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SPV Invaders goes to V1.4 - 20th September 2004


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Guest muff
Posted

UPDATE V1.4 now

Lots of little fixes, but the main news with this version is proper C500 and PPC compatability.

The code has some work around that mean the C500's GAPI bugs dont affect it.

Also it now has a proper installer :lol: (thanks Midnight)

A big thanks to all for the support + patience in getting to this version.

muff

HISTORY

-------

F - fixed

+ - added

V1.4 - 20th September 2004

F - a very well hidden bug that sometimes caused a crash when losing last life

+ - completely new gfx engine port

+ - C500 GAPI problems work around code

+ - PPC Bezel version embedded along with SPV version (thanks Dade for the suggestion)

+ - added in all the outstanding little effects I could think of

- animated bombs

- missiles explode at top

- bomb + missile explosions reworked

- wave formation of invaders

- animated base explosions

V1.3 - 23rd August 2004

F - capped the framerate to make it playable on faster phones

V1.2 - 22nd June 2003

F - made volume controls more responsive

F - registry saves are now going where they should

F - tiny fix to exit code so that top bar is not corrupt on exit

F - improved memory handling having found a bug when doing SPVMan

V1.1 - 19th June 2003

F - mothership was not resetting when you lost your last life when on screen - sound + position

F - a comment on a french site made me review the smoothness of play - and so I have improved it - merci mon ami

F - missiles hitting bombs no longer make a sound - ala arcade - well spotted adrianfox

+ - various code simplifications (some that were real occasions to shout doh!)

V1.0 - 18th June 2003

+ - cellophane mode - this replicates the coloured plastic strips that ran across the screen to give the illusion that the graphics weren't just black and white

+ - mothership sound now loops properly - thanks to gersen for clearing that up

+ - extra life at 1500

invaders.CAB

SPVInvaders.zip

Guest awarner [MVP]
Posted

You are a star :lol:

Thanks, now of to install it.

EDIT excellent it plays well and loos spot on, nice job.

Do you intend to add sound at a later date?

Guest muff
Posted

some sounds are in place (firing, mothership, base death, alien death)

the only ones actually missing are the ones that play during the movement of the invaders

but yes, hopefully they will be in the next version - one problem is that the phone has very poor bass performance

and then we have the problem of not being able to mix sounds unless I add support for FMod

but we'll see what happens in the next version

Guest unclelimey
Posted

excellent version of the old classic

good job muff, roll on your next project (perhaps a speed up of pacman?) :lol:

Guest muff
Posted
excellent version of the old classic

good job muff, roll on your next project (perhaps a speed up of pacman?)    :D

:lol:

thanks m8

I've actually got a few other projects on the go at the moment

but SPVman may well get looked at again - though more for sound stuff than for it's speed (not had many compaints about it's speed) - we'll see, maybe I'll add a turbo mode :lol:

Guest muff
Posted
Where can it be downloaded from?

if you are logged on, then the file is linked in the top post - just make sure you get the latest version

Guest w0mbat
Posted

Many thanks Muff. cant wait to give it a go!

Guest Thurstan
Posted

Fantastic, seems pretty seamless to me :wink:

Guest Deemon
Posted

Oh man thats smart...Well done again Muff..

ps

any chance of adding a volume control ?

Guest Matt Whitfield
Posted

Now that is quality! Well done Muff!!! :-D

Guest midnight
Posted

excellent stuff, prefer galaga myself (ooops i shouldnt have said that should I :D)

as for volume, just turn it down before loading hehe :lol:

Guest rayon
Posted

Congratulations Muff !!!

Memories .... memories ....

Simple but Nice !!!

Guest XGEOX
Posted

fantastic conversion - an acrade classic loaded with pure gameplay -

this easily beats all of the other games i have now - including doom :D

is there any chance of seeing some of the other atari/arcade classics like centipede, defender, robotron & joust etc? :lol:

Guest akarno
Posted

This is really good, thanks. 8)

Is it ported from another space invaders or even the original code or did you write it from scratch. :?:

:idea: One small comment, I thought is was running a tiny bit fast so I compared it to my MAME version. Speed is a tiny bit faster, maybe 5%, but the reason is seemed faster is that although there are the correct number of invaders they take up slightly too much screen width and hence turn round (and down) quicker than real space invaders.

Guest NederSoren
Posted

turn down the phone volume before launhing the game :lol:

Guest James
Posted
turn down the phone volume before launhing the game :lol:

yes! alright! i know! just sounds louder that eveything else. . . ....

Guest Dave DR
Posted

muff, i hope you dont mind, i have added your great little game on to my site...

Guest NederSoren
Posted

well.. i have another sounds problem.. :shock: :shock: :shock: I Dont have any??? Well i had once after pausing the game.. but then i quited, and they didn't come back after re launching.. :? Have i pressed somehing to de activete sounds?

Guest Matt Whitfield
Posted
volume up / down switch the sound on / off

RTFM? :shock:

Guest vijay555
Posted

Any chance of using the softkeys for left and right as well? my SPV nipple is not too sensitive for this kind of thing. Roll on Phallic Tanager.

Game is great tho, more distractions from Snake :lol:

V

Guest NederSoren
Posted

How would you be able to shoot then???

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