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[25-12] TripNiCE S008B - IceCream Sandwich 4.0.1 | BETA 008


Guest TripNRaVeR

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Guest vorBeth

how u got cm9?

I'm compiling it from source, but have had to make my own device tree for it.

I do not have any ties to Cyanogen, I'm just sick of waiting for [insert name] to release sources I decided to try to do it myself.

I do know that what I have will be nowhere near a Alpha status.

You will all for now be better staying with Trip's rom.

If/when I decide to make my personal builds public I will do so in a new thread, so please keep this thread on topic.

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Guest TripNRaVeR


SurfaceFlinger global state:

GLES: Qualcomm, Adreno (TM) 220, OpenGL ES-CM 1.1

EXTS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture

Region WormholeRegion (this=0xfaf4, count=1)

[ 0, 0, 0, 0]

display frozen: no, freezeCount=0, orientation=0, canDraw=1

last eglSwapBuffers() time: 457.765000 us

last transaction time : 61.035000 us

refresh-rate : 60.000000 fps

x-dpi : 240.000000

y-dpi : 240.000000

h/w composer present and enabled

Hardware Composer state:

numHwLayers=3, flags=00000000

type | handle | hints | flags | tr | blend | format | source crop | frame name

----------+----------+----------+----------+----+-------+----------+---------------------------+--------------------------------

FB | 000acde8 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 1080, 960] | [ 0, 0, 1080, 960] com.android.systemui.ImageWallpaper

FB | 000af6a0 | 00000000 | 00000000 | 00 | 00105 | 00000001 | [ 0, 0, 540, 960] | [ 0, 0, 540, 960] com.android.launcher/com.android.launcher2.Launcher

FB | 000a7288 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 540, 38] | [ 0, 0, 540, 38] StatusBar

Allocated buffers:

0x94a10: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933

0xa7288: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933

0xacde8: 4080.00 KiB | 1080 (1088) x 960 | 1 | 0x00000b00

0xae0e8: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933

0xae4c0: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933

0xaf6a0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933

0xb1cf0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933

Total allocated (estimate): 12240.00 KB
[/code]

I need to 4th buffer to be enabled. Thats the only thing left, during benchmarks no more errors except when exiting because it is missing 1 buffer. (unable to deque..)

edit:

[b]means that wallpaper, launcher, statusbar are hw accelerated NOW[/b]

Edited by TripNRaVeR
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Guest djice000


SurfaceFlinger global state:


GLES: Qualcomm, Adreno (TM) 220, OpenGL ES-CM 1.1


EXTS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture 


  Region WormholeRegion (this=0xfaf4, count=1)


    [  0,   0,   0,   0]


  display frozen: no, freezeCount=0, orientation=0, canDraw=1


  last eglSwapBuffers() time: 457.765000 us


  last transaction time     : 61.035000 us


  refresh-rate              : 60.000000 fps


  x-dpi                     : 240.000000


  y-dpi                     : 240.000000


  h/w composer present and enabled


Hardware Composer state:


  numHwLayers=3, flags=00000000


   type   |  handle  |   hints  |   flags  | tr | blend |  format  |       source crop         |           frame           name 


----------+----------+----------+----------+----+-------+----------+---------------------------+--------------------------------


       FB | 000acde8 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [    0,    0, 1080,  960] | [    0,    0, 1080,  960] com.android.systemui.ImageWallpaper


       FB | 000af6a0 | 00000000 | 00000000 | 00 | 00105 | 00000001 | [    0,    0,  540,  960] | [    0,    0,  540,  960] com.android.launcher/com.android.launcher2.Launcher


       FB | 000a7288 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [    0,    0,  540,   38] | [    0,    0,  540,   38] StatusBar


Allocated buffers:


   0x94a10: 1959.25 KiB |  540 ( 544) x  922 |        1 | 0x00000933


   0xa7288:   80.75 KiB |  540 ( 544) x   38 |        1 | 0x00000933


   0xacde8: 4080.00 KiB | 1080 (1088) x  960 |        1 | 0x00000b00


   0xae0e8: 1959.25 KiB |  540 ( 544) x  922 |        1 | 0x00000933


   0xae4c0:   80.75 KiB |  540 ( 544) x   38 |        1 | 0x00000933


   0xaf6a0: 2040.00 KiB |  540 ( 544) x  960 |        1 | 0x00000933


   0xb1cf0: 2040.00 KiB |  540 ( 544) x  960 |        1 | 0x00000933


Total allocated (estimate): 12240.00 KB

I need to 4th buffer to be enabled. Thats the only thing left, during benchmarks no more errors except when exiting because it is missing 1 buffer. (unable to deque..)

edit:

means that wallpaper, launcher, statusbar are hw accelerated NOW

Thats awesome mate, do you reckon it'll be released tonight? Or next few days? Either way your doing an awesome job mate :-)

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Guest ajonesma


SurfaceFlinger global state:


GLES: Qualcomm, Adreno (TM) 220, OpenGL ES-CM 1.1


EXTS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture 


  Region WormholeRegion (this=0xfaf4, count=1)


    [  0,   0,   0,   0]


  display frozen: no, freezeCount=0, orientation=0, canDraw=1


  last eglSwapBuffers() time: 457.765000 us


  last transaction time 	: 61.035000 us


  refresh-rate              : 60.000000 fps


  x-dpi                 	: 240.000000


  y-dpi                 	: 240.000000


  h/w composer present and enabled


Hardware Composer state:


  numHwLayers=3, flags=00000000


   type   |  handle  |   hints  |   flags  | tr | blend |  format  |   	source crop     	|       	frame       	name 


----------+----------+----------+----------+----+-------+----------+---------------------------+--------------------------------


   	FB | 000acde8 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [    0,    0, 1080,  960] | [    0,    0, 1080,  960] com.android.systemui.ImageWallpaper


   	FB | 000af6a0 | 00000000 | 00000000 | 00 | 00105 | 00000001 | [    0,    0,  540,  960] | [    0,    0,  540,  960] com.android.launcher/com.android.launcher2.Launcher


   	FB | 000a7288 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [    0,    0,  540,   38] | [    0,    0,  540,   38] StatusBar


Allocated buffers:


   0x94a10: 1959.25 KiB |  540 ( 544) x  922 |        1 | 0x00000933


   0xa7288:   80.75 KiB |  540 ( 544) x   38 |        1 | 0x00000933


   0xacde8: 4080.00 KiB | 1080 (1088) x  960 |        1 | 0x00000b00


   0xae0e8: 1959.25 KiB |  540 ( 544) x  922 |        1 | 0x00000933


   0xae4c0:   80.75 KiB |  540 ( 544) x   38 |        1 | 0x00000933


   0xaf6a0: 2040.00 KiB |  540 ( 544) x  960 |        1 | 0x00000933


   0xb1cf0: 2040.00 KiB |  540 ( 544) x  960 |        1 | 0x00000933


Total allocated (estimate): 12240.00 KB

I need to 4th buffer to be enabled. Thats the only thing left, during benchmarks no more errors except when exiting because it is missing 1 buffer. (unable to deque..)

edit:

means that wallpaper, launcher, statusbar are hw accelerated NOW

Thats one step closer to ICS for the Sensation :)

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Guest inzanic


SurfaceFlinger global state:


GLES: Qualcomm, Adreno (TM) 220, OpenGL ES-CM 1.1


EXTS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture 


  Region WormholeRegion (this=0xfaf4, count=1)


    [  0,   0,   0,   0]


  display frozen: no, freezeCount=0, orientation=0, canDraw=1


  last eglSwapBuffers() time: 457.765000 us


  last transaction time 	: 61.035000 us


  refresh-rate              : 60.000000 fps


  x-dpi                 	: 240.000000


  y-dpi                 	: 240.000000


  h/w composer present and enabled


Hardware Composer state:


  numHwLayers=3, flags=00000000


   type   |  handle  |   hints  |   flags  | tr | blend |  format  |   	source crop     	|       	frame       	name 


----------+----------+----------+----------+----+-------+----------+---------------------------+--------------------------------


   	FB | 000acde8 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [    0,    0, 1080,  960] | [    0,    0, 1080,  960] com.android.systemui.ImageWallpaper


   	FB | 000af6a0 | 00000000 | 00000000 | 00 | 00105 | 00000001 | [    0,    0,  540,  960] | [    0,    0,  540,  960] com.android.launcher/com.android.launcher2.Launcher


   	FB | 000a7288 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [    0,    0,  540,   38] | [    0,    0,  540,   38] StatusBar


Allocated buffers:


   0x94a10: 1959.25 KiB |  540 ( 544) x  922 |        1 | 0x00000933


   0xa7288:   80.75 KiB |  540 ( 544) x   38 |        1 | 0x00000933


   0xacde8: 4080.00 KiB | 1080 (1088) x  960 |        1 | 0x00000b00


   0xae0e8: 1959.25 KiB |  540 ( 544) x  922 |        1 | 0x00000933


   0xae4c0:   80.75 KiB |  540 ( 544) x   38 |        1 | 0x00000933


   0xaf6a0: 2040.00 KiB |  540 ( 544) x  960 |        1 | 0x00000933


   0xb1cf0: 2040.00 KiB |  540 ( 544) x  960 |        1 | 0x00000933


Total allocated (estimate): 12240.00 KB

I need to 4th buffer to be enabled. Thats the only thing left, during benchmarks no more errors except when exiting because it is missing 1 buffer. (unable to deque..)

edit:

means that wallpaper, launcher, statusbar are hw accelerated NOW

I thought the statusbar, launcher and wallpapers were HWacc'd in this build?

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Guest ronaldramsayii

I thought the statusbar, launcher and wallpapers were HWacc'd in this build?

It was but with errors. That's where the flickering and occasional reboots come in. All that's pretty much fixed now.

This is a huge step in ICS for our phones.

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Guest ronaldramsayii
I dont wanna sound dumb but what exactly is HW acceleration? Using the hardware to full capability? Sorry guys lol

Its what makes the phone super uber smooth. Not lagginess no slow motion stuff. Everything floats and flows instead of being jerky. Even the animations are effortless and smooth.

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Guest djice000

Its what makes the phone super uber smooth. Not lagginess no slow motion stuff. Everything floats and flows instead of being jerky. Even the animations are effortless and smooth.

Oh ok mate :-) thanks for explaining :-)

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Guest tehboss

Hi guys, I know this is just an alpha, and I really appreciate the work that youre doing Trip, but does anyone know how to fix the Wi-Fi? I am on latest version and when I try to connect, the signal suddenly changes from excellent to poor. It just keeps finding the ip address and won't connect. Cheers. :)

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Guest Pyromatic18

Hi guys, I know this is just an alpha, and I really appreciate the work that youre doing Trip, but does anyone know how to fix the Wi-Fi? I am on latest version and when I try to connect, the signal suddenly changes from excellent to poor. It just keeps finding the ip address and won't connect. Cheers. :)

I think you need to go into your wifi settings and disable something to do with poor connections, sorry can't remember off the top of my head

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Guest Michal Janda

Hi all,

I try add also everything google maps 6.0+ apks on the net to my Sensation (root/system/apps), but it can't install. I try clear dalvik-cache, but it doesn't do anything.

Edited by Michal Janda
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Guest stonew508

Hi all,

I try add also everything google maps 6.0+ apks on the net to my Sensation (root/system/apps), but it can't install. I try clear dalvik-cache, but it doesn't do anything.

only thing that worked for me was restoring a titanium backup of maps

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Guest inzanic

I'm not sure if this is happening to you but beside the low call volume, 50% of my calls makes the phone reboot.

Yes, in the middle of a conversation! That's extremely annoying.

Is there anyone else with the same issue?

Thanks, Trip btw.

This ROM is one of the best ones I've tried in a long time (Alpha-wise).

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Guest billyvnilly

I'm not sure if this is happening to you but beside the low call volume, 50% of my calls makes the phone reboot.

Yes, in the middle of a conversation! That's extremely annoying.

Is there anyone else with the same issue?

Thanks, Trip btw.

This ROM is one of the best ones I've tried in a long time (Alpha-wise).

Yes it is alpha, so saying things like "extremely annoying" doesn't mean anything. Because its alpha.

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Guest ronaldramsayii
I'm not sure if this is happening to you but beside the low call volume, 50% of my calls makes the phone reboot.

Yes, in the middle of a conversation! That's extremely annoying.

Is there anyone else with the same issue?

Thanks, Trip btw.

This ROM is one of the best ones I've tried in a long time (Alpha-wise).

Simple...one of the issues is when you touch the volume button the phone freezes and reboots. If you use speaker or mute it turns into squeaky noises and may even reboot. Its Alpha and will be fixed accordingly. In the meantime sit back and let Trip work.

This issue annoys you, but it annoys Trio even more when people don't read the thread and report the same issues over and over.

Not jumping on you or mad at you, just letting you know what it is.

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Guest tehboss

Pyromatic18, thanks for your response so quickly, but it still doesn't work for me. I go into settings>wifi>(menu)advanced>(unclick)avoid poor connections and it still doesn't work. Am I missing something here? Thanks anyway

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