Yeah I know it's not the latest but I need a stable version. Now I've installed KonstaKANG's CM10 (4.1.2). It looks fine I think I give it a try. Thanks anyway.
[ROM][GEN2]CyanogenMod 7 (Android 2.3.7)
Started by
Test Zeppelin
, Mar 23 2011 07:02 PM
#14761
Posted 26 December 2012 - 01:31 PM
#14762
Posted 26 December 2012 - 01:57 PM
Stable is only a version label. It means CM7 in general is considered stable and not necessarily the Blade version of it. In fact almost every version marked as stable has been less stable than the nightlies around it.
And even if that wasn't the case, it doesn't mean that other version are unstable. Certainly if 4.x is stable enough for you, any of the CM7's will be.
And even if that wasn't the case, it doesn't mean that other version are unstable. Certainly if 4.x is stable enough for you, any of the CM7's will be.
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
#14763
Posted 26 December 2012 - 03:45 PM
Hey can you please tell that what is the differance between the official CM ROM and the unofficial ROM at http://blade.windows98.co.uk/
Are they both same?
Are they both same?
LAVA iris 501:
Revolution HD (Android 4.1.1) - Lava iris 501 (Android 4.0.4)
ClockWorkMod 6.0.1.5
DELL xcd 35:
Gingerbread MMHMP (Android 2.3.5)
Revolution HD (Android 4.1.1) - Lava iris 501 (Android 4.0.4)
ClockWorkMod 6.0.1.5
DELL xcd 35:
Gingerbread MMHMP (Android 2.3.5)
#14764
Posted 26 December 2012 - 06:15 PM
Faster Adreno (GPU) drivers in my one. You can flash those to the official nightly yourself and then they are the same.
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
#14765
Posted 26 January 2013 - 01:00 PM
There were quite a lot of changes merged yesterday. Dunno whether there was a nightly last night or when the next one is. Going to compile a new build at some point today anyway.
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
#14766
Posted 26 January 2013 - 02:48 PM
Do you guys have any idea what may have caused that my 2 months old CM7 install got so slow that the phone literally froze for like 20 seconds every time I started a call and only after this was I able to hear / speak (while the other person tried to speak = call connected fine)?
I didn't have too many apps, I froze the ones Targetbsp recommends and didn't use many that run in the background (thinking of heavy memory usage here).
I reinstalled because I wanted to try JB, but the performance was bad in games so I returned to GB. If it gets slow again, I don't know what I could do.. :/
I didn't have too many apps, I froze the ones Targetbsp recommends and didn't use many that run in the background (thinking of heavy memory usage here).
I reinstalled because I wanted to try JB, but the performance was bad in games so I returned to GB. If it gets slow again, I don't know what I could do.. :/
#14767
Posted 26 January 2013 - 03:36 PM
CM7 January 26th
http://www.mediafire...y0pyriq2et75ine
4cf19a351a7fd6c49f15117dbf853197
Gapps with latest google play store:
http://blade.windows...828l-signed.zip
33C56D37032DF870B1742F60C5DC0C26
http://www.mediafire...y0pyriq2et75ine
4cf19a351a7fd6c49f15117dbf853197
Gapps with latest google play store:
http://blade.windows...828l-signed.zip
33C56D37032DF870B1742F60C5DC0C26
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
#14768
Posted 26 January 2013 - 06:15 PM
targetbsp, on 26 January 2013 - 03:36 PM, said:
CM7 January 26th
http://www.mediafire...y0pyriq2et75ine
4cf19a351a7fd6c49f15117dbf853197
Gapps with latest google play store:
http://blade.windows...828l-signed.zip
33C56D37032DF870B1742F60C5DC0C26
http://www.mediafire...y0pyriq2et75ine
4cf19a351a7fd6c49f15117dbf853197
Gapps with latest google play store:
http://blade.windows...828l-signed.zip
33C56D37032DF870B1742F60C5DC0C26
Great stuff targetbsp. I'll give it a go.
#14769
Posted 26 January 2013 - 06:27 PM
Just put CM10.1 on a friends SGS1. Games work on it. So jealous now. I really hope we get the texture memory issues fixed on our ICS/JB's one day.
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
#14770
Posted 26 January 2013 - 07:31 PM
targetbsp, on 26 January 2013 - 06:27 PM, said:
Just put CM10.1 on a friends SGS1. Games work on it. So jealous now. I really hope we get the texture memory issues fixed on our ICS/JB's one day.
You mean the white blocks...
Yeah..I wonder what causes that issue...it's really annoying...
Going back and closing some apps solves it sometimes
Dell XCD35 a.k.a ZTE Blade a.k.a Orange San Fransisco
Powered by
CM10.1 KonstaKANG, Soundmagic PL11 earphones, Samsung class 6 16GB
#14771
Posted 26 January 2013 - 08:46 PM
I wonder if its a fault in the ARMv6 adreno drivers. In which case i suspect we're stuffed! Prince of Persia Classic gets it really bad and is the first game I try whenever I test a new ICS/JB build.
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
#14772
Posted 27 January 2013 - 07:44 PM
It doesn't appear to be a fault in the (userspace) Adreno drivers. Many games are pigs and allocate memory for huge amounts of textures, often more than 100 MB, I kid you not. With the current version of the kernel (KGSL) drivers we have, that memory is allocated in vmalloc space, which is limited. This commit from CAF possibly fixes that, but good luck patching that into the outdated drivers in the 2.6.35 kernel. 
Edit: by the way, a sort-of workaround is increasing the size vmalloc space. Try adding "vmalloc=256m" to the kernel commandline. Unfortunately that will reduce the size of usable RAM because there's not enough address space...
Edit: by the way, a sort-of workaround is increasing the size vmalloc space. Try adding "vmalloc=256m" to the kernel commandline. Unfortunately that will reduce the size of usable RAM because there's not enough address space...
Edited by daemond, 27 January 2013 - 07:46 PM.
#14773
Posted 27 January 2013 - 08:38 PM
I'm afraid I don't even know how to add something to my kernel command line. 
But thanks for the info anyway. Gives me hope that maybe it's possible to fix/workaround one day!
But thanks for the info anyway. Gives me hope that maybe it's possible to fix/workaround one day!
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
#14774
Posted 27 January 2013 - 08:40 PM
Just add it to BOARD_KERNEL_CMDLINE in BoardConfig.mk and build the kernel image.
#14775
Posted 27 January 2013 - 08:53 PM
Thank you! I'm not currently setup to compile anything other than CM7 from a VM in Windows. But I'm very keen on giving this a try so I'll have a play during the week. Probably Tuesday.
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
#14776
Posted 27 January 2013 - 09:46 PM
#14777
Posted 27 January 2013 - 10:10 PM
CM7 still uses prebuilt kernel binaries, it's not going to build much at all. 
#14778
Posted 27 January 2013 - 10:23 PM
Oh... I learnt something new again, thanks!
#14779
Posted 27 January 2013 - 11:21 PM
Sorry I've kind of put this in the wrong thread haven't I? I didn't actually think anyone would have any info on the subject so I'm pleasantly surprised!
Currently installing a new VM with enough disk space, OS upgrade and such like and I'll stick any questions about compiling 10.1 into a 10.1 thread I guess.
Currently installing a new VM with enough disk space, OS upgrade and such like and I'll stick any questions about compiling 10.1 into a 10.1 thread I guess.
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
#14780
Posted 28 January 2013 - 07:50 PM
targetbsp, on 26 January 2013 - 06:27 PM, said:
Just put CM10.1 on a friends SGS1. Games work on it. So jealous now. I really hope we get the texture memory issues fixed on our ICS/JB's one day.
Solved this problem. My friend bought an N4 today - so I have an SGS now.
My Blade site - includes vanilla KANGS's of CM7. Also available: modified GB Gapps with various market versions, mini ICS Gapps for 160mb system partitions and Flash for ARMv6
CM7 Blade changelog
CM7 Blade changelog
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