Guest muff Posted April 27, 2004 Report Share Posted April 27, 2004 make sure the exe and the bin are in the root of the storage card and rename the rom to s.bin same for both exe's Link to comment Share on other sites More sharing options...
Guest unclelimey Posted April 27, 2004 Report Share Posted April 27, 2004 make sure the exe and the bin are in the root of the storage card and rename the rom to s.bin same for both exe's sorry.. being a bit dumb here... root? you mean drag the files into the storage card folder? if thats what you mean, then they are already there. :oops: Link to comment Share on other sites More sharing options...
Guest scott2eyes Posted April 27, 2004 Report Share Posted April 27, 2004 You'll need to put this executable in the root of your Storage Card, then you'll need to find the ROM file for Sonic 1, using Google (because it would be illegal to post it here). Rename the sonic rom to "s.bin", and put it in the root of your storage card. Then run PicoDrive.exe using SmartExplorer. dwhite32- You need to put both the files in the root of the Storage Card, then run picodrive using Smart Explorer. Link to comment Share on other sites More sharing options...
Guest unclelimey Posted April 27, 2004 Report Share Posted April 27, 2004 ahh, got it working now.... looking good, hope someone gets this finished... they may receive instant "god like status" among the smartphone community nice one :D Link to comment Share on other sites More sharing options...
Guest maxh2003 Posted April 27, 2004 Report Share Posted April 27, 2004 shame about controls. but its a start We need a consensus on how the keys should work - or better yet, redefinable keys. Meanwhile attached, a hybrid between my version and muff's version. That means full-screen ;) and keys are now different again - Joystick - UDLR Volume Up - A Volume Down - B Left Soft Button or Keypad 2 - C Keypad 1 - Start Keypad 4 - Quit Keypad 5 - Reload Keypad 7 - Screenshot I've mailed Dave, the author (and he must be sick of us smartphone types by now...) to start running a proper smartphone port, but I'll put up the source code (it's not mine, after all) so anyone can bodge their own version for Smartphone too :lol: Obviously the first things we need are: a) a proper file selector :P redefinable keys c) a proper blanking-out of the screen so you don't get that nasty view of the window behind ;-) Any other suggestions? Please don't say add sound support :DPicoDrive.zip Link to comment Share on other sites More sharing options...
Guest muff Posted April 27, 2004 Report Share Posted April 27, 2004 c) a proper blanking-out of the screen so you don't get that nasty view of the window behind ;-) take a look again at my code m8 - it does this - it's not perfect, but it's a lot better than nothing Link to comment Share on other sites More sharing options...
Guest maxh2003 Posted April 27, 2004 Report Share Posted April 27, 2004 take a look again at my code m8 certainly will :D Link to comment Share on other sites More sharing options...
Guest nedge2k Posted April 27, 2004 Report Share Posted April 27, 2004 Nice work fellas :D Link to comment Share on other sites More sharing options...
Guest mavisdavis Posted April 27, 2004 Report Share Posted April 27, 2004 :D ;) :lol: Alex Kid Is Really Fast :cry: then stops after intro :cry: Link to comment Share on other sites More sharing options...
Guest agent.m Posted April 27, 2004 Report Share Posted April 27, 2004 We need a consensus on how the keys should work - or better yet, redefinable keys. Meanwhile attached, a hybrid between my version and muff's version. That means full-screen ;) and keys are now different again - Joystick - UDLR Volume Up - A Volume Down - B Left Soft Button or Keypad 2 - C Keypad 1 - Start Keypad 4 - Quit Keypad 5 - Reload Keypad 7 - Screenshot I've mailed Dave, the author (and he must be sick of us smartphone types by now...) to start running a proper smartphone port, but I'll put up the source code (it's not mine, after all) so anyone can bodge their own version for Smartphone too :lol: Obviously the first things we need are: a) a proper file selector :P redefinable keys c) a proper blanking-out of the screen so you don't get that nasty view of the window behind ;-) Any other suggestions? Please don't say add sound support :D it started being naughty and moving by itself on strider :cry: Link to comment Share on other sites More sharing options...
Guest Mr_Protozoa Posted April 27, 2004 Report Share Posted April 27, 2004 great stuff guys! fantastic job in only a few hours. Link to comment Share on other sites More sharing options...
Guest maxh2003 Posted April 27, 2004 Report Share Posted April 27, 2004 Now has a bodged file requester, good enough for the time being. It's *heavily* based on the PocketMVP file requester, so more kudos to malloc for making the source available. Hopefully I'll replace it with something a bit cuter but this should suffice for now :D EDIT again, now it should work whether you put ROMs in "Storage Card", "SDMMC", "IPSM", or just about anywhere else ;)PicoDrive.zip Link to comment Share on other sites More sharing options...
Guest retro Posted April 27, 2004 Report Share Posted April 27, 2004 WOW great work. this emulator is getting better and better.. I have tryed this new version in a sub folder and it now works ok, and the roms in a different folder. and it picked them up ok.. keep up the good work,. retro. :D Link to comment Share on other sites More sharing options...
Guest nedge2k Posted April 27, 2004 Report Share Posted April 27, 2004 o/ nice work dude...ur a hero :D Link to comment Share on other sites More sharing options...
Guest kingdom master Posted April 28, 2004 Report Share Posted April 28, 2004 great emul cant wait for the tidy version, runs fast. Link to comment Share on other sites More sharing options...
Guest unclelimey Posted April 28, 2004 Report Share Posted April 28, 2004 on sonic 1... i got to act 3 of the first zone... when i face the first boss, as soon as i hit him once, the emulator turns itself off and goes back to the home screen this happened everytime i got to this point in the game Link to comment Share on other sites More sharing options...
Guest maxh2003 Posted April 28, 2004 Report Share Posted April 28, 2004 The bad news of course is that we are entirely beholden on FinalBurn Dave for the actual emulator code (unless anyone round here is a Megadrive emulation expert, which I'm certainly not). Please don't mail him asking when game xxx will start working! Obviously we're all way too polite to do anything like that. The good news is that he's still developing the app - indeed, he was kind enough to send an updated version of the emulator core to me yesterday. I haven't had a chance to plug it in yet, but he reckons it's giving about a 30% speed increase on PocketPC, and I would therefore expect the same increase on Smartphone. So there is hope for more, faster games in future. I'll try to put a new version of PicoDrive for Smartphone together tonight (no promises but I'll do my best). I'm going to set up a "proper" page to host it from at gamesforsmartphones.com - the updated source code will be available in due course too, so anyone who fancies a hack can do so, and if I'm feeling ambitious I'll explain how to compile it too - creating Cyclone.obj is the key, but it's a bit non-standard. Link to comment Share on other sites More sharing options...
Guest axe Posted April 28, 2004 Report Share Posted April 28, 2004 wow impressive work guys ... keep it up !!! emu's are the best way to loadz of cool games for the spv ! Link to comment Share on other sites More sharing options...
Guest jazuk Posted April 28, 2004 Report Share Posted April 28, 2004 Well i never post on here, just check the news etc..but after having a play on sonic 1, what a joy. Thanks to all who worked on this..very appreciated. Link to comment Share on other sites More sharing options...
Guest maxh2003 Posted April 28, 2004 Report Share Posted April 28, 2004 sonic 1 - crashes when you meet the first boss Curious. I managed to defeat the first boss and get onto the next stage...? Looks like the thing is a bit temperamental then. I guess I should add logging code (and enable the built-in logging in the emulation core) so that when the thing crashes, we can see what it was up to. Another medium-term goal there, then... :D when I get round to building the PicoDrive for Smartphone web page I can (obviously) condense them into a proper reference works/doesn't-work page. Link to comment Share on other sites More sharing options...
Guest quacka Posted April 28, 2004 Report Share Posted April 28, 2004 It would be good to have the keys definable. I have mpx200 and would be much better using the d-pad for movement and the numeric keys for the buttons also flipping the screen the other way around would also be good but then i would be asking for too much :D Link to comment Share on other sites More sharing options...
Guest maxh2003 Posted April 28, 2004 Report Share Posted April 28, 2004 Keys need to be definable, certainly. Different games will probably benefit from different key setups, as well as phone differences. flipping the screen the other way around Do you mean landscape, but the other way round, or do you mean portrait, as per *my* (not muff's) first EXE? I certainly want the thing to have a portrait mode - even though the screen won't fit particularly well - to allow one-handed gaming (oo-err missus). But now muff has shown me how to handle the screen rotation, I don't see why there shouldn't be a rotate key that lets you have any of the four possible rotations. Will bear it in mind when I next get a chance to attack the code. Link to comment Share on other sites More sharing options...
Guest yarod_g14 Posted April 28, 2004 Report Share Posted April 28, 2004 Thanks Guys! Its amazing how fast this runs! There was recently a port of a SNES EMU made for WM 2003(pocketpc). I really wanted to work on this but Im just too inexperienced. The emu loads but there are no keys defined. Would it be just as simple to port it like this one? Link to comment Share on other sites More sharing options...
Guest maxh2003 Posted April 28, 2004 Report Share Posted April 28, 2004 SNES EMU made for WM 2003(pocketpc) Would it be just as simple to port it like this one? Erm... possibly... can you see any calls to "GetAsyncKeyState()" in it, assuming it's written in eVC? The statement reads key states (!) and that'd be where you'd change the keys that the program tests - for instance, GetAsyncKeyState(0x30) will read the status of the Zero key, on smartphones. On the other hand, if it uses the stylus to read input, it'd be a more involved job...? Link to comment Share on other sites More sharing options...
Guest quacka Posted April 28, 2004 Report Share Posted April 28, 2004 I was talking about landscape the other way around. Then yo can have the screen on the left and the dpan can be controlled by your left hand and buttons with your right hand like a real control pad. Keep up the good work maxh2003. Link to comment Share on other sites More sharing options...
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