much deeper in certain system files. Porting it over to a BJII has not been done yet to my knowledge, but who knows maybe there is other ways to get the card wheel working.


#6
dodgebj2

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View Postsb0611, on Jan 19 2008, 22:48, said:

I don't want to spoil it for you, but Da_G over at dan.omefilms.com/mobile has spent a lot of time on this and actually (successfully) cooked a ROM for the BJI that works. If I remember correctly though it is not just a homescreen xml issue, but has its roots much deeper in certain system files. Porting it over to a BJII has not been done yet to my knowledge, but who knows maybe there is other ways to get the card wheel working.


I am aware that he has cooked a rom for the BJ1 but we are trying to work this for the blackjack2. I maybe should take a look at his rom for BJ1 for some of my answers and see how i can correlate it to the bj2.


#7
sb0611

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View Postdodgebj2, on Jan 19 2008, 22:54, said:

I am aware that he has cooked a rom for the BJ1 but we are trying to work this for the blackjack2. I maybe should take a look at his rom for BJ1 for some of my answers and see how i can correlate it to the bj2.

Here is what Da_G answered to the question of creating a card whell cab for installation:

"Unfortunately this wouldn't be possible, the card wheel dll's need to remain as modules - I have not been able to get them to successfully operate as files - this means that they have to be cooked into ROM, as there's no way (that i know of) of installing modules to an already deployed system.

Furthermore they're dependant on a specific version of aygshell.dll, which is loaded early on in the boot process, it may already be open and thus write protected by the time the user filesystem is loaded."

I assume we will run into the same problems with the BJII.


#8
dodgebj2

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View Postsb0611, on Jan 21 2008, 15:16, said:

Here is what Da_G answered to the question of creating a card whell cab for installation:

"Unfortunately this wouldn't be possible, the card wheel dll's need to remain as modules - I have not been able to get them to successfully operate as files - this means that they have to be cooked into ROM, as there's no way (that i know of) of installing modules to an already deployed system.

Furthermore they're dependant on a specific version of aygshell.dll, which is loaded early on in the boot process, it may already be open and thus write protected by the time the user filesystem is loaded."

I assume we will run into the same problems with the BJII.

Maybe if we could get someone to dump the rom and take a closer look at the guts. We could figure it out. I noticed that the the plugin id is being called for in the xml file but like it has been stated there is nothing in the bj2 rom about that plugin im sure,





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