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DEVELOP!4SNES/GBA/MEGADRIVE ETC.. WITH SOURCE CODE UPDATED!!


Guest kingdom master

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Guest kingdom master

Anyone fancy trying there skills at this one? it runs on pocket pc the speed is good, would allow all systems in one emulator

opinions and idea's? please please please ;)

Main.gif

Nintendo GameBoy Color

8-bit Z80 4 Mhz or 8 Mhz

160x144 resolution

10, 32, or 56 of 32,768 colors

GB.gif

Nintendo GameBoy Advance

32-bit ARM7TDMI 16.7 Mhz

240x160 resolution

511 or 32,768 of 65,535 colors

GBA.gif

Nintendo Entertainment System

8-bit 6502 1.79 Mhz

256x240 resolution

24 of 52 colors

NES.gif

Super Nintendo Entertainment System

16-bit 65816 2.68 or 3.58 Mhz

256x224 resolution or 512x448 max

56 of 32,768 colors

SNES.gif

SEGA GameGear

8-bit Z80 3.58 Mhz

160x144 resolution

32 of 4096 colors

GameGear.gif

SEGA MasterSystem

8-bit Z80 3.58 Mhz

240x226 resolution

52 of 256 colors

SMS.gif

NEC TurboGrafx-16

2x 8-bit HuC6280 3.6 Mhz

320x256 resolution

512 of 512 colors

TG16.gif

Emulation System

An emulation system, also known as an emulator, simulates a hardware system through software. This can be any kind of hardware or circuit, but for our purposes it shall refer to game system hardware. The inner workings of the original system are mimicked as closely as possible so that the original software can be executed by the emulator to allow it to run on a device other than what it was originally targetted for. In many ways, an emulation system is much like an operating system in that it allows you to run application software on your computer hardware.

http://www.morphgear.com/files/morphgear/M...earSetupPPC.exe

can somoene adapt the codingo n this to make it work on the spv?

begging somoene ive tried to supply as much info as possible,

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I can imagine that all of the systems would be easily emulated, with the exception of the GBA. The SPV struggles with some of the Gameboy titles so god knows how slow it would go for a GBA game.

I've got both a Gameboy and GBA and the difference is amazing, the performance of the GBA is somewhere between a SNES and an N64.

Would be very nice though

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Guest spacemonkey

Looks like a cool emulator.

However, 4 in 1 might be too processor heavy... also, it's closed source and they are trying to sell it. That means morphgear are the only people who will sell it.

What we need to attempt porting something is an open source version for pocket pc of whatever it is.

Aside from that, the demands processor wise should be within the spec of the SPV for al of them but the GBA.

Here's a SNES emulator for pocketpc with source:

http://paqpark.nuclearfallout.net/projects.../pocketsnes.php

snes is the other borderline case... slowish processor, but higher res graphics and 16 bit cpu... don't know just how well it'd run...

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Guest frijj2k

I've already looked at this emulator before.

I think GBA, megadrive and snes games will not run (at a worthy speed).

You have to remember that the SPV's processor (although faster than these consoles) doesnt have the custom sound and video accelerated hardware that these consoles have built into them so it all has to be emulated. And as stated earlier... even gb games can be slow.

I've bin looking around for an open source mastersystem/gamegear emulator to port.... pref WinCE to begin. I havnt found any WinCE emulators for these consoles that are open source. I have found a few for dos, windows etc...

Gonna be a big job... havnt started to look at code yet coz im cooking something else up atm. (What you ask? you will have to wait and see... if i get it working!)

Dave

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  • 1 year later...
Guest midnightman

would space monkey make our life complete and make this available for the spv, please, please,if i had that kind of talent/brains i'd do it myself, if he's gonna make it a beta version i believe everyone here will be the willing guniea pigs, right???? LONG LIVE SPACE MONKEY!!!!!!!

OHHH I CAN'T WAIT FOR AN EMU FOR SEGA GENESIS... :twisted: :twisted: :twisted:

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