This is mostly a "Just the way I like it" type project but in case anyone else rolls the way I roll, here it is:
Changes:
- 32bit surface and all texture allocations (no more banding)
- Increased number of thumbnails to make better use of the Vega's screen
- Thumbnails will frame rather than crop (its not quite right for me yet.. but it's closer, cropped thumbnails really bugged me)
- "tilting" of thumbnails due to accelerometer removed (No idea why it was ever added, bugged the hell out of me)
Please be aware this is an alpha so only grab this if you're prepared to be without Gallery3D if something goes wrong.
Oh and I think I've signed it with test keys so you'll have to delete the stock Gallery3D, reboot and install the apk normally.
*Edit* First change, now the thumbnails are the same aspect ratio as the Vega screen in landscape. Transition from thumbnail to fullscreen should no longer shift or chop parts of the image (unless you're in portrait, but I'm willing to sacrifice that)
*Edit* all thumbnails are now stored as PNG's
*Edit* Increased number of cached thumbnails to prevents a crash when you scroll across a group with ~120 or more images
*Edit* Next is an optional change I'm testing. I've disabled writing of screennails. Given the speedy CPU in the Vega I'm guessing that loading and scaling an image is going to be quick enough.
Attached Files
Edited by SilentMobius, 02 February 2011 - 11:24 PM.






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