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[DEV][ROM][14.5.] CyanogenMod 10 (Continuation of KonstaT's work)

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#121
reluctant_traveller

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View Postelrond_bs, on 30 January 2013 - 11:10 AM, said:

I'm following most CM9 & CM10 threads since the beginning. Also I've tested most of the ROMs (I wouldn't tolerate even a single RR). ;) Random reboots are not common since the early days of CM9 & 10. Someone may have them, but it's an exception, not a rule (as you said). :)

I agree. The last 'Random' reboot I had was back in the unstable days of CM7; any 'Random' reboots since then have always been due to me messing about with development settings, using a function that was currently listed as 'partially working' or 'non-functional' or installing a 3rd party app that attempted to access a function that was not supported.


#122
mpvargas

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View Postzeekzar, on 30 January 2013 - 12:12 PM, said:

I believe so...
I installed it over "cm-10-20130108-KonstaKANG-blade.zip" with just wipe cache and Dalvik yesterday and its working great.
BTW... great job Deamond ;)

Great, Thanks for the answer... :D  Installing now...


#123
daemond

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There is no need to wipe application data or even Dalvik cache. By the way, I'm really interested in feedback regarding the 16bpp changes. Do you notice a difference in graphics performance? Any new issues/glitches?


#124
peetu20

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I am releasing themed cm10 soon, but i need some time. I am not sure about transparent statusbar but notification area will be transparent :)
Maybe daemond know what smali changes need to be done to get transparent statusbar?


#125
hydram

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when could the FM radio be available......


#126
peetu20

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When devs get it working :)
Maybe never


#127
jolleri

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View Postdaemond, on 30 January 2013 - 01:19 PM, said:

There is no need to wipe application data or even Dalvik cache. By the way, I'm really interested in feedback regarding the 16bpp changes. Do you notice a difference in graphics performance? Any new issues/glitches?

I feel a definite improvement in ui speed coming from the 8 Jan. build, and I have not noticed any glitches. But what do I know, maybe the speed is coming from doing a clean install (I have restored all my apps though).. Btw,  I have 16bit transparency enabled and oc to 691. Thanks a bunch daemond :)

Edited by jolleri, 30 January 2013 - 02:08 PM.


#128
daemond

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AFAIK the 16bpp transparency setting actually doesn't do a thing anymore. The framework-side code was removed a long time ago...

By the way, for the people that have problems with white textures in some memory-hungry games, I have something to test. Try to flash this zip on top of your CM10 or CM10.1 install. This contains a kernel image configured with increased vmalloc space size. This is where most GPU memory is allocated from. Plague Inc. works just fine with this, despite being a horrible resource hog...


#129
peetu20

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Daemond, do you know how to hack transparenr statusbar to your cm10? Just need little help ;)


#130
luisfeser

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View Posthydram, on 30 January 2013 - 02:02 PM, said:

when could the FM radio be available......

Maybe soon, so soon

http://review.cyanog...h:jellybean,n,z
(see today changes)


#131
jventura

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View Postluisfeser, on 30 January 2013 - 03:20 PM, said:

Maybe soon, so soon

http://review.cyanog...h:jellybean,n,z
(see today changes)

Still long way to go, I guarantee you... :)


#132
99x

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View Postluisfeser, on 30 January 2013 - 03:20 PM, said:


Maybe soon, so soon

http://review.cyanog...h:jellybean,n,z
(see today changes)

If it's anything like on the galaxy s, those commits are just for the cm framework, you'd still need a blade specific FM driver.


#133
jventura

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View Post99x, on 30 January 2013 - 03:47 PM, said:

If it's anything like on the galaxy s, those commits are just for the cm framework, you'd still need a blade specific FM driver.

You are correct... :)

We have the source code for si4708 which is the FM receiver in the Blade. With a bit of luck and an example file, we can port our device driver to the new framework. Do you happen to know where we can find the FM Driver for the Galaxy S (with this framework, if it exists)?

Edited by jventura, 30 January 2013 - 03:56 PM.


#134
vNa5h

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View Postdaemond, on 30 January 2013 - 02:32 PM, said:

AFAIK the 16bpp transparency setting actually doesn't do a thing anymore. The framework-side code was removed a long time ago...

By the way, for the people that have problems with white textures in some memory-hungry games, I have something to test. Try to flash this zip on top of your CM10 or CM10.1 install. This contains a kernel image configured with increased vmalloc space size. This is where most GPU memory is allocated from. Plague Inc. works just fine with this, despite being a horrible resource hog...

Flashing it...

Dell XCD35 a.k.a ZTE Blade a.k.a Orange San Fransisco

Powered by

CM10.1 KonstaKANG,  Soundmagic PL11 earphones, Samsung class 6 16GB



Apps installed

TV Shows / Movies   .....I have watched....


#135
reluctant_traveller

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View Posthydram, on 30 January 2013 - 02:02 PM, said:

when could the FM radio be available......

Just buy some generic headphones with built in FM radio, I even saw a pair a while back sold at one of those 'poundstretcher' shops - so it's possible to get a pair for under £5 if you look around.

You also get the benefit of a built in amplifier if you buy some of the over the ear type headphones.

In the past people used the argument of not wanting to carry 2 devices with them, but to use the radio, you need headphones anyway.


#136
ajjjjjjjjj

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I went back to your CM10 as CM10.1 is laggy compared to this one. Thank You :)


#137
99x

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View Postjventura, on 30 January 2013 - 03:53 PM, said:


You are correct... :)

We have the source code for si4708 which is the FM receiver in the Blade. With a bit of luck and an example file, we can port our device driver to the new framework. Do you happen to know where we can find the FM Driver for the Galaxy S (with this framework, if it exists)?

I don't think it exists for cm10 or 10.1, I'm no expert it's just what I read in the CM10.1 galaxy s thread on xda. FM works with Spirit FM app and a generic radio module though for i9000. The maintainer said he was going to try and make a driver..

These are his exact words:

It's the framework for supporting FM Radio. However, a driver for Si4709 will need to be written to the API for it to work with our device. I'll investigate it when I have time.

......

So similar radio receiver?

Edited by 99x, 30 January 2013 - 07:18 PM.


#138
stanvladut

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This ROM is awesome. The best I've ever seen. You bring my Blade back to life, DAEMOND, thank you a lot! Great work. It's running smooth, it's fast, has great features, it's just too good.


#139
jventura

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View Post99x, on 30 January 2013 - 07:12 PM, said:

So similar radio receiver?

Thanks for the info.. And yes, similar radio receiver hardware (http://www.silabs.co...s/Si470809.aspx).
When one gets done, the other is easy, if not the same.. :)


#140
daemond

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The FM radio support in Jellybean still isn't complete. There's a major framework part missing (i.e. this) and then a vendor-specific library (libfmradio) must be written against this interface. This should not be too hard with this old piece of code from Gingerbread as reference, I guess.

Edited by daemond, 30 January 2013 - 08:18 PM.





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