UPDATE V1.4 now
Lots of little fixes, but the main news with this version is proper C500 and PPC compatability.
The code has some work around that mean the C500's GAPI bugs dont affect it.
Also it now has a proper installer
(thanks Midnight)
A big thanks to all for the support + patience in getting to this version.
muff
HISTORY
-------
F - fixed
+ - added
V1.4 - 20th September 2004
F - a very well hidden bug that sometimes caused a crash when losing last life
+ - completely new gfx engine port
+ - C500 GAPI problems work around code
+ - PPC Bezel version embedded along with SPV version (thanks Dade for the suggestion)
+ - added in all the outstanding little effects I could think of
- animated bombs
- missiles explode at top
- bomb + missile explosions reworked
- wave formation of invaders
- animated base explosions
V1.3 - 23rd August 2004
F - capped the framerate to make it playable on faster phones
V1.2 - 22nd June 2003
F - made volume controls more responsive
F - registry saves are now going where they should
F - tiny fix to exit code so that top bar is not corrupt on exit
F - improved memory handling having found a bug when doing SPVMan
V1.1 - 19th June 2003
F - mothership was not resetting when you lost your last life when on screen - sound + position
F - a comment on a french site made me review the smoothness of play - and so I have improved it - merci mon ami
F - missiles hitting bombs no longer make a sound - ala arcade - well spotted adrianfox
+ - various code simplifications (some that were real occasions to shout doh!)
V1.0 - 18th June 2003
+ - cellophane mode - this replicates the coloured plastic strips that ran across the screen to give the illusion that the graphics weren't just black and white
+ - mothership sound now loops properly - thanks to gersen for clearing that up
+ - extra life at 1500
Lots of little fixes, but the main news with this version is proper C500 and PPC compatability.
The code has some work around that mean the C500's GAPI bugs dont affect it.
Also it now has a proper installer
A big thanks to all for the support + patience in getting to this version.
muff
HISTORY
-------
F - fixed
+ - added
V1.4 - 20th September 2004
F - a very well hidden bug that sometimes caused a crash when losing last life
+ - completely new gfx engine port
+ - C500 GAPI problems work around code
+ - PPC Bezel version embedded along with SPV version (thanks Dade for the suggestion)
+ - added in all the outstanding little effects I could think of
- animated bombs
- missiles explode at top
- bomb + missile explosions reworked
- wave formation of invaders
- animated base explosions
V1.3 - 23rd August 2004
F - capped the framerate to make it playable on faster phones
V1.2 - 22nd June 2003
F - made volume controls more responsive
F - registry saves are now going where they should
F - tiny fix to exit code so that top bar is not corrupt on exit
F - improved memory handling having found a bug when doing SPVMan
V1.1 - 19th June 2003
F - mothership was not resetting when you lost your last life when on screen - sound + position
F - a comment on a french site made me review the smoothness of play - and so I have improved it - merci mon ami
F - missiles hitting bombs no longer make a sound - ala arcade - well spotted adrianfox
+ - various code simplifications (some that were real occasions to shout doh!)
V1.0 - 18th June 2003
+ - cellophane mode - this replicates the coloured plastic strips that ran across the screen to give the illusion that the graphics weren't just black and white
+ - mothership sound now loops properly - thanks to gersen for clearing that up
+ - extra life at 1500







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