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[LIQUID METAL] My build AOSP experience

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#21
davidevinavil

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View Postvache, on Mar 3 2011, 16:58, said:

Still building from this morning...

Have to fix many errors and make a proper device tree. I'll share it when it seems to be good.

Hope it will build something bootable :/

I have to wait because I don't know totally how to do a proper device tree :(

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#22
vache

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View Postdavidevinavil, on Mar 3 2011, 19:01, said:

I have to wait because I don't know totally how to do a proper device tree :(

I'm not that good too, compil finished, but it's not bootable. Dunno why, i'll have to investigate.


#23
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View Postvache, on Mar 3 2011, 19:28, said:

I'm not that good too, compil finished, but it's not bootable. Dunno why, i'll have to investigate.

Could be a point to start koudelka's device tree for liquid?
I'm playng with this

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#24
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View Postdavidevinavil, on Mar 3 2011, 19:31, said:

Could be a point to start koudelka's device tree for liquid?
I'm playng with this

It's what i did :(


#25
davidevinavil

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View Postvache, on Mar 3 2011, 19:48, said:

It's what i did :(

Eh Eh it's too hard but nothing is impossible :(

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#26
deepfabry

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good thanks for info


#27
davidevinavil

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I'm trying to make a most possible simple boardconfig.mk without wifi bluetooth and other stuff..
@Vache do you think it could boot without that stuff?!

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#28
vache

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View Postdavidevinavil, on Mar 3 2011, 23:33, said:

I'm trying to make a most possible simple boardconfig.mk without wifi bluetooth and other stuff..
@Vache do you think it could boot without that stuff?!

Yes it should boot. If not, you can play with Acer libs.


#29
davidevinavil

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View Postvache, on Mar 4 2011, 11:26, said:

Yes it should boot. If not, you can play with Acer libs.

Compil always stop :( Something new Vache?

Edited by davidevinavil, 04 March 2011 - 05:19 PM.

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#30
vache

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View Postdavidevinavil, on Mar 4 2011, 18:06, said:

Compil always stop :( Something new Vache?

Nop, it's better but still not completly bootable.


#31
vache

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Ok i have now a working device tree, i'll share it tonight.

It's bootable, i can start to fix non-working things.


#32
davidevinavil

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View Postvache, on Mar 8 2011, 11:33, said:

Ok i have now a working device tree, i'll share it tonight.

It's bootable, i can start to fix non-working things.

Well news :(

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#33
CedricGatay

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Nice work, as always vache ! :(

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#34
davidevinavil

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@Vache
About prelinkmap is right to use prelink-linux-arm-2G.map instead of prelink-linux-arm.map?
I mean is that compatible?!

Edited by davidevinavil, 08 March 2011 - 05:23 PM.

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#35
vache

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View Postdavidevinavil, on Mar 8 2011, 18:22, said:

@Vache
About prelinkmap is right to use prelink-linux-arm-2G.map instead of prelink-linux-arm.map?
I mean is that compatible?!

No it's not compatible, look at adrresses, they are really different.
I'm using the prelinkmap you posted in the OP.


#36
davidevinavil

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View Postvache, on Mar 8 2011, 18:27, said:

No it's not compatible, look at adrresses, they are really different.
I'm using the prelinkmap you posted in the OP.

You mean this?
https://docs.google....O...3ZTNl&hl=en

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#37
vache

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View Postdavidevinavil, on Mar 8 2011, 18:28, said:


Yes.


#38
davidevinavil

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View Postvache, on Mar 8 2011, 18:32, said:

Yes.

Ok, but most of adress are the same..
I'm not seing difference :(
Ok prelink-linux-arm-2G.map has most lib, but seems the other has the same adress..
I ask just to understand :(

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#39
vache

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My working Liquid Metal device tree :

http://shoobee.eu/up...liquidmetal.zip

Unzip it to the "device" folder and launch :

$. build/envsetup.sh
$lunch liquidmetal-userdebug


#40
davidevinavil

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View Postvache, on Mar 8 2011, 20:00, said:

My working Liquid Metal device tree :

http://shoobee.eu/up...liquidmetal.zip

Unzip it to the "device" folder and launch :

$. build/envsetup.sh
$lunch liquidmetal-userdebug

Ok i'm trying :(

Edited by davidevinavil, 08 March 2011 - 07:13 PM.

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